public static void SetOpacityToGameObject(float opacity, GameObject obj) { CFontRenderer font = obj.GetComponent <CFontRenderer>(); if (font != null) { font.mColor.a = opacity; if (opacity <= 0.0f) { font.setEnabled(false); } else { font.setEnabled(true); } } CDiffuseRenderer diffuse = obj.GetComponent <CDiffuseRenderer>(); if (diffuse != null) { Color clr = diffuse.GetMaterial().GetColor(); clr.a = opacity; diffuse.GetMaterial().SetColor(clr); if (opacity <= 0.0f) { diffuse.setEnabled(false); } else { diffuse.setEnabled(true); } } }
public override void OnMouseOver() { CFontRenderer sub = GetSubtitleFont(); if (!sub.isEnabled()) { sub.setEnabled(true); sub.mText = "Click to Interact"; } switch (currEvent) { case CONSOLE_EVENT.DOOR_MINIGAME_TURN: { CFontRenderer fontOfInput = mExtraTexts[1].GetComponent <CFontRenderer>(); fontOfInput.mColor = mColorOfText; // Change to green when mouse-overed } break; case CONSOLE_EVENT.MINIGAME_FOUR_PLAYERS: { CFontRenderer fontOfInput = mExtraTexts[1].GetComponent <CFontRenderer>(); fontOfInput.mColor = mColorOfText; // Change to green when mouse-overed } break; } }
public CFontRenderer GetSubtitleFont() { if (subtitle == null) { subtitle = GameObject.GetGameObjectByName(subtitleName).RequireComponent <CFontRenderer>(); subtitle.setEnabled(false); } return(subtitle); }
public override void OnMouseOver() { CFontRenderer sub = GetSubtitleFont(); if (!sub.isEnabled()) { sub.setEnabled(true); sub.mText = "Click Drag to Look Around"; } }
public override void OnMouseOver() { CFontRenderer sub = GetSubtitleFont(); if (!sub.isEnabled()) { sub.setEnabled(true); sub.mText = "Spin!"; } }
public override void OnMouseOver() { if (foundCar) { CFontRenderer sub = GetSubtitleFont(); if (!sub.isEnabled()) { sub.setEnabled(true); sub.mText = "Click Drag to Move RC Car"; } } }
public void SetNumber(int num, int id) { Init(); mPanelNumber = num; // Which panel in the sequence to be stepped on mPanelID = id; if (mPanelNumber < 0) { numberText.setEnabled(false); // no number for unsafe panels screen.GetMaterial().SetColor(redColor); } else { numberText.setEnabled(true); int number = mPanelNumber + 1; numberText.mText = number.ToString(); screen.GetMaterial().SetColor(defaultColor); } }
public override void OnMouseOver() { if (isActive) { camInMapSelector.setEnabled(true); Vector3 camDir = ocuCam.transform.GetForwardVector(); // Move it infront of the camInMap Icon camInMapSelector.gameObject.transform.SetPosition( (Vector3)camInMapIcon.transform.position - camDir * 0.001f); CFontRenderer sub = GetSubtitleFont(); if (!sub.isEnabled()) { sub.setEnabled(true); sub.mText = "Click to Switch Camera"; } } }
void UpdateEvent(float dt) { switch (currEvent) { case CONSOLE_EVENT.BOOBY_TRAP: { CFontRenderer alertTextFont = mExtraTexts[0].GetComponent <CFontRenderer>(); if (eventState == 0) // waiting for codes to show { eventTimer -= dt; if (eventTimer <= 0.0f) { eventState = 1; // Show the countdown timer eventTimer = 100.0f; alertTextFont.setEnabled(true); } } else if (eventState == 1) { eventTimer -= dt; if (eventTimer <= 0.0f) { eventState = 2; eventTimer = 0.0f; BoobyTrapDeactivatorController boobyTrapScript = GetScript <BoobyTrapDeactivatorController>(savedObject, false); if (boobyTrapScript != null) { boobyTrapScript.TimeIsUp(); } QueueMessage("Lockdown is in effect.\\n<#1,0,0,1#>Now cleansing Terminal 2 of organic matter.", 0.0f, true, true); } alertTextFont.mText = "Lockdown in\\n<#1,0,0,1#>" + eventTimer.ToString("0.00"); // 2 decimal places } } break; } }
public void BoobyTrapEvent(int numberCode, GameObject obj, bool isDeactivated) // pass in -1 to reset { if (isDeactivated) // End of trap { QueueMessage("Override successful. Lockdown deactivated.", 0.0f, false, true); QueueMessage("Laboratory access granted.", 1.6f, false, false); ResetToDefaultState(); } else // Start { if (currEvent != CONSOLE_EVENT.BOOBY_TRAP) // First time trigger into booby trap { savedObject = obj; eventTimer = 5.0f; eventState = 0; ChangeHeader("Lockdown System:"); QueueMessage("Intruder detected! Lockdown initiated.", 0.0f, false, true); QueueMessage("Override codes:\\n20, 43, 55, 82, 13, 59, 94, 35, 11", 0.6f, false, false); currEvent = CONSOLE_EVENT.BOOBY_TRAP; // Create an alert screen GameObject alertText = ObjectFactory.getInstance().Instantiate(Common.nameForFixedWidthText); Vector3 alertPos = mCenterPosForText; alertPos.X += 2.4f; alertPos.Y += 1.5f; alertText.transform.SetPosition(alertPos); CFontRenderer alertTextFont = alertText.GetComponent <CFontRenderer>(); alertTextFont.mText = ""; alertTextFont.mFontScale = 0.0032f; alertTextFont.mNewlineSpacing = 1.1f; alertTextFont.mJustification = CFontRenderer.FONT_JUSTIFICATION.CENTER_JUSTIFIED; alertTextFont.setEnabled(false); // Create game screen column itself GameObject headerText = ObjectFactory.getInstance().Instantiate(Common.nameForFixedWidthText); Vector3 headerPos = mCenterPosForText; headerPos.X += 2.4f; headerPos.Y += 0.6f; headerText.transform.SetPosition(headerPos); CFontRenderer headerTextFont = headerText.GetComponent <CFontRenderer>(); headerTextFont.mText = "Code: "; headerTextFont.mJustification = CFontRenderer.FONT_JUSTIFICATION.RIGHT_JUSTIFIED; // Create "Input ..." feedback at the btm GameObject btmText = ObjectFactory.getInstance().Instantiate(Common.nameForFixedWidthText); Vector3 btmPos = headerPos; btmText.transform.SetPosition(btmPos); CFontRenderer btmTextFont = btmText.GetComponent <CFontRenderer>(); btmTextFont.mText = "__\\n__\\n__\\n__"; btmTextFont.mFontScale = 0.003f; btmTextFont.mJustification = CFontRenderer.FONT_JUSTIFICATION.LEFT_JUSTIFIED; btmTextFont.mNewlineSpacing = 1.5f; // Create divider GameObject dottedLine = CreateDividerText(); mExtraTexts.Add(alertText); mExtraTexts.Add(headerText); mExtraTexts.Add(btmText); mExtraTexts.Add(dottedLine); } else { CFontRenderer btmTextFont = mExtraTexts[2].GetComponent <CFontRenderer>(); if (numberCode < 0) // Clear the screen back to __ { btmTextFont.mText = "__\\n__\\n__\\n__"; } else // Add another correct number { int indexToInsert = btmTextFont.mText.IndexOf("__"); if (indexToInsert >= 0) { string newString = btmTextFont.mText.Remove(indexToInsert, 2); btmTextFont.mText = newString.Insert(indexToInsert, "<#0,1,0,1#>" + numberCode.ToString() + "<#1,1,1,1#>"); } } } } // End of if in activated state }