public void GIVEN_Hero_WHEN_Age17_Then_PregnancyChance0() { //Arrange CEHero hero = new CEHero { Age = 17, IsFertile = true, Children = new List <CEHero>(), Spouse = new CEHero() }; float perkBonus = 1.0f; CEDefaultPregnancyModel sut = new CEDefaultPregnancyModel(); float expectedResult = 0.0f; //Act float actualResult = sut.CEGetDailyChanceOfPregnancyForHero(hero, perkBonus); //Assert actualResult.Should().Be(expectedResult); }
public void GIVEN_Hero_WHEN_Age45_IsFertile_Children0_HaveSpouse_PerkBonus1_Then_PregnancyChanceIsBelow1() { //Arrange CEHero hero = new CEHero { Age = 44, IsFertile = true, Children = new List <CEHero>(), Spouse = new CEHero() }; float perkBonus = 0.0029f; CEDefaultPregnancyModel sut = new CEDefaultPregnancyModel(); float expectedResult = 9.04799963E-05F; //Act float actualResult = sut.CEGetDailyChanceOfPregnancyForHero(hero, perkBonus); //Assert actualResult.Should().Be(expectedResult); }
public void GIVEN_Hero_WHEN_Age18_IsFertile_Children1_HaveNoSpouse_PerkBonus1_Then_PregnancyChance0() { //Arrange List <CEHero> child = new List <CEHero> { new CEHero() }; CEHero hero = new CEHero { Age = 18, IsFertile = true, Children = child, Spouse = null }; float perkBonus = 1.0f; CEDefaultPregnancyModel sut = new CEDefaultPregnancyModel(); //Act float actualResult = sut.CEGetDailyChanceOfPregnancyForHero(hero, perkBonus); //Assert actualResult.Should().BeGreaterThan(0); }