static LuaValue[] GetTdfTableFromString(IntPtr L, string fileString) { Lua.lua_getglobal(L, "TDFparser"); // push the parser table on the stack Lua.lua_getfield(L, -1, "ParseText"); // push the parse string function var ret = CLua.TraceCall(L, 2, new LuaString(fileString)); LuaValue.Pop(L, 1); return(ret); }
public ModInfo(string modFolder) { this.ModFolder = FilesFinder.FixPath(modFolder); L = Lua.luaL_newstate(); Lua.luaL_openlibs(L); CLua.TraceDoString(L, 0, Resources.luastuff); ProcessResources(); ProcessExplosions(); ProcessWeapons(); }
void ProcessResources() { var resourcesPath = ModFolder + "\\gamedata\\resources.lua"; dynamic resources = CLua.TraceDoString(L, 1, File.ReadAllText(resourcesPath))[0]; ProjectileTextures = new Dictionary <string, string>(); var textures = resources.GetField("graphics").GetField("projectiletextures"); foreach (var kvp in textures.Values) { ProjectileTextures.Add(kvp.Key.Value, FilesFinder.FixPath(ModFolder + "/bitmaps/" + textures.GetField(kvp.Key.Value).Value)); } }
static FilesFinder() { L = Lua.luaL_newstate(); Lua.luaL_openlibs(L); CLua.TraceDoString(L, 0, Resources.luastuff); }
void ProcessUnitFile() { customExplosions = new List <string>(); var modelFileNames = new List <string>(); var soundNames = new List <string>(); dynamic unitTable = CLua.TraceDoString(L, 1, File.ReadAllText(unitFilePath))[0].GetField(unitName); var objectName = unitTable.GetField("objectname"); modelFileNames.Add(objectName.Value); buildpic = FixPath(mod.ModFolder + "/unitpics/" + unitTable.GetField("buildpic").Value); var sfxTypes = unitTable.GetField("sfxtypes"); if (sfxTypes is LuaTable) { var explosionGenerators = sfxTypes.GetField("explosiongenerators"); if (explosionGenerators is LuaTable) { foreach (var kvp in explosionGenerators.Values) { var value = kvp.Value.Value; if (value.StartsWith("custom:")) { customExplosions.Add(value.Substring(7, value.Length - 7).ToLower()); } } } } string explodeAs = unitTable.GetField("explodeas").Value.ToLower(); if (mod.WeaponExplosions.ContainsKey(explodeAs)) { customExplosions.Add(mod.WeaponExplosions[explodeAs]); weaponFiles.Add(mod.WeaponFiles[explodeAs]); } else { customExplosions.Add(explodeAs); } var weaponDefs = unitTable.GetField("weapondefs"); if (weaponDefs is LuaTable) { foreach (var kvp in weaponDefs.Values) { var weaponDef = kvp.Value; var explosionGenerator = weaponDef.GetField("explosiongenerator"); if (explosionGenerator != null) { var value = explosionGenerator.Value; if (value.StartsWith("custom:")) { customExplosions.Add(value.Substring(7, value.Length - 7).ToLower()); } } var cegTag = weaponDef.GetField("cegtag"); if (cegTag != null) { customExplosions.Add(cegTag.Value.ToLower()); } var model = weaponDef.GetField("model"); if (model != null) { modelFileNames.Add(model.Value); } var soundHit = weaponDef.GetField("soundhit"); if (soundHit != null) { soundNames.Add(soundHit.Value); } var soundStart = weaponDef.GetField("soundstart"); if (soundStart != null) { soundNames.Add(soundStart.Value); } for (var i = 1; i <= 10; i++) { var texture = weaponDef.GetField("texture" + i); if (texture != null) { customTextures.Add(texture.Value.ToLower()); } } } } var groundDecalType = unitTable.GetField("buildinggrounddecaltype"); if (groundDecalType is LuaString) { groundDecal = mod.ModFolder + "/unittextures/" + groundDecalType.Value; } var scriptField = unitTable.GetField("script"); if (scriptField is LuaString) { scripts.Add(mod.ModFolder + "/scripts/" + scriptField.Value); } else { scripts.Add(FixPath(mod.ModFolder + "/scripts/" + unitName + ".cob")); } if (scripts.First().ToLower().EndsWith(".cob")) { var bosPath = scripts.First().ToLower().Replace(".cob", ".bos"); if (File.Exists(bosPath)) { scripts.Add(FixPath(bosPath)); } } var featureDefs = unitTable.GetField("featuredefs"); if (featureDefs is LuaTable) { foreach (var kvp in featureDefs.Values) { modelFileNames.Add(kvp.Value.GetField("object").Value.ToLower()); } } foreach (var fileName in modelFileNames) { var n = fileName.ToLower(); if (!n.Contains('.')) { n += ".3do"; } n = mod.ModFolder + "/Objects3d/" + n; models.Add(n); if (n.EndsWith(".s3o")) { texturesS3o.AddRange(GetS3oTextures(n).Select(t => mod.ModFolder + "/unittextures/" + t).Select(FixPath)); } if (n.EndsWith(".3do")) { var allTextures = Directory.GetFiles(mod.ModFolder + "/unittextures", "*", SearchOption.AllDirectories).Where(p => !p.Contains(".svn")).Select(FixPath).ToArray(); var textures = Get3doTextures(n); foreach (var textureName in textures) { var found = false; foreach (var file in allTextures) { var fileNameWithoutExtension = Path.GetFileNameWithoutExtension(file); if (textureName == fileNameWithoutExtension || textureName + "00" == fileNameWithoutExtension) { textures3do.Add(FixPath(file)); found = true; } } if (!found) { Debug.WriteLine("not found: " + textureName); } } } } texturesS3o = texturesS3o.Distinct().Select(FixPath).ToList(); models = models.Distinct().Select(FixPath).ToList(); var soundFiles = Directory.GetFiles(mod.ModFolder + "/sounds", "*", SearchOption.AllDirectories).Where(p => !p.Contains(".svn")).Select(FixPath).ToArray(); foreach (var soundName in soundNames) { foreach (var soundFile in soundFiles) { if (Path.GetFileNameWithoutExtension(soundFile).ToUpper() == Path.GetFileNameWithoutExtension(soundName).ToUpper()) { sounds.Add(FixPath(soundFile)); } } } }
void ProcessExplosions() { var texturePairs = new List <TexturePair>(); var filePairs = new List <FilePair>(); var spawners = new List <SpawnerPair>(); var effectsFolder = ModFolder + "\\effects"; foreach (var file in Directory.GetFiles(effectsFolder, "*.lua")) { dynamic explosions = CLua.TraceDoString(L, 1, File.ReadAllText(file))[0]; foreach (var explosion in explosions.Values) { filePairs.Add(new FilePair(explosion.Key.Value, file)); foreach (var effect in explosion.Value.Values) { if (effect.Value is LuaTable && effect.Value.GetField("class") != null) { if (effect.Value.GetField("class").Value == "CExpGenSpawner") { var explosionGenerator = effect.Value.GetField("properties").GetField("explosiongenerator").Value.ToLower(); if (explosionGenerator.StartsWith("custom:")) { explosionGenerator = explosionGenerator.Substring(7, explosionGenerator.Length - 7).ToLower(); } spawners.Add(new SpawnerPair(explosion.Key.Value, explosionGenerator)); } else if (effect.Value.GetField("class").Value == "CBitmapMuzzleFlame") { texturePairs.Add(new TexturePair(explosion.Key.Value, effect.Value.GetField("properties").GetField("fronttexture").Value.ToLower())); texturePairs.Add(new TexturePair(explosion.Key.Value, effect.Value.GetField("properties").GetField("sidetexture").Value.ToLower())); } else if (effect.Value.GetField("class").Value == "CSimpleParticleSystem") { texturePairs.Add(new TexturePair(explosion.Key.Value, effect.Value.GetField("properties").GetField("texture").Value.ToLower())); } else if (effect.Value.GetField("class").Value == "CSimpleGroundFlash") { texturePairs.Add(new TexturePair(explosion.Key.Value, effect.Value.GetField("properties").GetField("texture").Value.ToLower())); } else if (effect.Value.GetField("class").Value == "heatcloud") { texturePairs.Add(new TexturePair(explosion.Key.Value, effect.Value.GetField("properties").GetField("texture").Value.ToLower())); } } } } } var dependencies = filePairs.Select(p => p.ExplosionName).Distinct().Select(n => GetExplosionDependencies(n, texturePairs, spawners, filePairs)).ToArray(); // var dupes = filePairs.GroupBy(p => p.ExplosionName).Where(g => g.Count() > 1).ToArray(); //foreach (var dupe in dupes) //{ // Debug.WriteLine("====== " + dupe.Key + " =========="); // foreach (var d in dupe) Debug.WriteLine(d.FilePath); //} // var dupes = dependencies.GroupBy(p => p.Name).Where(g => g.Count() > 1).ToArray(); ExplosionTextures = dependencies.ToDictionary(d => d.Name, d => d.Textures.Select(FilesFinder.FixPath).ToArray()); ExplosionFiles = dependencies.ToDictionary(d => d.Name, d => d.Files.Select(FilesFinder.FixPath).ToArray()); }