public CCFlipYState(CCFlipY action, CCNode target) : base(action, target) { if (!(target is CCSprite)) { throw (new System.NotSupportedException("FlipX and FlipY actions only work on CCSprite instances.")); } ((CCSprite)(target)).FlipY = action.FlipY; }
public CCFlipYState (CCFlipY action, CCNode target) : base (action, target) { if (!(target is CCSprite)) { throw (new System.NotSupportedException ("FlipX and FlipY actions only work on CCSprite instances.")); } ((CCSprite)(target)).FlipY = action.FlipY; }
public static CCFlipY actionWithFlipY(bool y) { CCFlipY pRet = new CCFlipY(); if (pRet != null && pRet.initWithFlipY(y)) { return(pRet); } return(null); }
public static CCFlipY actionWithFlipY(bool y) { CCFlipY pRet = new CCFlipY(); if (pRet != null && pRet.initWithFlipY(y)) { return pRet; } return null; }
public SpriteBatchNodeOffsetAnchorFlip() { CCSpriteFrameCache cache = CCSpriteFrameCache.SharedSpriteFrameCache; cache.AddSpriteFrames("animations/grossini.plist"); cache.AddSpriteFrames("animations/grossini_gray.plist", "animations/grossini_gray"); // Create animations and actions var animFrames = new List <CCSpriteFrame>(); string tmp = ""; for (int j = 0; j < 14; j++) { string temp = ""; if (j + 1 < 10) { temp = "0" + (j + 1); } else { temp = (j + 1).ToString(); } tmp = string.Format("grossini_dance_{0}.png", temp); CCSpriteFrame frame = cache[tmp]; animFrames.Add(frame); } animation = new CCAnimation(animFrames, 0.3f); CCFlipY flip = new CCFlipY(true); CCFlipY flip_back = new CCFlipY(false); CCDelayTime delay = new CCDelayTime(1); seq = new CCSequence(delay, flip, delay, flip_back); sprites = new CCSprite[numOfSprites]; pointSprites = new CCSprite[numOfSprites]; for (int i = 0; i < numOfSprites; i++) { // Animation using Sprite batch sprites[i] = new CCSprite("grossini_dance_01.png"); pointSprites[i] = new CCSprite("Images/r1"); CCSpriteBatchNode spritebatch = new CCSpriteBatchNode("animations/grossini"); AddChild(spritebatch); AddChild(pointSprites[i], 200); spritebatch.AddChild(sprites[i], i); } }
public override object Copy(ICopyable pZone) { CCFlipY pRet; if (pZone != null) { pRet = (CCFlipY) (pZone); } else { pRet = new CCFlipY(); pZone = (pRet); } base.Copy(pZone); pRet.InitWithFlipY(m_bFlipY); return pRet; }
public override object Copy(ICopyable pZone) { CCFlipY pRet; if (pZone != null) { pRet = (CCFlipY)(pZone); } else { pRet = new CCFlipY(); pZone = (pRet); } base.Copy(pZone); pRet.InitWithFlipY(m_bFlipY); return(pRet); }
public override CCObject copyWithZone(CCZone pZone) { CCZone pNewZone = null; CCFlipY pRet = null; if (pZone != null && pZone.m_pCopyObject != null) { pRet = (CCFlipY)(pZone.m_pCopyObject); } else { pRet = new CCFlipY(); pZone = pNewZone = new CCZone(pRet); } base.copyWithZone(pZone); pRet.initWithFlipY(m_bFlipY); return(pRet); }
public override CCObject copyWithZone(CCZone pZone) { CCZone pNewZone = null; CCFlipY pRet = null; if (pZone != null && pZone.m_pCopyObject != null) { pRet = (CCFlipY)(pZone.m_pCopyObject); } else { pRet = new CCFlipY(); pZone = pNewZone = new CCZone(pRet); } base.copyWithZone(pZone); pRet.initWithFlipY(m_bFlipY); return pRet; }
public SpriteBatchNodeOffsetAnchorFlip() { CCSize s = CCDirector.SharedDirector.WinSize; for (int i = 0; i < 3; i++) { CCSpriteFrameCache cache = CCSpriteFrameCache.SharedSpriteFrameCache; cache.AddSpriteFramesWithFile("animations/grossini.plist"); cache.AddSpriteFramesWithFile("animations/grossini_gray.plist", "animations/grossini_gray"); // // Animation using Sprite batch // CCSprite sprite = new CCSprite("grossini_dance_01.png"); sprite.Position = (new CCPoint(s.Width / 4 * (i + 1), s.Height / 2)); CCSprite point = new CCSprite("Images/r1"); point.Scale = 0.25f; point.Position = sprite.Position; AddChild(point, 200); switch (i) { case 0: sprite.AnchorPoint = new CCPoint(0, 0); break; case 1: sprite.AnchorPoint = new CCPoint(0.5f, 0.5f); break; case 2: sprite.AnchorPoint = (new CCPoint(1, 1)); break; } point.Position = sprite.Position; CCSpriteBatchNode spritebatch = new CCSpriteBatchNode("animations/grossini"); AddChild(spritebatch); var animFrames = new List <CCSpriteFrame>(); string tmp = ""; for (int j = 0; j < 14; j++) { string temp = ""; if (i + 1 < 10) { temp = "0" + (i + 1); } else { temp = (i + 1).ToString(); } tmp = string.Format("grossini_dance_{0}.png", temp); CCSpriteFrame frame = cache.SpriteFrameByName(tmp); animFrames.Add(frame); } CCAnimation animation = new CCAnimation(animFrames, 0.3f); sprite.RunAction(new CCRepeatForever(new CCAnimate(animation))); animFrames = null; CCFlipY flip = new CCFlipY(true); CCFlipY flip_back = new CCFlipY(false); CCDelayTime delay = new CCDelayTime(1); CCFiniteTimeAction seq = CCSequence.FromActions((CCFiniteTimeAction)delay, (CCFiniteTimeAction)flip, (CCFiniteTimeAction)delay.Copy(null), (CCFiniteTimeAction)flip_back); sprite.RunAction(new CCRepeatForever((CCActionInterval)seq)); spritebatch.AddChild(sprite, i); } }
protected CCFlipY(CCFlipY flipY) : base(flipY) { InitWithFlipY(m_bFlipY); }
public static CCFlipY Create(bool y) { var pRet = new CCFlipY(); pRet.InitWithFlipY(y); return pRet; }
public SpriteBatchNodeOffsetAnchorFlip() { CCSize s = CCDirector.sharedDirector().getWinSize(); for (int i = 0; i < 3; i++) { CCSpriteFrameCache cache = CCSpriteFrameCache.sharedSpriteFrameCache(); cache.addSpriteFramesWithFile("animations/grossini"); cache.addSpriteFramesWithFile("animations/grossini_gray", "animations/images/grossini_gray"); // // Animation using Sprite batch // CCSprite sprite = CCSprite.spriteWithSpriteFrameName("grossini_dance_01.png"); sprite.position = (new CCPoint(s.width / 4 * (i + 1), s.height / 2)); CCSprite point = CCSprite.spriteWithFile("Images/r1"); point.scale = 0.25f; point.position = sprite.position; addChild(point, 200); switch (i) { case 0: sprite.anchorPoint = new CCPoint(0, 0); break; case 1: sprite.anchorPoint = new CCPoint(0.5f, 0.5f); break; case 2: sprite.anchorPoint = (new CCPoint(1, 1)); break; } point.position = sprite.position; CCSpriteBatchNode spritebatch = CCSpriteBatchNode.batchNodeWithFile("animations/images/grossini"); addChild(spritebatch); List <CCSpriteFrame> animFrames = new List <CCSpriteFrame>(); string tmp = ""; for (int j = 0; j < 14; j++) { string temp = ""; if (i + 1 < 10) { temp = "0" + (i + 1); } else { temp = (i + 1).ToString(); } tmp = string.Format("grossini_dance_{0}.png", temp); CCSpriteFrame frame = cache.spriteFrameByName(tmp); animFrames.Add(frame); } CCAnimation animation = CCAnimation.animationWithFrames(animFrames); sprite.runAction(CCRepeatForever.actionWithAction(CCAnimate.actionWithDuration(2.8f, animation, false))); animFrames = null; CCFlipY flip = CCFlipY.actionWithFlipY(true); CCFlipY flip_back = CCFlipY.actionWithFlipY(false); CCDelayTime delay = CCDelayTime.actionWithDuration(1); CCFiniteTimeAction seq = CCSequence.actions((CCFiniteTimeAction)delay, (CCFiniteTimeAction)flip, (CCFiniteTimeAction)delay.copyWithZone(null), (CCFiniteTimeAction)flip_back); sprite.runAction(CCRepeatForever.actionWithAction((CCActionInterval)seq)); spritebatch.addChild(sprite, i); } }