public uint Execute(PacketDistributed ipacket)
        {
            CG_OPEN_NIANSHOUCOPYSCENE packet = (CG_OPEN_NIANSHOUCOPYSCENE )ipacket;

            if (null == packet)
            {
                return((uint)PACKET_EXE.PACKET_EXE_ERROR);
            }
            //enter your logic
            return((uint)PACKET_EXE.PACKET_EXE_CONTINUE);
        }
Пример #2
0
    void OpenNianShouCopyScene()
    {
        Obj_NPC TargetNpc = Singleton <DialogCore> .GetInstance().CareNPC;

        if (TargetNpc != null)
        {
            CG_OPEN_NIANSHOUCOPYSCENE packet = (CG_OPEN_NIANSHOUCOPYSCENE)PacketDistributed.CreatePacket(MessageID.PACKET_CG_OPEN_NIANSHOUCOPYSCENE);
            packet.SetVillaintype(1);
            packet.SetObjid(TargetNpc.ServerID);
            packet.SendPacket();
        }
    }