Пример #1
0
    /// <summary>
    /// Sets the current CCState and renders all displayed menus for this state
    /// </summary>
    void SetCCState(CCState newState, bool updateMenus)
    {
        //Begin state enable stuff

        //Begin state disable stuff
        if (newState != CCState.Selecting)
        {
            CC_Selectable.CancelSelect();
        }

        CC_Menu CreationMenu = GetMenuByName("CreationMenu");

        if (CreationMenu != null)
        {
            CreationMenu.SetEnabled(false);
        }

        CC_Menu windowManagerMenu = GetMenuByName("WindowManagerMenu");

        if (windowManagerMenu != null)
        {
            windowManagerMenu.SetEnabled(false);
        }

        CC_UISelectionManager._instance.ChangeCCState(newState);

        backgroundHandler.Disable();

        //Menu rendering
        if (updateMenus)
        {
            UpdateMenus(newState);
        }
        currState = newState;
    }
Пример #2
0
    /// <summary>
    /// Creates the window manager menu.
    /// </summary>
    public void CreateWindowManagerMenu()
    {
        CC_Manager.CCState[] renderStates = { CC_Manager.CCState.Default, CC_Manager.CCState.Selecting };
        CC_Menu menu = CC_Manager._instance.CreateNewCC_Menu(renderStates, "WindowManagerMenu");

        menu.AddButton(() => SaveWindow(), "Save Window");
        menu.AddButton(() => LoadWindow(), "Load Window");
    }
Пример #3
0
    /// <summary>
    /// Creates the creation menu menu.
    /// </summary>
    void CreateCreationMenu()
    {
        CCState[] renderStates = { CCState.Default };
        CC_Menu   menu         = CreateNewCC_Menu(menuPanelPrefab, renderStates, "CreationMenu");

        menu.AddButton(menuButtonPrefab, () => CreateButton(), "Create Button");
        menu.AddButton(menuButtonPrefab, () => CreateImage(), "Create Image");
        menu.AddButton(menuButtonPrefab, () => CreateText(), "Create Text");
    }
Пример #4
0
    /// <summary>
    /// Creates a base CC_Menu initializes it and adds it to the menu list
    /// </summary>
    public CC_Menu CreateNewCC_Menu(GameObject panelPrefab, CCState[] renderStates, string menuName)
    {
        //GameObject g = new GameObject();
        //CC_Menu menu = g.AddComponent<CC_Menu>();
        CC_Menu menu = ScriptableObject.CreateInstance <CC_Menu>();

        menu.Initialize(menuPanelPrefab, renderStates, menuName);
        menus.Add(menu);
        return(menu);
    }
Пример #5
0
    /// <summary>
    /// Creates the CC default menu
    /// </summary>
    void CreateCCMenu()
    {
        CCState[] renderStates = { CCState.Default, CCState.Selecting };
        CC_Menu   menu         = CreateNewCC_Menu(menuPanelPrefab, renderStates, "CCMenu");

        menu.AddButton(menuButtonPrefab, () => StopEditMode(), "Stop Editting");
        menu.AddButton(menuButtonPrefab, () => OpenUIElementCreationMenu(), "Creation Menu");
        menu.AddButton(menuButtonPrefab, () => CallBackground(), "Background Color Menu");
        menu.AddButton(menuButtonPrefab, () => ToggleWindowManager(), "Save/Load");
        menu.SetEnabled(true);
    }
Пример #6
0
    /// <summary>
    /// Creates the selection menu for the CC_Manager
    /// </summary>
    void CreateSelectionMenu()
    {
        CC_Manager.CCState[] renderStates = { CC_Manager.CCState.Selecting };
        //CC_Menu menu = CC_Manager._instance.CreateNewCC_Menu(renderStates, "SelectionMenu");
        menu = CC_Manager._instance.CreateNewCC_Menu(renderStates, "SelectionMenu");

        menu.AddButton(() => SetMoveMode(), "Move");
        menu.AddButton(() => SetRotateMode(), "Rotate");
        menu.AddButton(() => SetScaleMode(), "Scale");
        menu.AddSpace(25);
        menu.AddButton(() => DeleteObject(), "Delete");
        menu.AddSpace(25);
        menu.AddButton(() => CallImgHandler(), "Image Handler");
        menu.AddButton(() => CallingURLHandler(), "Url Handler");
        menu.AddButton(() => CallTransitionHandler(), "Button Settings");
    }
Пример #7
0
    /// <summary>
    /// Updates the menus positions given a new state
    /// </summary>
    public void UpdateMenus(CCState newState)
    {
        int renderCount = 0;

        for (int i = 0; i < menus.Count; i++)
        {
            CC_Menu m = menus [i];
            if (m.isEnabled() && m.renderStates.Contains(newState))
            {
                m.StartRender();
                m.SetPosition(renderCount);
                renderCount++;
            }
            else
            {
                m.StopRender();
            }
        }
    }
    /// <summary>
    /// Creates the selection menu for the CC_Manager
    /// </summary>
    void CreateSelectionMenu()
    {
        CC_Manager.CCState[] renderStates = { CC_Manager.CCState.Selecting };
        //CC_Menu menu = CC_Manager._instance.CreateNewCC_Menu(renderStates, "SelectionMenu");
        menu = CC_Manager._instance.CreateNewCC_Menu(renderStates, "SelectionMenu");

        menu.AddButton(() => SetMoveMode(), "Move");
        menu.AddButton(() => SetRotateMode(), "Rotate");
        menu.AddButton(() => SetScaleMode(), "Scale");
        menu.AddSpace(25);
        menu.AddButton(() => DeleteObject(), "Delete");
        menu.AddSpace(25);
        menu.AddButton(() => CallImgHandler(), "Image Handler");
        menu.AddButton(() => CallingURLHandler(), "Url Handler");
        menu.AddButton(() => CallTransitionHandler(), "Button Settings");
    }