private bool SendRoleJoinMonth(Byte MonthID) { if (PlayerRole.Instance.RoleInfo.RoleMe.GetLevel() < FishConfig.Instance.m_MatchInfo.BeginMonthLevel) { //玩家点击不够 无法开始比赛 tagUserOperationEvent pUOM = new tagUserOperationEvent(UserOperateMessage.UOM_Month_JoinMonth_Failed_6); MsgEventHandle.HandleMsg(pUOM); return(false); } if (!FishConfig.Instance.m_MatchInfo.m_MonthMap.ContainsKey(MonthID)) { tagUserOperationEvent pUOM = new tagUserOperationEvent(UserOperateMessage.UOM_Month_JoinMonth_Failed_1); MsgEventHandle.HandleMsg(pUOM); return(false); } if (FishConfig.Instance.m_MatchInfo.m_MonthMap[MonthID].NowIsInStartTime() == 0) { tagUserOperationEvent pUOM = new tagUserOperationEvent(UserOperateMessage.UOM_Month_JoinMonth_Failed_2); MsgEventHandle.HandleMsg(pUOM); return(false); } if (!SignUpList.ContainsKey(MonthID)) { tagUserOperationEvent pUOM = new tagUserOperationEvent(UserOperateMessage.UOM_Month_JoinMonth_Failed_3); MsgEventHandle.HandleMsg(pUOM); return(false); } Byte TableType = FishConfig.Instance.m_MatchInfo.m_MonthMap[MonthID].TableTypeID; if (PlayerRole.Instance.TableManager.IsCanJoinTable(TableType, true) != TableError.TE_Sucess)//比赛无须转化 { tagUserOperationEvent pUOM = new tagUserOperationEvent(UserOperateMessage.UOM_Month_JoinMonth_Failed_4); MsgEventHandle.HandleMsg(pUOM); return(false); } //1.如果玩家在桌子里 我们让玩家离开桌子 if (PlayerRole.Instance.RoleInfo.RoleMe.GetSeat() != 0xff) { CL_Cmd_LeaveTable ncbLeave = new CL_Cmd_LeaveTable(); ncbLeave.SetCmdType(NetCmdType.CMD_CL_LeaveTable); NetServices.Instance.Send <CL_Cmd_LeaveTable>(ncbLeave); } CL_Cmd_JoinMonth ncb = new CL_Cmd_JoinMonth(); ncb.SetCmdType(NetCmdType.CMD_CL_JoinMonth); ncb.MonthID = MonthID; NetServices.Instance.Send <CL_Cmd_JoinMonth>(ncb); return(true); }
public void OnSendLevel() { //发送玩家离开桌子的命令 CL_Cmd_LeaveTable ncb = new CL_Cmd_LeaveTable(); ncb.SetCmdType(NetCmdType.CMD_CL_LeaveTable); NetManager.Instance.Send <CL_Cmd_LeaveTable>(ncb); PlayerRole.Instance.RoleGameData.OnHandleRoleLeaveTable(); //让玩家直接离开场景 // LogicManager.Instance.Back(null);//返回大厅就Ok了 int bg = 1; AudioManager.Instance.PlayerBGMusic(Audio.EffectBGType.EffectBGSound2); }
//返回大厅 public void BackToHall() { if (SceneMain.IsUserOldServer) { LogicManager.Instance.LogOff(); //LogicManager.Instance.Back(null); } else { //发送玩家离开桌子的命令 CL_Cmd_LeaveTable ncb = new CL_Cmd_LeaveTable(); ncb.SetCmdType(NetCmdType.CMD_CL_LeaveTable); NetServices.Instance.Send <CL_Cmd_LeaveTable>(ncb); PlayerRole.Instance.RoleGameData.OnHandleRoleLeaveTable(); //让玩家直接离开场景 LogicManager.Instance.Back(null);//返回大厅就Ok了 int bg = 1; GlobalAudioMgr.Instance.PlayerBGMusic(Audio.EffectBGType.EffectBGSound2); } }