public CGfxRP_OffScreen() { var RHICtx = EngineNS.CEngine.Instance.RenderContext; mSSM = new CGfxSSM(); //post effect; mBloomMobile = new CGfxMobileBloom(RHICtx); mSunShaftMobile = new CGfxSunShaftMobile(RHICtx); mMobileAO = new CGfxMobileAO(RHICtx); }
public CGfxRP_EditorMobile() { var RHICtx = EngineNS.CEngine.Instance.RenderContext; //shadow ssm; mCSM = new CGfxCSMMobileEditor(); //hitproxy; mHitProxy = new CGfxHitProxy(); //picked effect for editor to use; mPickedEffect = new CGfxPickedEffect(); //post effect; mBloomMobile = new CGfxMobileBloom(RHICtx); mSunShaftMobile = new CGfxSunShaftMobile(RHICtx); mMobileAO = new CGfxMobileAO(RHICtx); }