Пример #1
0
    public static void UnserializeInbound(CNetworkPlayer _cNetworkPlayer, CNetworkStream _cStream)
    {
        while (_cStream.HasUnreadData)
        {
            CNetworkViewId cCockpitObjectViewId = _cStream.ReadNetworkViewId();
            ENetworkAction eAction = (ENetworkAction)_cStream.ReadByte();

            GameObject cCockpitObject = CNetwork.Factory.FindObject(cCockpitObjectViewId);

            CCockpit cCockpit = cCockpitObject.GetComponent <CCockpit>();

            switch (eAction)
            {
            case ENetworkAction.EnterCockpit:
                cCockpit.HandleEnterCockpit(_cNetworkPlayer.PlayerId);
                break;

            case ENetworkAction.LeaveCockpit:
                cCockpit.HandleLeaveCockpit(_cNetworkPlayer.PlayerId);
                break;

            default:
                Debug.LogError(string.Format("Unknown network action ({0})"));
                break;
            }
        }
    }
Пример #2
0
    void OnDestroy()
    {
        CCockpit cCockpit = gameObject.GetComponent <CCockpit>();

        // Unsubscribe from cockpit events
        cCockpit.EventPlayerEnter -= new CCockpit.HandlePlayerEnter(OnPlayerEnterCockpit);
        cCockpit.EventPlayerLeave -= new CCockpit.HandlePlayerLeave(OnPlayerLeaveCockpit);
    }
Пример #3
0
    void Start()
    {
        CCockpit cCockpit = gameObject.GetComponent <CCockpit>();

        // Subscribe to cockpit events
        cCockpit.EventPlayerEnter += new CCockpit.HandlePlayerEnter(OnPlayerEnterCockpit);
        cCockpit.EventPlayerLeave += new CCockpit.HandlePlayerLeave(OnPlayerLeaveCockpit);
    }