/// <summary> /// 请求进入剧情副本 /// </summary> /// <param name="nStoryCopySceneID">N story copy scene I.</param> public void ReqOpenStoryCopyScene(int nStoryCopySceneID) { CG_OPEN_STORYCOPYSCENE pack = (CG_OPEN_STORYCOPYSCENE)PacketDistributed.CreatePacket(MessageID.PACKET_CG_OPEN_STORYCOPYSCENE); pack.SetStoryCopySceneID(nStoryCopySceneID); pack.SendPacket(); }
public uint Execute(PacketDistributed ipacket) { CG_OPEN_STORYCOPYSCENE packet = (CG_OPEN_STORYCOPYSCENE )ipacket; if (null == packet) { return((uint)PACKET_EXE.PACKET_EXE_ERROR); } //enter your logic return((uint)PACKET_EXE.PACKET_EXE_CONTINUE); }