public CDLLNameValueHintInfo(Dictionary <string, string> attr, CEncodedObjectInputBufferI bin) : base(NAME_VALUE_SET, attr, bin) { defkey_ = attr[DEF_ATTR]; value_ = attr[VALUE_ATTR]; bin.nextTag(SETS_TAG); if (bin.hasChildren()) { while (!bin.reachedEndTag(SETS_TAG)) { bin.nextTag(SET_TAG); string k = bin.getObjectText(KEY_TAG); string v = bin.getObjectText(VALUE_TAG); set_.Add(k, v); bin.endTag(SET_TAG); } } bin.endTag(SETS_TAG); }
// ReSharper disable UnusedParameter.Local protected AIPlayer( int position, string path, string logname, Dictionary <string, string> caMap, CEncodedObjectInputBufferI bin, AIEventInterfaceI aiEvent, AICommandInterfaceI command, AIQueryI query, AICheatI cheat, int logLevel) // ReSharper restore UnusedParameter.Local { position_ = position; realLog_ = new CLog(path, logname, logLevel); alogger_ = new CSubLog("AIPlayer:" + Convert.ToString(position_), realLog_); aiEvent_ = aiEvent; command_ = command; query_ = query; cheat_ = cheat; }
public CGameMapParameters(CEncodedObjectInputBufferI bin) { bin.nextTag(TAG); Dictionary <string, string> attr = bin.getAttributes(); numPositions_ = EncodeUtil.parseInt(attr[NUM_POSITION_ATTR]); needCapitals_ = EncodeUtil.fromBoolString(attr[NEEDCAP_ATTR]); needImportant_ = EncodeUtil.fromBoolString(attr[NEEDIMPORT_ATTR]); numImportant_ = EncodeUtil.parseInt(attr[NUMIMPORT_ATTR]); numStartingCities_ = null; var plist = new List <KeyValuePair <int, int> >(); bin.nextTag(NUMSTARTCI_TAGS); if (bin.hasChildren()) { bin.firstChild(); while (!bin.reachedEndTag(NUMSTARTCI_TAGS)) { Dictionary <string, string> attrc = bin.getAttributes(); int index = EncodeUtil.parseInt(attrc[POS_ATTR]); int v = EncodeUtil.parseInt(attrc[VALUE_ATTR]); plist.Add(new KeyValuePair <int, int>(index, v)); bin.endTag(NUMSTARTCI_TAG); } } if (plist.Count > 0) { numStartingCities_ = new int[plist.Count]; foreach (KeyValuePair <int, int> kp in plist) { numStartingCities_[kp.Key] = kp.Value; } } bin.endTag(NUMSTARTCI_TAGS); bin.endTag(TAG); }
public CDLLContainerHintInfo(Dictionary <string, string> attr, CEncodedObjectInputBufferI bin) : base(CONTAINER_TYPE, attr, bin) { //int nc = EncodeUtil.parseInt(attr[NUM_CHILDREN]); sig_ = EncodeUtil.parseUInt(attr[SIG_ATTR]); goStraightToChildren_ = EncodeUtil.fromBoolString(attr[GO_ATTR]); infos_ = new List <CDLLHintInfo>(); bin.nextTag(CHILDREN_TAGS + Convert.ToString(sig_)); if (bin.hasChildren()) { bin.firstChild(); while (!bin.reachedEndTag(CHILDREN_TAGS + Convert.ToString(sig_))) { CDLLHintInfo hi = decode(bin); infos_.Add(hi); } } bin.endTag(CHILDREN_TAGS + Convert.ToString(sig_)); }
public CDLLLockableHintInfo(Dictionary <string, string> attr, CEncodedObjectInputBufferI bin) : base(LOCKED_CONTAINER_TYPE, attr, bin) { //int nc = EncodeUtil.parseInt(attr[NUM_CHILDREN]); sig_ = EncodeUtil.parseUInt(attr[SIG_ATTR]); locked_ = EncodeUtil.fromBoolString(attr[LOCKED_ATTR]); infos_ = new List <CDLLHintInfo>(); lockname_ = bin.getObjectText(LOCKNAME_TAG); bin.nextTag(CHILDREN_TAGS + Convert.ToString(sig_)); if (bin.hasChildren()) { bin.firstChild(); while (!bin.reachedEndTag(CHILDREN_TAGS + Convert.ToString(sig_))) { CDLLHintInfo hi = decode(bin); infos_.Add(hi); } } bin.endTag(CHILDREN_TAGS + Convert.ToString(sig_)); }
public CDLLStringValueHintInfo(Dictionary <string, string> attr, CEncodedObjectInputBufferI bin) : base(STRING_VALUE_TYPE, attr, bin) { def_ = bin.getObjectText(DEF_ATTR); value_ = bin.getObjectText(VALUE_ATTR); }
public CDLLBoolHintInfo(Dictionary <string, string> attr, CEncodedObjectInputBufferI bin) : base(BOOL_TYPE, attr, bin) { def_ = EncodeUtil.fromBoolString(attr[DEF_ATTR]); value_ = EncodeUtil.fromBoolString(attr[VALUE_ATTR]); }
public CDLLRadioContainerHintInfo(Dictionary <string, string> attr, CEncodedObjectInputBufferI bin) : base(RADIO_CONTAINER_TYPE, attr, bin) { sig_ = EncodeUtil.parseUInt(attr[SIG_ATTR]); currentOption_ = EncodeUtil.parseInt(attr[CURRENT_ATTR]); minfos_ = new List <List <CDLLHintInfo> >(); bin.nextTag(LIST_TAGS + Convert.ToString(sig_)); if (bin.hasChildren()) { bin.firstChild(); while (!bin.reachedEndTag(LIST_TAGS + Convert.ToString(sig_))) { var infos = new List <CDLLHintInfo>(); minfos_.Add(infos); bin.nextTag(LIST_TAG + Convert.ToString(sig_)); if (bin.hasChildren()) { bin.firstChild(); while (!bin.reachedEndTag(LIST_TAG + Convert.ToString(sig_))) { CDLLHintInfo hi = decode(bin); infos.Add(hi); } } bin.endTag(LIST_TAG + Convert.ToString(sig_)); } } bin.endTag(LIST_TAGS + Convert.ToString(sig_)); catkeys_ = new List <string>(); bin.nextTag(KEY_TAGS); if (bin.hasChildren()) { bin.firstChild(); while (!bin.reachedEndTag(KEY_TAGS)) { catkeys_.Add(bin.getObjectText(KEY_TAG)); } } bin.endTag(KEY_TAGS); catnames_ = new List <string>(); bin.nextTag(CATNAME_TAGS); if (bin.hasChildren()) { bin.firstChild(); while (!bin.reachedEndTag(CATNAME_TAGS)) { catnames_.Add(bin.getObjectText(CATNAME_TAG)); } } bin.endTag(CATNAME_TAGS); rbnames_ = new List <string>(); bin.nextTag(RBNAME_TAGS); if (bin.hasChildren()) { bin.firstChild(); while (!bin.reachedEndTag(RBNAME_TAGS)) { rbnames_.Add(bin.getObjectText(RBNAME_TAG)); } } bin.endTag(RBNAME_TAGS); }
//call by the game to have you reload a player public abstract AIPlayer reloadAIPlayer(int position, CEncodedObjectInputBufferI bin, string logpath, string logname, AIEventInterfaceI aiEvent, AICommandInterfaceI command, AIQueryI query, AICheatI cheat, int logLevel);
//////////////////////////////////////////////////////////////////// //Reloading protected AIPlayerData( int position, string path, string logname, Dictionary <string, string> caMap, CEncodedObjectInputBufferI bin, AIEventInterfaceI aiEvent, AICommandInterfaceI command, AIQueryI query, AICheatI cheat, int logLevel) : base(position, path, logname, caMap, bin, aiEvent, command, query, cheat, logLevel) { dlogger_ = new CSubLog("PlayerData:" + Convert.ToString(position), realLog_); curturn_ = EncodeUtil.parseInt(caMap[CUR_TURN]); numPlayers_ = EncodeUtil.parseInt(caMap[NUM_PLAYERS]); rdWeight_ = EncodeUtil.parseInt(caMap[RD_WEIGHT]); unitsBeforeDrain_ = EncodeUtil.parseInt(caMap[UNITS_BEFORE_DRAIN]); bin.nextTag(CPlayer.TAGS); if (bin.hasChildren()) { bin.firstChild(); while (!bin.reachedEndTag(CPlayer.TAGS)) { players_.Add(new CPlayer(bin)); } } bin.endTag(CPlayer.TAGS); bin.nextTag(SPOTU); if (bin.hasChildren()) { bin.firstChild(); while (!bin.reachedEndTag(SPOTU)) { CUnit u = CUnit.decodeCUnit(bin, query_); masterObjects_.Add(u.gid_, u); spotMap_.Add(u.gid_, u); spots_.Add(u); } } bin.endTag(SPOTU); bin.nextTag(SPOTC); if (bin.hasChildren()) { bin.firstChild(); while (!bin.reachedEndTag(SPOTC)) { CProducerUnit c = CProducerUnit.decodeCProducerUnit(bin, query_); masterObjects_.Add(c.gid_, c); knownCitiesVec_.Add(c); spotMap_.Add(c.gid_, c); spots_.Add(c); } } bin.endTag(SPOTC); bin.nextTag(SPOTP); if (bin.hasChildren()) { bin.firstChild(); while (!bin.reachedEndTag(SPOTP)) { CProducerUnit p = CProducerUnit.decodeCProducerUnit(bin, query); masterObjects_.Add(p.gid_, p); spotMap_.Add(p.gid_, p); spots_.Add(p); } } bin.endTag(SPOTP); bin.nextTag(CITIES); if (bin.hasChildren()) { bin.firstChild(); while (!bin.reachedEndTag(CITIES)) { CProducerUnit c = CProducerUnit.decodeCProducerUnit(bin, query_); masterObjects_.Add(c.gid_, c); knownCitiesVec_.Add(c); cities_.Add(c); cityMap_.Add(c.gid_, c); } } bin.endTag(CITIES); bin.nextTag(UNITS); if (bin.hasChildren()) { bin.firstChild(); while (!bin.reachedEndTag(UNITS)) { CUnit u = CUnit.decodeCUnit(bin, query_); masterObjects_.Add(u.gid_, u); unitMap_.Add(u.gid_, u); units_.Add(u); } } bin.endTag(UNITS); bin.nextTag(PRODUCERS); if (bin.hasChildren()) { bin.firstChild(); while (!bin.reachedEndTag(PRODUCERS)) { CProducerUnit p = CProducerUnit.decodeCProducerUnit(bin, query_); masterObjects_.Add(p.gid_, p); producers_.Add(p); producerMap_.Add(p.gid_, p); unitMap_.Add(p.gid_, p); units_.Add(p); } } bin.endTag(PRODUCERS); bin.nextTag(CSupplyRoute.TAGS); if (bin.hasChildren()) { bin.firstChild(); while (!bin.reachedEndTag(CSupplyRoute.TAGS)) { var csr = new CSupplyRoute(bin); supplySources_.Add(csr.rid_, csr); } } bin.endTag(CSupplyRoute.TAGS); map_ = new AIMap(bin); mapUtil_ = map_.mapUtil_; gameRules_ = new CGameRules(bin); vc_ = new CVictoryConditions(bin); bin.nextTag(CProposal.TAGS); if (bin.hasChildren()) { bin.firstChild(); while (!bin.reachedEndTag(CProposal.TAGS)) { var p = new CProposal(bin); proposals_.Add(p); } } bin.endTag(CProposal.TAGS); bin.nextTag(CProductionReportData.TAGS); if (bin.hasChildren()) { bin.firstChild(); while (!bin.reachedEndTag(CProductionReportData.TAGS)) { var prd = new CProductionReportData(bin); prodReport_.Add(prd); } } bin.endTag(CProductionReportData.TAGS); random_ = new CMTRandom(AI_RANDOM_TAG, bin); //retrieve flyover foUnit_ = null; if (caMap.ContainsKey(FOUNIT_ID)) { uint fid = EncodeUtil.parseUInt(caMap[FOUNIT_ID]); foUnit_ = masterObjects_[fid]; } }