void OnRefreshOK() { CG_GUILD_SHOP_ITEM_LIST msg = (CG_GUILD_SHOP_ITEM_LIST)PacketDistributed.CreatePacket(MessageID.PACKET_CG_GUILD_SHOP_ITEM_LIST); msg.Flag = 0; msg.SendPacket(); }
public uint Execute(PacketDistributed ipacket) { CG_GUILD_SHOP_ITEM_LIST packet = (CG_GUILD_SHOP_ITEM_LIST )ipacket; if (null == packet) { return((uint)PACKET_EXE.PACKET_EXE_ERROR); } //enter your logic return((uint)PACKET_EXE.PACKET_EXE_CONTINUE); }