public CCRenderTexture(CCSize contentSize, CCSize textureSizeInPixels, CCSurfaceFormat colorFormat=CCSurfaceFormat.Color, CCDepthFormat depthFormat=CCDepthFormat.None, CCRenderTargetUsage usage=CCRenderTargetUsage.DiscardContents) : this() { int textureWidth = (int)textureSizeInPixels.Width; int textureHeight = (int)textureSizeInPixels.Height; renderTarget2D = drawManager.CreateRenderTarget( textureWidth, textureHeight, colorFormat, depthFormat, usage); Texture = new CCTexture2D(renderTarget2D, colorFormat, true, false); Texture.IsAntialiased = false; Sprite = new CCSprite(Texture); Sprite.ContentSize = contentSize; Sprite.BlendFunc = CCBlendFunc.AlphaBlend; CCPoint center = contentSize.Center; renderViewMatrix = Matrix.CreateLookAt(new CCPoint3(center, 300.0f).XnaVector, new CCPoint3(center, 0.0f).XnaVector, Vector3.Up); renderProjMatrix = Matrix.CreateOrthographic(contentSize.Width, contentSize.Height, 1024f, -1024); renderViewport = new Viewport(0, 0, textureWidth, textureHeight); clearColor = CCColor4B.Transparent; drawManager.SetRenderTarget(Texture); drawManager.Clear(clearColor); drawManager.RestoreRenderTarget(); }
public CCRenderTexture(CCSize contentSize, CCSize textureSizeInPixels, CCSurfaceFormat colorFormat=CCSurfaceFormat.Color, CCDepthFormat depthFormat=CCDepthFormat.None, CCRenderTargetUsage usage=CCRenderTargetUsage.DiscardContents) { int textureWidth = (int)textureSizeInPixels.Width; int textureHeight = (int)textureSizeInPixels.Height; firstUsage = true; renderTarget2D = CCDrawManager.SharedDrawManager.CreateRenderTarget(textureWidth, textureHeight, colorFormat, depthFormat, usage); Texture = new CCTexture2D(renderTarget2D, colorFormat, true, false); Texture.IsAntialiased = false; Sprite = new CCSprite(Texture); Sprite.ContentSize = contentSize; Sprite.BlendFunc = CCBlendFunc.AlphaBlend; AddChild(Sprite); }
internal RenderTarget2D CreateRenderTarget(int width, int height, CCSurfaceFormat colorFormat, CCRenderTargetUsage usage) { return(CreateRenderTarget(width, height, colorFormat, CCDepthFormat.None, usage)); }
public CCRenderTexture() { PixelFormat = CCSurfaceFormat.Color; }
public CCTexture2D(Texture2D texture, CCSurfaceFormat format, bool premultipliedAlpha = true, bool managed = false) : this() { InitWithTexture(texture, format, premultipliedAlpha, managed); }
internal void InitWithRawData <T>(T[] data, CCSurfaceFormat pixelFormat, int pixelsWide, int pixelsHigh, bool premultipliedAlpha, bool mipMap) where T : struct { InitWithRawData(data, pixelFormat, pixelsWide, pixelsHigh, premultipliedAlpha, mipMap, new CCSize(pixelsWide, pixelsHigh)); }
public CCTexture2D(Stream stream, CCSurfaceFormat pixelFormat = CCSurfaceFormat.Color) : this() { InitWithStream(stream, pixelFormat); }
public CCTexture2D(byte[] data, CCSurfaceFormat pixelFormat = CCSurfaceFormat.Color, bool mipMap = false) : this() { InitWithData(data, pixelFormat, mipMap); }
public CCTexture2D(int pixelsWide, int pixelsHigh, CCSurfaceFormat pixelFormat = CCSurfaceFormat.Color, bool premultipliedAlpha = true, bool mipMap = false) : this(new Texture2D(CCDrawManager.SharedDrawManager.XnaGraphicsDevice, pixelsWide, pixelsHigh, mipMap, (SurfaceFormat)pixelFormat), pixelFormat, premultipliedAlpha) { cacheInfo.CacheType = CCTextureCacheType.None; cacheInfo.Data = null; }
public CCTexture2D AddRawImage <T>(T[] data, int width, int height, string assetName, CCSurfaceFormat format, bool premultiplied, bool mipMap, CCSize contentSize) where T : struct { CCTexture2D texture; lock (dictLock) { if (!textures.TryGetValue(assetName, out texture)) { texture = new CCTexture2D(); texture.InitWithRawData(data, format, width, height, premultiplied, mipMap, contentSize); textures.Add(assetName, texture); } } return(texture); }
public CCTexture2D AddRawImage <T>(T[] data, int width, int height, string assetName, CCSurfaceFormat format, bool premultiplied, bool mipMap = false) where T : struct { return(AddRawImage(data, width, height, assetName, format, premultiplied, mipMap, new CCSize(width, height))); }