public Generator(Landscape world, int seed) { Log.WriteInfo($"Creating Terrain Generator..."); worldInstance = world; terrainGenerator = CreateTerrainGenerator(); }
public Generator(IWorld world, int seed) { Log.WriteInfo($"Creating Terrain Generator..."); worldInstance = world; //perlinNoise = new PerlinNoise(seed, 100); terrainGenerator = CreateTerrainGenerator(); biosphereGenerator = CreateBiosphereGenerator(); }