Пример #1
0
    private void changeWeapon()
    {
        Robot robot = (HUMAN != null) ? HUMAN : ROBOTS[0];

        if (robot.getAttachments().Selected().isWeapon())
        {
            MIN_CHARGE_TIME_TICK.transform.localPosition = new Vector3(-CHARGE_BAR.GetComponent <RectTransform>().sizeDelta.x / 2 + (float)robot.getAttachments().Selected().getMinChargeTime() / (float)robot.getAttachments().Selected().getMaxChargeTime() * CHARGE_BAR.GetComponent <RectTransform>().sizeDelta.x, MIN_CHARGE_TIME_TICK.transform.localPosition.y, 0);
        }
        ELAPSED_TIME_BAR.GetComponent <RectTransform>().localScale = new Vector3(0, ELAPSED_TIME_BAR.GetComponent <RectTransform>().localScale.y, 0);
    }
Пример #2
0
    public void chargeWeapon()
    {
        Attachment attachment = (HUMAN != null) ? HUMAN.getAttachments().Selected() : ROBOTS[0].getAttachments().Selected();

        if (!attachment.isPassive() && attachment.canUse())
        {
            if (!CHARGE_BAR.activeInHierarchy)
            {
                attachment.resetCharging();
            }
            CROSSHAIR.SetActive(true);
            CHARGE_BAR.SetActive(true);
        }
    }
Пример #3
0
 public void fireWeapon()
 {
     CROSSHAIR.SetActive(false);
     ELAPSED_TIME_BAR.GetComponent <RectTransform>().localScale = new Vector3(0, ELAPSED_TIME_BAR.GetComponent <RectTransform>().localScale.y, 0);
     CHARGE_BAR.SetActive(false);
 }
Пример #4
0
    public FieldPeripheral(Robot human, Robot[] robots, SettingPairs settingPairs)
    {
        HUMAN                        = human;
        ROBOTS                       = robots;
        this.settingPairs            = settingPairs;
        chargeBarColorString         = this.settingPairs.charge_bar_color;
        crosshairGraphicString       = this.settingPairs.crosshair_graphic;
        attachmentWheelGraphicString = this.settingPairs.attachment_wheel_graphic;
        STATIC_CANVAS                = GameObject.Find(STATIC_CANVAS_NAME);
        DYNAMIC_CANVAS               = GameObject.Find(DYNAMIC_CANVAS_NAME);
        DURABILITY_BAR_TO_START_FROM = 1;
        if (HUMAN != null)
        {
            DURABILITY_BAR_TO_START_FROM = 2;
            HUMAN_DURABILITY_BAR         = GameObject.Instantiate(Resources.Load("Prefabs/DurabilityBar") as GameObject);
            HUMAN_DURABILITY_BAR_LABEL   = GameObject.Instantiate(Resources.Load("Prefabs/DurabilityBarLabel") as GameObject);
            HUMAN_DURABILITY_BAR.transform.SetParent(STATIC_CANVAS.transform);
            HUMAN_DURABILITY_BAR_LABEL.transform.SetParent(STATIC_CANVAS.transform);
            HUMAN_DURABILITY_BAR.transform.localPosition       = new Vector3(STATIC_CANVAS.GetComponent <RectTransform>().sizeDelta.x / 2 - DURABILITY_BAR_LABEL_OFFSET, STATIC_CANVAS.GetComponent <RectTransform>().sizeDelta.y / 2 - DURABILITY_BAR_LABEL_OFFSET, 0);
            HUMAN_DURABILITY_BAR_LABEL.transform.localPosition = new Vector3(STATIC_CANVAS.GetComponent <RectTransform>().sizeDelta.x / 2 - DURABILITY_BAR_LABEL_OFFSET, STATIC_CANVAS.GetComponent <RectTransform>().sizeDelta.y / 2 - DURABILITY_BAR_LABEL_OFFSET, 0);
            HUMAN_DURABILITY_BAR_LABEL.GetComponent <TextMeshProUGUI>().text     = HUMAN.getName();
            HUMAN_DURABILITY_BAR.GetComponent <RectTransform>().localScale       = Vector3.one;
            HUMAN_DURABILITY_BAR_LABEL.GetComponent <RectTransform>().localScale = Vector3.one;
        }
        ROBOT_DURABILITY_BARS       = new GameObject[ROBOTS.Length];
        ROBOT_DURABILITY_BAR_LABELS = new GameObject[ROBOTS.Length];
        int robotIndex = 0;

        foreach (Robot otherRobot in ROBOTS)
        {
            ROBOT_DURABILITY_BARS[robotIndex]       = GameObject.Instantiate(Resources.Load("Prefabs/DurabilityBar") as GameObject);
            ROBOT_DURABILITY_BAR_LABELS[robotIndex] = GameObject.Instantiate(Resources.Load("Prefabs/DurabilityBarLabel") as GameObject);
            ROBOT_DURABILITY_BARS[robotIndex].transform.SetParent(STATIC_CANVAS.transform);
            ROBOT_DURABILITY_BAR_LABELS[robotIndex].transform.SetParent(STATIC_CANVAS.transform);
            ROBOT_DURABILITY_BARS[robotIndex].transform.localPosition                         = new Vector3(STATIC_CANVAS.GetComponent <RectTransform>().sizeDelta.x / 2 - DURABILITY_BAR_LABEL_OFFSET, STATIC_CANVAS.GetComponent <RectTransform>().sizeDelta.y / 2 - (robotIndex + DURABILITY_BAR_TO_START_FROM) * DURABILITY_BAR_SPACING, 0);
            ROBOT_DURABILITY_BAR_LABELS[robotIndex].transform.localPosition                   = new Vector3(STATIC_CANVAS.GetComponent <RectTransform>().sizeDelta.x / 2 - DURABILITY_BAR_LABEL_OFFSET, STATIC_CANVAS.GetComponent <RectTransform>().sizeDelta.y / 2 - (robotIndex + DURABILITY_BAR_TO_START_FROM) * DURABILITY_BAR_SPACING, 0);
            ROBOT_DURABILITY_BARS[robotIndex].GetComponent <RectTransform>().localScale       = Vector3.one;
            ROBOT_DURABILITY_BAR_LABELS[robotIndex].GetComponent <RectTransform>().localScale = Vector3.one;
            ROBOT_DURABILITY_BAR_LABELS[robotIndex++].GetComponent <TextMeshProUGUI>().text   = otherRobot.getName();
        }
        CHARGE_BAR           = GameObject.Instantiate(Resources.Load("Prefabs/ChargeBar") as GameObject);
        ELAPSED_TIME_BAR     = CHARGE_BAR.transform.Find("ElapsedTimeBar").gameObject;
        MIN_CHARGE_TIME_TICK = CHARGE_BAR.transform.Find("MinChargeTimeTick").gameObject;
        ELAPSED_TIME_BAR.GetComponent <RectTransform>().localScale   = new Vector3(0, ELAPSED_TIME_BAR.GetComponent <RectTransform>().localScale.y, 0);
        ELAPSED_TIME_BAR.GetComponent <UnityEngine.UI.Image>().color = ImageTools.getColorFromString(chargeBarColorString);;
        CHARGE_BAR.SetActive(false);
        CHARGE_BAR.transform.SetParent(DYNAMIC_CANVAS.transform);
        CHARGE_BAR.transform.localPosition = new Vector3(0, CHARGE_BAR_OFFSET, 0);
        CHARGE_BAR.transform.localScale    = Vector3.one;
        changeWeapon();
        CROSSHAIR = GameObject.Instantiate(Resources.Load("Prefabs/Crosshair") as GameObject);
        CROSSHAIR.GetComponent <UnityEngine.UI.Image>().sprite = ImageTools.getSpriteFromString(crosshairGraphicString);
        CROSSHAIR.SetActive(false);
        CROSSHAIR.transform.SetParent(DYNAMIC_CANVAS.transform);
        CROSSHAIR.transform.localPosition = Vector3.zero;
        CROSSHAIR.transform.localScale    = Vector3.one;
        Robot robot = (HUMAN != null) ? HUMAN : ROBOTS[0];

        MIN_CHARGE_TIME_TICK.transform.localPosition = new Vector3(-CHARGE_BAR.GetComponent <RectTransform>().sizeDelta.x / 2 + (float)robot.getAttachments().Selected().getMinChargeTime() / (float)robot.getAttachments().Selected().getMaxChargeTime() * CHARGE_BAR.GetComponent <RectTransform>().sizeDelta.x, MIN_CHARGE_TIME_TICK.transform.localPosition.y, 0);
        ATTACHMENT_WHEEL = new AttachmentWheel(robot.getAttachments());
        WHEEL            = ATTACHMENT_WHEEL.getWheelMenu().gameObject;
        WHEEL.GetComponent <UnityEngine.UI.Image>().sprite = ImageTools.getSpriteFromString(attachmentWheelGraphicString);
    }