private IEnumerator WaitForGameStartMessage(WWW www) { yield return(www); if (www.error == null) { Debug.Log("WWW get Ok!: " + www.text); JsonData result = JsonMapper.ToObject(www.text); if (result["result"].ToString().Equals("1")) { //Server Response True. -> Game Start. if (CMainData.Dice_Count > 4) { CMainData.Dice_Time = 0.0f; } CMainData.Dice_Count -= 1; CMainData.setGameMode(GameData.GAME_MODE_BLITZ); //set game mode CMainData.setGameState(GameData.GAME_STATE_READY); //set game state Application.LoadLevel("GameScene"); //load game scene } else { //Server Response False. -> Game Start Fail. } complete = true; start = false; runningTime = 0.0f; loading.SetActive(false); } else { Debug.Log("WWW Error: " + www.error); } }
public void StartTutorialButton() { Debug.Log("StartTutorialButton"); ButtonClickSound(); /*if (DiceCheck()) * {*/ CMainData.setGameMode(GameData.GAME_MODE_TUTORIAL); //set game mode CMainData.setGameState(GameData.GAME_STATE_READY); //set game state Application.LoadLevel("GameScene"); //load game scene /*} * else * { * shop_dice.SetActive(true); * }*/ }