Пример #1
0
        public uint Execute(PacketDistributed ipacket)
        {
            CG_MASTER_APPROVE_RESERVE packet = (CG_MASTER_APPROVE_RESERVE )ipacket;

            if (null == packet)
            {
                return((uint)PACKET_EXE.PACKET_EXE_ERROR);
            }
            //enter your logic
            return((uint)PACKET_EXE.PACKET_EXE_CONTINUE);
        }
Пример #2
0
        //批准待审批会员
        public void ReqApproveMasterMember(UInt64 approver, bool agree)
        {
            //无师门无法申请
            if (GameManager.gameManager.PlayerDataPool.MasterInfo.MasterGuid == GlobeVar.INVALID_GUID)
            {
                return;
            }

            CG_MASTER_APPROVE_RESERVE msg = (CG_MASTER_APPROVE_RESERVE)PacketDistributed.CreatePacket(MessageID.PACKET_CG_MASTER_APPROVE_RESERVE);

            msg.ReserveMember = approver;
            msg.IsAgree       = agree? 1: 0;
            msg.SendPacket();
        }