public uint Execute(PacketDistributed ipacket) { CG_MASTER_APPROVE_RESERVE packet = (CG_MASTER_APPROVE_RESERVE )ipacket; if (null == packet) { return((uint)PACKET_EXE.PACKET_EXE_ERROR); } //enter your logic return((uint)PACKET_EXE.PACKET_EXE_CONTINUE); }
//批准待审批会员 public void ReqApproveMasterMember(UInt64 approver, bool agree) { //无师门无法申请 if (GameManager.gameManager.PlayerDataPool.MasterInfo.MasterGuid == GlobeVar.INVALID_GUID) { return; } CG_MASTER_APPROVE_RESERVE msg = (CG_MASTER_APPROVE_RESERVE)PacketDistributed.CreatePacket(MessageID.PACKET_CG_MASTER_APPROVE_RESERVE); msg.ReserveMember = approver; msg.IsAgree = agree? 1: 0; msg.SendPacket(); }