private void DrawModel(CGContext context) { context.SetDefaultTextSettings(); var number = 0; for (int j = cellCount - 1; j >= 0; j--) for (int i = 0; i < cellCount; i++) { number++; context.DrawDialogText(number.ToString(), Frame.X + i * cellWidth + cellContentLeft, Frame.Y + j * cellHeight + cellContentBottom, false); } }