//-------------------------------------------------------------------------------
 /// Unity
 //-------------------------------------------------------------------------------
 void Start()
 {
     m_GravityMonster = objetGravity.GetComponent<CGravityMonster>();
 }
 //-------------------------------------------------------------------------------
 /// Unity
 //-------------------------------------------------------------------------------
 void Start()
 {
     m_GravityMonster = objetGravity.GetComponent<CGravityMonster>();
     m_bPlayerAreInZone = false;
 }