// Use this for initialization protected override void Start() { _shotPosCount = 2; _laserTimer = GetComponent <CLaserTimerManager>(); }
void Start() { _playerLaserPos = GameObject.FindGameObjectWithTag("Player").GetComponent <Transform>(); _laserTimer = GameObject.FindGameObjectWithTag("Player").GetComponent <CLaserTimerManager>(); StartCoroutine(LaserTimer()); }