Пример #1
0
        public override void onEnter()
        {
            base.onEnter();

            alignSpritesLeft(2);


            // Test:
            //   Sequence should work both with IntervalAction and InstantActions
            CCActionInterval   move1  = CCMoveBy.actionWithDuration(1, new CCPoint(250, 0));
            CCActionInterval   move2  = CCMoveBy.actionWithDuration(1, new CCPoint(0, 50));
            CCToggleVisibility tog1   = new CCToggleVisibility();
            CCToggleVisibility tog2   = new CCToggleVisibility();
            CCFiniteTimeAction seq    = CCSequence.actions(move1, tog1, move2, tog2, move1.reverse());
            CCActionInterval   action = CCRepeat.actionWithAction((CCActionInterval)(CCSequence.actions(seq, seq.reverse())), 3);

            // Test:
            //   Also test that the reverse of Hide is Show, and vice-versa
            m_kathia.runAction(action);

            CCActionInterval   move_tamara  = CCMoveBy.actionWithDuration(1, new CCPoint(100, 0));
            CCActionInterval   move_tamara2 = CCMoveBy.actionWithDuration(1, new CCPoint(50, 0));
            CCActionInstant    hide         = new CCHide();
            CCFiniteTimeAction seq_tamara   = CCSequence.actions(move_tamara, hide, move_tamara2);
            CCFiniteTimeAction seq_back     = seq_tamara.reverse();

            m_tamara.runAction(CCSequence.actions(seq_tamara, seq_back));
        }
Пример #2
0
        /// <summary>
        /// 加载图片
        /// </summary>
        private void LoadPicture()
        {
            String picpath = String.Empty;

            if (IsTruePeople)
            {
                picpath = TruePicturePath;
            }
            else
            {
                picpath = FailPicturePath;
            }
            Picture = Media.PictureManager.GetCCTexture2DWithFile(picpath);
            List <CCSpriteFrame> frames = new List <CCSpriteFrame>();

            for (int i = 0; i < FrameNumber; i++)
            {
                CCSpriteFrame frame = CCSpriteFrame.frameWithTexture(Picture, new CCRect(i * PicWidth, 0, PicWidth, PicHeight));
                frames.Add(frame);
            }
            CCAnimation ani = CCAnimation.animationWithFrames(frames);

            this.initWithSpriteFrame(frames[0]);
            CCAnimate anima = CCAnimate.actionWithDuration(1f, ani, true);

            action = CCRepeat.actionWithAction(anima.reverse(), 3);
        }
Пример #3
0
        public override void onEnter()
        {
            base.onEnter();

            centerSprites(2);

            CCActionInterval act1 = CCRotateTo.actionWithDuration(1, 90);
            CCActionInterval act2 = CCRotateTo.actionWithDuration(1, 0);
            CCActionInterval seq  = (CCActionInterval)(CCSequence.actions(act1, act2));
            CCAction         rep1 = CCRepeatForever.actionWithAction(seq);
            CCActionInterval rep2 = CCRepeat.actionWithAction((CCFiniteTimeAction)(seq.copy()), 10);

            m_tamara.runAction(rep1);
            m_kathia.runAction(rep2);
        }
Пример #4
0
        public override void onEnter()
        {
            base.onEnter();

            centerSprites(2);

            CCFiniteTimeAction seq = CCSequence.actions(
                CCRotateTo.actionWithDuration(0.5f, -20),
                CCRotateTo.actionWithDuration(0.5f, 20));

            CCActionInterval rep1 = CCRepeat.actionWithAction(seq, 10);
            CCAction         rep2 = CCRepeatForever.actionWithAction((CCActionInterval)(seq.copy()));

            m_tamara.runAction(rep1);
            m_kathia.runAction(rep2);
        }
Пример #5
0
        public override void onEnter()
        {
            base.onEnter();

            alignSpritesLeft(2);

            CCActionInterval a1      = CCMoveBy.actionWithDuration(1, new CCPoint(150, 0));
            CCActionInterval action1 = CCRepeat.actionWithAction(
                CCSequence.actions(CCPlace.actionWithPosition(new CCPoint(60, 60)), a1),
                3);
            CCAction action2 = CCRepeatForever.actionWithAction(
                (CCActionInterval)(CCSequence.actions((CCActionInterval)(a1.copy()), a1.reverse()))
                );

            m_kathia.runAction(action1);
            m_tamara.runAction(action2);
        }
Пример #6
0
        public override void onEnter()
        {
            base.onEnter();

            float x, y;

            CCSize size = CCDirector.sharedDirector().getWinSize();

            x = size.width;
            y = size.height;

            CCSprite sprite        = CCSprite.spriteWithFile(s_pPathGrossini);
            CCSprite spriteSister1 = CCSprite.spriteWithFile(s_pPathSister1);
            CCSprite spriteSister2 = CCSprite.spriteWithFile(s_pPathSister2);

            sprite.scale        = (1.5f);
            spriteSister1.scale = (1.5f);
            spriteSister2.scale = (1.5f);

            sprite.position        = (new CCPoint(x / 2, y / 2));
            spriteSister1.position = (new CCPoint(40, y / 2));
            spriteSister2.position = (new CCPoint(x - 40, y / 2));

            CCAction rot = CCRotateBy.actionWithDuration(16, -3600);

            addChild(sprite);
            addChild(spriteSister1);
            addChild(spriteSister2);

            sprite.runAction(rot);

            CCActionInterval jump1 = CCJumpBy.actionWithDuration(4, new CCPoint(-400, 0), 100, 4);
            CCActionInterval jump2 = (CCActionInterval)jump1.reverse();

            CCActionInterval rot1 = CCRotateBy.actionWithDuration(4, 360 * 2);
            CCActionInterval rot2 = (CCActionInterval)rot1.reverse();

            spriteSister1.runAction(CCRepeat.actionWithAction(CCSequence.actions(jump2, jump1), 5));
            spriteSister2.runAction(CCRepeat.actionWithAction(CCSequence.actions((CCFiniteTimeAction)(jump1.copy()), (CCFiniteTimeAction)(jump2.copy())), 5));

            spriteSister1.runAction(CCRepeat.actionWithAction(CCSequence.actions(rot1, rot2), 5));
            spriteSister2.runAction(CCRepeat.actionWithAction(CCSequence.actions((CCFiniteTimeAction)(rot2.copy()), (CCFiniteTimeAction)(rot1.copy())), 5));
        }
Пример #7
0
 public override CCFiniteTimeAction reverse()
 {
     return(CCRepeat.actionWithAction(m_pInnerAction.reverse(), m_uTimes));
 }