Пример #1
0
        public void AttachDeco(CTile tile, EDeco deco)
        {
            var decoParam = DecoTable.Instance.Table[deco];
            var data      = this.GetDecoData(decoParam);
            var sprite    = this._sprites[ListUtil <int> .GetRandomElement(decoParam.Sprites)];

            FTile.SetEnvironmentFlagTrue(tile.GetFlags());
            var handle = new GameObject();
            var model  = new MDeco(deco);

            model.SetData(data);
            var view       = new VDeco(deco);
            var controller = new CDeco();

            controller.SetGameHandle(handle);
            controller.SetModel(model);
            controller.SetView(view);
            var renderer = handle.AddComponent <SpriteRenderer>();

            tile.SetCurrent(controller);
            renderer.sprite = sprite;
            renderer.transform.SetParent(tile.Handle.transform);
            renderer.transform.position = tile.Handle.transform.position;
            var tileRenderer = tile.Handle.GetComponent <SpriteRenderer>();

            renderer.sortingLayerName = tileRenderer.sortingLayerName;
            renderer.sortingOrder     = tileRenderer.sortingOrder + 1;
        }
Пример #2
0
        private double TryScaleRangedVulnDueToDeco(CDeco deco)
        {
            double scalar = 1;
            double delta  = 1 - deco.Model.GetBulletObstructionChance();

            scalar *= delta;
            return(scalar);
        }