public CInventoryItem PickupUnplaced(string ProfileName) { IntPtr cPtr = testPINVOKE.CItemsManager_PickupUnplaced(swigCPtr, ProfileName); CInventoryItem ret = (cPtr == IntPtr.Zero) ? null : new CInventoryItem(cPtr, false); return(ret); }
public CInventoryItem GetCurrentInventoryItem() { IntPtr cPtr = testPINVOKE.CPlayer_GetCurrentInventoryItem(swigCPtr); CInventoryItem ret = (cPtr == IntPtr.Zero) ? null : new CInventoryItem(cPtr, false); return(ret); }
public virtual void OnHit(CInventoryItem InventoryItem, CPlayer Owner, SWIGTYPE_p_Vector3 Direction) { testPINVOKE.CBuilding_OnHit__SWIG_1(swigCPtr, CInventoryItem.getCPtr(InventoryItem), CPlayer.getCPtr(Owner), SWIGTYPE_p_Vector3.getCPtr(Direction)); if (testPINVOKE.SWIGPendingException.Pending) { throw testPINVOKE.SWIGPendingException.Retrieve(); } }
public virtual void OnKill(CPlayer PlayerKilled, CInventoryItem InventoryItem) { testPINVOKE.CBuilding_OnKill__SWIG_1(swigCPtr, CPlayer.getCPtr(PlayerKilled), CInventoryItem.getCPtr(InventoryItem)); }
public void UseItem(CGameObject GameObject, CInventoryItem Item) { testPINVOKE.CBuilding_UseItem__SWIG_2(swigCPtr, CGameObject.getCPtr(GameObject), CInventoryItem.getCPtr(Item)); }
public void UseItem(CPlayer Player, CInventoryItem Item) { testPINVOKE.CBuilding_UseItem__SWIG_0(swigCPtr, CPlayer.getCPtr(Player), CInventoryItem.getCPtr(Item)); }
public void RemoveItem(CInventoryItem Item) { testPINVOKE.CBuilding_RemoveItem(swigCPtr, CInventoryItem.getCPtr(Item)); }
public override void Update(float t, float dt) { KeyboardState currentState = Keyboard.GetState(); Keys[] pressedKeys = currentState.GetPressedKeys(); yaw = 0; foreach (var input in Game1.Inst.Scene.GetComponents <CInput>()) { CBody body = null; if (Game1.Inst.Scene.EntityHasComponent <CBody>(input.Key)) { body = (CBody)Game1.Inst.Scene.GetComponentFromEntity <CBody>(input.Key); } var transform = (CTransform)Game1.Inst.Scene.GetComponentFromEntity <CTransform>(input.Key); var inputValue = (CInput)input.Value; //For Network Chat foreach (Keys key in pressedKeys) { if (lastPressedKeys != null && !lastPressedKeys.Contains(key)) { Game1.Inst.RaiseInScene("key_to_write", key); } } lastPressedKeys = pressedKeys; if (!Game1.Inst.Scene.EntityHasComponent <CBody>(input.Key)) { continue; } if (currentState.IsKeyDown(Keys.Escape)) { Game1.Inst.Exit(); // TODO: We Should leave the scene } var movementSpeed = dt * 100f * body.SpeedMultiplier; var rotationSpeed = dt * 2.4f * body.RotationMultiplier; Vector3 acceleration = Vector3.Zero; if (currentState.IsKeyDown(Keys.LeftShift)) { movementSpeed *= 0.4f; } if (currentState.IsKeyDown(inputValue.ForwardMovementKey)) { var w = transform.Frame.Forward; if (!isInAir && isOnGround) { var tx = transform.Position.X; var tz = transform.Position.Z; var fv1 = w; fv1.Normalize(); var fv2 = fv1; fv2 *= 0.05f; // Compute height delta. var y1 = Heightmap.HeightAt(tx, tz); var y2 = Heightmap.HeightAt(tx + fv2.X, tz + fv2.Z); fv2.Y = (float)Math.Max(0.0f, y2 - y1); fv2.Normalize(); var maxAngle = (float)Math.Cos(MathHelper.ToRadians(70.0f)); var fac = (float)Math.Max(0.0f, Vector3.Dot(fv1, fv2) - maxAngle); movementSpeed *= fac; } acceleration += movementSpeed * w; } if (currentState.IsKeyDown(inputValue.BackwardMovementKey)) { var w = transform.Frame.Backward; if (!isInAir && isOnGround) { var tx = transform.Position.X; var tz = transform.Position.Z; var fv1 = w; fv1.Normalize(); var fv2 = fv1; fv2 *= 0.05f; // Compute height delta. var y1 = Heightmap.HeightAt(tx, tz); var y2 = Heightmap.HeightAt(tx + fv2.X, tz + fv2.Z); fv2.Y = (float)Math.Max(0.0f, y2 - y1); fv2.Normalize(); var maxAngle = (float)Math.Cos(MathHelper.ToRadians(70.0f)); var fac = (float)Math.Max(0.0f, Vector3.Dot(fv1, fv2) - maxAngle); movementSpeed *= fac; } acceleration += movementSpeed * w; } acceleration.Y = 0.0f; body.Velocity += acceleration - dt * body.Velocity * 10.0f * new Vector3(1.0f, 0.0f, 1.0f); //if (acceleration.X + body.Velocity.X < body.MaxVelocity && acceleration.X + body.Velocity.X > -body.MaxVelocity) ///body.Velocity.X += acceleration.X; //if (acceleration.Y + body.Velocity.Y < body.MaxVelocity || acceleration.Y + body.Velocity.Y > -body.MaxVelocity) // body.Velocity.Y += acceleration.Y; //if (acceleration.Z + body.Velocity.Z < body.MaxVelocity && acceleration.Z + body.Velocity.Z > -body.MaxVelocity) //body.Velocity.Z += acceleration.Z; if (currentState.IsKeyDown(inputValue.LeftMovementKey)) { yaw = rotationSpeed; } if (currentState.IsKeyDown(inputValue.RightMovementKey)) { yaw = -rotationSpeed; } if (currentState.IsKeyDown(Keys.K) && !prevState.IsKeyDown(Keys.K)) { if (Game1.Inst.Scene.EntityHasComponent <CPlayer>(input.Key)) { var cp = (CPlayer)Game1.Inst.Scene.GetComponentFromEntity <CPlayer>(input.Key); var p = (CHit)Game1.Inst.Scene.GetComponentFromEntity <CHit>(cp.HitId); if (!p.IsAttacking) { SfxUtil.PlaySound("Sounds/Effects/Swing", vol: 1, randomPitch: true); Game1.Inst.Scene.Raise("attack", new HitSystem.HitInfo { EntityID = input.Key, IsAttacking = true, StartTime = t }); } } } if (currentState.IsKeyDown(Keys.Space) && !prevState.IsKeyDown(Keys.Space) && !isInAir) { body.Velocity.Y += 11f; if (transform.Position.Y > WaterY) { isInAir = true; } SfxUtil.PlaySound("Sounds/Effects/jump_start", vol: 1, randomPitch: true); var model = (CImportedModel)Game1.Inst.Scene.GetComponentFromEntity <C3DRenderable>(input.Key); model.animFn = SceneUtils.playerAnimation(input.Key, 12, 0.01f); } if (currentState.IsKeyDown(Keys.H) && !prevState.IsKeyDown(Keys.H)) { if (Game1.Inst.Scene.GetType() == typeof(WorldScene)) { var scene = (WorldScene)Game1.Inst.Scene; var list = Game1.Inst.Scene.GetComponents <CPickUp>(); var inv = (CInventory)Game1.Inst.Scene.GetComponentFromEntity <CInventory>(input.Key); foreach (var ball in list) { var ballBody = (CBody)Game1.Inst.Scene.GetComponentFromEntity <CBody>(ball.Key); if (body.ReachableArea.Intersects(ballBody.Aabb) && !inv.isFull) { var b = new CInventoryItem(ballBody); inv.items.Add(b); inv.IdsToRemove.Add(ball.Key); prevState = currentState; // Return so only one item will be picked up. return; } } } } if (currentState.IsKeyDown(Keys.J) && !prevState.IsKeyDown(Keys.J)) { if (Game1.Inst.Scene.EntityHasComponent <CInventory>(input.Key)) { var inv = (CInventory)Game1.Inst.Scene.GetComponentFromEntity <CInventory>(input.Key); if (inv.items.Count > 0) { var item = inv.items.ElementAt(inv.items.Count - 1); var ts = dt * 100f * item.itemBody.SpeedMultiplier; var newItem = item; newItem.itemBody.Velocity += /*transform.Rotation.Forward */new Vector3(item.itemBody.Aabb.Max.X * 2 + .5f, 0f, item.itemBody.Aabb.Max.Z * 2 + .5f) * ts; inv.items.Remove(item); inv.itemsToRemove.Add(newItem); } } } prevState = currentState; addRot = Matrix.CreateFromYawPitchRoll(yaw, pitch, roll); transform.Heading += yaw; transform.Rotation *= addRot; } }
public void RegisterEvent(CPlayer Owner, MISSION_TYPE MissionType, CPlayer PlayerKilled, CInventoryItem InventoryItem) { testPINVOKE.CMissionManager_RegisterEvent__SWIG_2(swigCPtr, CPlayer.getCPtr(Owner), (int)MissionType, CPlayer.getCPtr(PlayerKilled), CInventoryItem.getCPtr(InventoryItem)); }
public void RegisterEvent(CPlayer Owner, MISSION_TYPE MissionType, CPlayer PlayerKilled, CInventoryItem InventoryItem, CProjectile Projectile, SWIGTYPE_p_void UserData) { testPINVOKE.CMissionManager_RegisterEvent__SWIG_0(swigCPtr, CPlayer.getCPtr(Owner), (int)MissionType, CPlayer.getCPtr(PlayerKilled), CInventoryItem.getCPtr(InventoryItem), CProjectile.getCPtr(Projectile), SWIGTYPE_p_void.getCPtr(UserData)); }
public void OnKill(CPlayer PlayerKilled, CInventoryItem InventoryItem) { testPINVOKE.CPlayerPimpl_OnKill__SWIG_1(swigCPtr, CPlayer.getCPtr(PlayerKilled), CInventoryItem.getCPtr(InventoryItem)); }
public void UseItem(CGameObject GameObject, CInventoryItem Item) { testPINVOKE.CPlayerPimpl_UseItem__SWIG_1(swigCPtr, CGameObject.getCPtr(GameObject), CInventoryItem.getCPtr(Item)); }
public void RemoveItem(CInventoryItem Item) { testPINVOKE.CPlayerPimpl_RemoveItem(swigCPtr, CInventoryItem.getCPtr(Item)); }
public void RemoveItem(CInventoryItem InventoryItem) { testPINVOKE.CItemsManager_RemoveItem(swigCPtr, CInventoryItem.getCPtr(InventoryItem)); }
internal static HandleRef getCPtr(CInventoryItem obj) { return((obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr); }
public void AddItem(CInventoryItem Item) { testPINVOKE.CPlayer_AddItem(swigCPtr, CInventoryItem.getCPtr(Item)); }