Пример #1
0
    /// <summary>
    /// 请求获取物品
    /// </summary>
    public void OnReceiveClick()
    {
        if (GameManager.gameManager.PlayerDataPool.m_ActivityRewardIndex <= 0)
        {
            //
            GUIData.AddNotifyData("#{5137}");
            return;
        }

        int curIndex = GameManager.gameManager.PlayerDataPool.m_ActivityRewardIndex;

        if (!GameManager.gameManager.PlayerDataPool.OnActivityRewardTable.ContainsKey(curIndex))
        {
            return;
        }
        ActivityRewardData rewardData = GameManager.gameManager.PlayerDataPool.OnActivityRewardTable[curIndex];

        //获取当前物品状态
        if (rewardData.State == AcitivityRewardState.EXPIRED) //已过期状态
        {
            string fortip = StrDictionary.GetClientDictionaryString("#{4703}", rewardData.BindYuanbao);
            MessageBoxLogic.OpenOKCancelBox(fortip, "", SendRewardClick, null);
        }
        else if (rewardData.State == AcitivityRewardState.RECEIVE)
        {
            CG_RECEIVE_ACTIVITYREWARD msg = (CG_RECEIVE_ACTIVITYREWARD)PacketDistributed.CreatePacket(MessageID.PACKET_CG_RECEIVE_ACTIVITYREWARD);
            msg.SetRewardIndex(curIndex);
            msg.SetIsreplacement(0);
            msg.SendPacket();
        }
    }
Пример #2
0
    /// <summary>
    /// 发送元宝领取
    /// </summary>
    public void SendRewardClick()
    {
        int curIndex = GameManager.gameManager.PlayerDataPool.m_ActivityRewardIndex;

        if (!GameManager.gameManager.PlayerDataPool.OnActivityRewardTable.ContainsKey(curIndex))
        {
            return;
        }
        ActivityRewardData rewardData = GameManager.gameManager.PlayerDataPool.OnActivityRewardTable[curIndex];

        // 弹出提示元宝足或不足
        int nYuanBaoCount = GameManager.gameManager.PlayerDataPool.Money.GetMoney_YuanBao() + GameManager.gameManager.PlayerDataPool.Money.GetMoney_YuanBaoBind();

        if (nYuanBaoCount < rewardData.BindYuanbao)
        {
            // 钱不够,弹,充值
            MessageBoxLogic.OpenOKCancelBox(StrDictionary.GetClientDictionaryString("#{1848}"), "", DoPay, null);
        }
        else
        {
            //发送消息给服务器要求不领
            CG_RECEIVE_ACTIVITYREWARD msg = (CG_RECEIVE_ACTIVITYREWARD)PacketDistributed.CreatePacket(MessageID.PACKET_CG_RECEIVE_ACTIVITYREWARD);
            msg.SetRewardIndex(rewardData.Index);
            msg.SetIsreplacement(1);
            msg.SendPacket();
        }
    }
Пример #3
0
        public uint Execute(PacketDistributed ipacket)
        {
            CG_RECEIVE_ACTIVITYREWARD packet = (CG_RECEIVE_ACTIVITYREWARD )ipacket;

            if (null == packet)
            {
                return((uint)PACKET_EXE.PACKET_EXE_ERROR);
            }
            //enter your logic
            return((uint)PACKET_EXE.PACKET_EXE_CONTINUE);
        }