private void ReturnEnd(CController a_oController) { this.transform.Rotate(0.0f, 180.0f, 0.0f); m_oAnimator.SetBool("Moving", false); m_bIsEnemyTrigger = false; a_oController.m_bIsAttack = true; }
//Methode zum Initialisieren von Variablen und Objekten void Start() { //CController: Muss aus dem GraphController geladen werden, da dieser vom gesammten Programm verwendet wird ccont = GameObject.Find("GraphController").GetComponent <CController>(); //Der Toggle, welcher angeklickt wurde thisToggle = gameObject.transform; }
/// <summary> /// TODO 目前没有调用 /// 完善技能系统后再说 /// </summary> /// <param name="owner"></param> /// <param name="target"></param> public void Attack(CAIController owner, CController target) { /*if (m_effect == null){ * m_effect = CEffectHelper.CreateCEffect(m_meta.Effect, gameObject); * } * if(m_effect != null)m_effect.Apply(owner, target);*/ }
protected void Page_Load(object sender, EventArgs e) { //if (!Page.IsPostBack) //{ objCommonMethods = new CommonMethods(); objCController = new CController(); objIController = (CController)objCController; objCMWException = new CMWException(); objCommonMethods = new CommonMethods(); objIController.SetFilePath(strProjectDBPath); objPanels = objIController.ReadPanelIds(); WebDataGrid1.DataSource = GetDataTable(); if (!Page.IsPostBack) { WebDataGrid1.DataSource = GetDataTable(); //this.WebDataGrid1.DataSourceID = "AccessDataSource1"; } else { WebDataGrid1.DataSource = ""; //this.WebDataGrid1.DataSourceID = ""; WebDataGrid1.StyleSetName = this.DDList1.SelectedValue; WebDataGrid1.DataSource = GetDataTable(); //this.WebDataGrid1.DataSourceID = "AccessDataSource1"; } //} // WebProgressBar1.Value = intProgress; if (intProgress <= 100) { WebProgressBar1.Value = intProgress; } }
//Methode zum Initialisieren von Variablen und Objekten void Start() { //Der ausgewählte Toggle ist der, von dem dieses Skript aufgerufen wird thisToggle = gameObject.transform; //CController: muss der CController sein, welcher auf GraphController liegt, da dieser vom gesammten Programm verwendet wird ccont = GameObject.Find("GraphController").GetComponent <CController>(); }
protected virtual void Initialization() { _character = GetComponent <CharacterMotor2D>(); _controller = GetComponent <CController>(); _characterHorizontalMovement = GetComponent <CharacterHorizontalMovement>(); _characterGravity = GetComponent <CharacterGravity>(); _spriteRenderer = GetComponent <SpriteRenderer>(); _health = GetComponent <Health>(); //BindAnimator(); //_sceneCamera = _character.SceneCamera; _inputManager = _character.LinkedInputManager; _state = _character.CharacterState; if (GetComponent <InputManager>() == null) { _character.LoadStates(_movement); _character.LoadCondition(_condition); } else { _movement = _character.MovementState; _condition = _character.ConditionState; } AbilityPermitted = true; if (_character.MovementState == null) { print(""); } _abilityInitialized = true; }
private static void _CloseProgram() { // Unloading in reverse order try { CController.Close(); CVocaluxeServer.Close(); CGraphics.Close(); CThemes.Close(); CCover.Close(); CFonts.Close(); CBackgroundMusic.Close(); CWebcam.Close(); CDataBase.Close(); CVideo.Close(); CRecord.Close(); CSound.Close(); CDraw.Close(); } catch (Exception e) { CLog.LogError("Error during shutdown!", false, false, e); } GC.Collect(); // Do a GC run here before we close logs to have finalizers run try { CLog.Close(); // Do this last, so we get all log entries! } catch (Exception) {} Environment.Exit(Environment.ExitCode); }
public CAIMessage(int id, string name, CController sender, Object data) { Id = id; Name = name; Sender = sender; Flags = 0; Data = data; }
public CAIMessage(int id, string name, CController sender) { Id = id; Name = name; Sender = sender; Flags = 0; Data = null; }
public void init(string dgrg, string fgrg, string ogrg, string dir) { controller = new CController(dgrg, fgrg, ogrg, dir, pathToGNP); this.dir = dir; this.dgrg = dgrg; this.fgrg = fgrg; this.ogrg = ogrg; }
public void init(string dir) { controller = new CController(dir, pathToGNP); this.dir = dir; initData(); tabControl.Enabled = true; settingToolStripMenuItem.Enabled = true; videlitToolStripMenuItem.Enabled = true; }
//////////////////////////////////////////////////////////////////////////////// // Construct a compiler. All the real work is done in the Init() routine. This // primary initializes all the sub-components. public LangCompiler(CController pCtrl, NameManager pNameMgr) { Debug.Assert(pCtrl != null); pController = pCtrl; globalSymbolContext = new GlobalSymbolContext(pNameMgr); m_userStringBuilder = new UserStringBuilder(globalSymbolContext); m_errorContext = new ErrorHandling(m_userStringBuilder, this, pCtrl.GetErrorFactory()); m_symbolLoader = new SymbolLoader(globalSymbolContext, null, m_errorContext); }
private void Awake() { if (instance == null) { instance = this; } _controller = CController.instance; _othersUiList = GameObject.Find("UiScript").GetComponent <COtherPlayerUiManager>(); _camera = GameObject.Find("FreeLookCameraRig").GetComponent <CMouseFollower>(); }
public void Start() { int testtest = 0; GameObject testspeicher = GameObject.FindWithTag("Controller"); getshittest = testspeicher.GetComponent <CController>(); // GameObject gameControllerObject = GameObject.FindWithTag("GameController"); //gameController = gameControllerObject.GetComponent<Gamecontroller>(); testtest = getshittest.getInt(); Debug.Log(testtest); }
private void ReturnEnd(CController a_oController) { this.transform.Rotate(0.0f, 180.0f, 0.0f); m_oAnimator.SetBool("Moving", false); a_oController.m_bIsAttack = true; this.m_bIsPlayerTrigger = false; if (this.m_oPet != null) { m_oPet.SetActive(false); } }
void Start() { nameGen = GameObject.Find("EventSystem").GetComponent <VertexEdgeNameGen>(); ccont = GameObject.Find("GraphController").GetComponent <CController>(); edgeStartList = new ArrayList(); edgeEndList = new ArrayList(); currentEdgeIndex = 0; currentNodeIndex = 0; createStandardGraph = false; }
protected virtual void Initialization() { _controller = GetComponent <CController>(); _character = GetComponent <CharacterMotor2D>();// _characterHorizontalMovement = GetComponent <CharacterHorizontalMovement>(); _health = GetComponent <Health>(); _startPosition = transform.position; _direction = _character.IsFacingRight ? Vector2.right : Vector2.left; _initialDirection = _direction; _initialScale = transform.localScale; WalkBehaviour = WalkBehaviours.MoveOnSight; }
private void frmMain_FormClosed(object sender, FormClosedEventArgs e) { this.tmrVerifyCommand.Enabled = false; try { this.tmrVerifyCommand.Dispose(); this._objController = null; } catch (Exception exError) { throw exError; } }
private void frmMain_Load(object sender, EventArgs e) { try { this._objController = new CController(); } catch (Exception exError) { MessageBox.Show(exError.Message, CDefines.SW_TITLE, MessageBoxButtons.OK, MessageBoxIcon.Error); } this.lblMonitor.Text = ":: Desconectado ::"; this.btnConnectServer.Enabled = true; this.btnDisconnectServer.Enabled = false; this.grpFunctions.Enabled = false; this.grpOtherFunctions.Enabled = false; }
/// <summary> /// On Update, we make sure we have a controller and a live character, and if we do, we apply a force to it /// </summary> protected virtual void Update() { if (_controller == null) { return; } if (_character.ConditionState.CurrentState == CharacterStates.CharacterConditions.Dead) { _character = null; _controller = null; return; } _controller.AddHorizontalForce(AddedForce.x); _controller.AddVerticalForce(Mathf.Sqrt(2f * AddedForce.y * -_controller.Parameters.Gravity)); }
public override bool Disconnect(int Terminal) { try { if (_objController != null) { this._objController.DisconnectServer(); _objController = null; } return(true); } catch (Exception ex) { log.AddLog(Consts.ERRO_ENVIO_COMANDO); log.AddLog("Descrição ", true); log.AddLog(ex.Message); _objController = null; return(false); } }
/// <summary> /// 跟随传入路径移动 /// </summary> /// <param name="me">要移动的角色</param> /// <param name="goal">移动到的目的地</param> public void SimpleMoveToLocation(CController me, CTilePathResult wayPoint, CPawnPathFollowingComp.OnPathFinished onComplete = null) { if (me.Pawn.IsFollowingPath) { me.Pawn.StopMovement(); } CPawnPathFollowingComp follower = me.Pawn.Follower; //如果我已经到了目的地, 那么就直接达到 bool alreadyAtGoal = follower.HasReached(wayPoint.EndPos.GetVector3(), 0.5f); if (alreadyAtGoal) { follower.RequestMoveWithImmediateFinish(FinishPathResultType.Success); onComplete?.Invoke(FinishPathResultType.Success); return; } //或者我们走过去 follower.RequestMove(wayPoint, onComplete); }
private void Awake() { if (instance == null) { instance = this; } // 조작 관리 keyDictionary = new Dictionary <KeyCode, Action> { { KeyCode.Mouse0, Attack }, { KeyCode.Space, Jump }, { KeyCode.Alpha1, () => SkillSelect(0) }, { KeyCode.Alpha2, () => SkillSelect(1) }, { KeyCode.Alpha3, () => SkillSelect(2) }, { KeyCode.Alpha4, () => SkillSelect(3) }, { KeyCode.Q, ChangeConsumable }, { KeyCode.E, UseConsumable }, { KeyCode.F, GetItem }, { KeyCode.Z, Roll }, { KeyCode.Mouse1, UseSkill }, }; }
/// <summary> /// 简单的移动到位置 /// </summary> /// <param name="me">要移动的角色</param> /// <param name="goal">移动到的目的地</param> public void SimpleMoveToLocation(CController me, Vector3 goal, CPawnPathFollowingComp.OnPathFinished onComplete = null) { if (me.Pawn.IsFollowingPath) { me.Pawn.StopMovement(); } CPawnPathFollowingComp follower = me.Pawn.Follower; //如果我已经到了目的地, 那么就直接达到 bool alreadyAtGoal = follower.HasReached(goal, 0.5f); if (alreadyAtGoal) { follower.RequestMoveWithImmediateFinish(FinishPathResultType.Success); onComplete?.Invoke(FinishPathResultType.Success); return; } //或者我们走过去 CTilePathResult data = GetWayPointBetween(me.LocalPosition.GetVector2Int(), goal.GetVector2Int()); follower.RequestMove(data, onComplete); }
public override bool Connect(int Terminal) { try { if (_objController == null) { _objController = new CController(); } string strIPAddress = TerminalDados.IP; int iPort = TerminalDados.Porta; this._objController.ConnectServer(strIPAddress, iPort); this._bDLL_Loaded = this._objController.LoadDLL(); _bConnected = true; return(true); } catch (Exception ex) { log.AddLog(Consts.ERRO_ENVIO_COMANDO); log.AddLog("Descrição ", true); log.AddLog(ex.Message); return(false); } }
public void SettingOnClick(CController a_oController) { var oButton = this.GetComponent <Button>(); oButton.onClick.AddListener(() => a_oController.PlayerAttack(this)); }
protected void Page_Load(object sender, EventArgs e) { //if (!Page.IsPostBack) //{ objCommonMethods = new CommonMethods(); objCController = new CController(); objIController = (CController)objCController; objCMWException = new CMWException(); objCommonMethods = new CommonMethods(); objIController.SetFilePath(strProjectDBPath); objPanels = objIController.ReadPanelIds(); WebDataGrid1.DataSource = GetDataTable(); if (!Page.IsPostBack) { WebDataGrid1.DataSource = GetDataTable(); //this.WebDataGrid1.DataSourceID = "AccessDataSource1"; } else { WebDataGrid1.DataSource = ""; //this.WebDataGrid1.DataSourceID = ""; WebDataGrid1.StyleSetName = this.DDList1.SelectedValue; WebDataGrid1.DataSource = GetDataTable(); //this.WebDataGrid1.DataSourceID = "AccessDataSource1"; } //} // WebProgressBar1.Value = intProgress; if (intProgress <= 100) WebProgressBar1.Value = intProgress; }
protected void btnDownload_Click(object sender, System.EventArgs e) { Timer1.Enabled = true; //Label1.Text = "Refreshed at " + //DateTime.Now.ToString(); bool blnServiceStarted; bool blnNoError; try { objCommonMethods = new CommonMethods(); objCController = new CController(); objIController = (CController)objCController; objCMWException = new CMWException(); objCommonMethods = new CommonMethods(); objIController.SetFilePath(strProjectDBPath); Shared.udtNetworkType = objIController.GetNetworkType(strProjectDBPath); ResgistrySettings RegSettings; RegSettings = objIController.GetRegistrySettings(); Shared.ProjectDBPath = strProjectDBPath; Shared.ApplicationPath = RegSettings.InstallationPath; objDownloadSettings = new DownloadSettings(); //start downloader Service blnServiceStarted = objCommonMethods.StartDownloaderService(); //Communication Type objDownloadSettings.TCP = true; objDownloadSettings.ipAddress = "159.99.185.100"; //Port number objDownloadSettings.portNumber = Constants.portNumber; //Gateway type objDownloadSettings.enumDownloadGateway = GateWay.E3NGA; //NetworkType objDownloadSettings.enumNetworkType = Shared.udtNetworkType; //Node type objDownloadSettings.enumBoardTypeID = BoardTypeID.ILI_S_E3; //Node Number objDownloadSettings.NodeNumber = 2; //Firmware path objDownloadSettings.FirmwarePath = ""; //7100 network card objDownloadSettings.Do7100CardDownload = false; //RPT card objDownloadSettings.DoRPTDownload = false; //LCD-SLP load objDownloadSettings.DoLCDSLPDownload = false; //LCD-SLP Graphics objDownloadSettings.DoLCDSLPGraphicsDownload = false; //Project Path objDownloadSettings.ProjectPath = Shared.ProjectDBPath; //Level 4 Password objDownloadSettings.L4Password = "******"; //Download Type objDownloadSettings.DownloadTypes = (int)DownloadTypes.CAMOnly | (int)DownloadTypes.ConfigOnly | (int)DownloadTypes.LabelsOnly; //Installer ID objDownloadSettings.InstallerID = "1234"; //Virtual Switch objDownloadSettings.LoadVirtualSwitch = false; //Site Specific key objDownloadSettings.SiteSpecificKey = 1234; //Application path objDownloadSettings.ApplicationPath = Shared.ApplicationPath; OnCommandCompleted = new DelegateCommandCompleted(Query_OnCommandCompleted); objCallback = new CallbackClass(); objCallback.OnHostToClient += new RemoteCallback(Status_Changed); //call back delegate RemoteCallback wire = new RemoteCallback(objCallback.HandleToClient); //Parameters to be passed between the client and CAMWorksDownloader service. CallbackEventArgs objCallBckArgs = new CallbackEventArgs(); objCallBckArgs.CallBack = wire; objCallBckArgs.IsError = false; objCallBckArgs.Finished = false; objCallBckArgs.CommandId = CommandName.ConfigDownload; objCallBckArgs.State = 0; objCallBckArgs.Sender = GetType().ToString(); objCallBckArgs.Parameters = objDownloadSettings; blnNoError = objIController.DownloadConfigData(objCallBckArgs); if (!blnNoError) { arListStatus.Add(objCMWException.GetExceptions(objCMWException.LastException, "")); // IsDownloadSuucessful = false; OnCommandCompleted(); } //objCMWException = null; objCallBckArgs = null; objDownloadSettings = null; } catch (Exception Ex) { } }
void Start() { ccont = GameObject.Find("GraphController").GetComponent <CController>(); rowManager = ccont.GetRowManager(); }
/// <summary> /// On trigger exit, we lose all reference to the controller and character /// </summary> /// <param name="collision"></param> protected virtual void OnTriggerExit2D(Collider2D collision) { _controller = null; _character = null; }
/// <summary> /// Triggered when a CorgiController collides with the surface /// </summary> /// <param name="collider">Collider.</param> public virtual void OnTriggerStay2D(Collider2D collider) { _controller = collider.gameObject.GetComponentNoAlloc <CController>(); _character = collider.gameObject.GetComponentNoAlloc <CharacterMotor2D>(); }
public frmGeneric(CController pController) { InitializeComponent(); this.pController = pController; }