public void SetGamePlay() { GameStatus = CGameStatus.Play; if (PauseType == CPauseType.TimeScale) { if (GameStatus == CGameStatus.Play) { Time.timeScale = 1; } } if (usingPlayCondition) { PlayCondition.Invoke(); } }
public void SetGamePause() { GameStatus = CGameStatus.Pause; if (PauseType == CPauseType.TimeScale) { if (GameStatus == CGameStatus.Pause) { Time.timeScale = 0; } } if (usingPauseCondition) { PauseCondition.Invoke(); } }