//确认发送 public void LoudSpeakerOnSubmitOK() { CG_ASK_LOUDSPEAKER_POOL packet = (CG_ASK_LOUDSPEAKER_POOL)PacketDistributed.CreatePacket(MessageID.PACKET_CG_ASK_LOUDSPEAKER_POOL); packet.SpeakerNum = m_LoudSpeakerNum; packet.SendPacket(); }
public uint Execute(PacketDistributed ipacket) { CG_ASK_LOUDSPEAKER_POOL packet = (CG_ASK_LOUDSPEAKER_POOL )ipacket; if (null == packet) { return((uint)PACKET_EXE.PACKET_EXE_ERROR); } //enter your logic return((uint)PACKET_EXE.PACKET_EXE_CONTINUE); }