void Awake() { NGUILink link = this.gameObject.GetComponent(typeof(NGUILink)) as NGUILink; Camera = CLauncherUI.Get(link, "Camera"); Camera.SetActive(false); }
void Start() { Screen.sleepTimeout = SleepTimeout.NeverSleep; //设置屏幕自动旋转, 并置支持的方向 Screen.orientation = ScreenOrientation.AutoRotation; Screen.autorotateToLandscapeLeft = true; Screen.autorotateToLandscapeRight = true; Screen.autorotateToPortrait = false; Screen.autorotateToPortraitUpsideDown = false; //加载UI GameObject launcherui = UnityEngine.Object.Instantiate(Resources.Load("UI/Login/UIPrefab/Launcher")) as GameObject; this.cLauncherUI = launcherui.AddComponent <CLauncherUI>(); if (Application.isMobilePlatform) { GameObject exitui = UnityEngine.Object.Instantiate(Resources.Load("UI/Login/UIPrefab/ExitGame")) as GameObject; exitui.AddComponent <CExitGameUI>(); Object.DontDestroyOnLoad(exitui); } StartLaunche(); }