Пример #1
0
        public void Working_Test()
        {
            SCManagerProfiler.DoStartTestCase(nameof(Working_Test));

            CList_Enter_Stay_Exit <int> list = new CList_Enter_Stay_Exit <int>();

            int[] arrEmpty = new int[] { };
            int[] arrValue = new int[] { 0, 1, 3, 5 };
            list.AddEnter(arrValue);

            Assert.AreEqual(list.p_list_Enter.ToArray(), arrValue);
            Assert.AreEqual(list.p_list_Stay.ToArray(), arrValue);
            Assert.AreEqual(list.p_list_Exit.ToArray(), arrEmpty);

            arrValue = new int[] { 0 };
            int[] arrExit = new int[] { 1, 3, 5 };
            list.AddEnter(arrValue);

            Assert.AreEqual(list.p_list_Enter.ToArray(), arrEmpty);
            Assert.AreEqual(list.p_list_Stay.ToArray(), arrValue);
            Assert.AreEqual(list.p_list_Exit.ToArray(), arrExit);

            SCManagerProfiler.DoFinishTestCase(nameof(Working_Test));
            SCManagerProfiler.DoPrintResult(true);
        }
Пример #2
0
    // ========================================================================== //

    /* public - [Do] Function
     * 외부 객체가 호출(For External class call)*/

    public void DoUpdate_CheckVisible()
    {
        switch (p_eExcuteMode)
        {
        case EExcuteMode.TwoD_Physics:

            var listEnter = DoCheck_IsVisible_UsePhysics_2D(p_sInCamera_CheckLayer);
            _listVisibleObject.AddEnter(listEnter);

            for (int i = 0; i < _listVisibleObject.p_list_Enter.Count; i++)
            {
                _listVisibleObject.p_list_Enter[i].gameObject.SendMessage(nameof(IVisibleListener.IVisibleListener_OnVisible), true, SendMessageOptions.DontRequireReceiver);
            }

            for (int i = 0; i < _listVisibleObject.p_list_Exit.Count; i++)
            {
                _listVisibleObject.p_list_Exit[i].gameObject.SendMessage(nameof(IVisibleListener.IVisibleListener_OnVisible), false, SendMessageOptions.DontRequireReceiver);
            }

            break;

            //case EExcuteMode.ThreeD_Physics:
            //    DoCheck_IsVisible_UsePhysics(p_sCheckLayer_Mask);
            //    break;
        }
    }