private void Basics() { // Create menu menu = new CMenu(); // Let's specify a custom prompt so we later clearly know we're in the tutorial menu. menu.PromptCharacter = "tutorial>"; // Add simple Hello World command menu.Add("hello", s => Console.WriteLine("Hello world!")); /* * If the command happens to be more complex, you can just put it in a separate method. */ menu.Add("len", s => PrintLen(s)); /* * It is also possible to return an exit code to signal that processing should be stopped. * By default, the command "quit" exists for this purpose. Let's add an alternative way to stop processing input. */ menu.Add("exit", s => menu.Quit()); /* * To create a command with help text, simply add it during definition. */ menu.Add("time", s => Console.WriteLine(DateTime.UtcNow), "Help for \"time\": Writes the current time"); /* * You can also access individual commands to edit them later, though this is rarely required. */ menu["time"].HelpText += " (UTC)."; // Run menu. The menu will run until quit by the user. Console.WriteLine("Enter \"help\" for help."); Console.WriteLine("Enter \"quit\" to quit (in this case, the next step of this demo will be started)."); menu.Run(); Console.WriteLine("(First menu example completed, starting the next one...)"); }
public override void Execute(string arg) { _Menu.Quit(); }