Пример #1
0
        public bool Push(ref CCDesc.Hit evnt)
        {
            if (this.issuingEvent)
            {
                Debug.LogError("Push during event call back");
                return(false);
            }
            CCDesc.HitFilter onHit = this.OnHit;
            if (onHit != null)
            {
                bool flag = false;
                try
                {
                    try
                    {
                        this.issuingEvent = true;
                        flag = !onHit(this, ref evnt);
                    }
                    catch (Exception exception)
                    {
                        Debug.LogException(exception);
                    }
                }
                finally
                {
                    this.issuingEvent = false;
                }
                if (flag)
                {
                    return(false);
                }
            }
            CCDesc.HitManager hitManager = this;
            int num  = hitManager.filledCount;
            int num1 = num;

            hitManager.filledCount = num + 1;
            int num2 = num1;

            if (this.filledCount > this.bufferSize)
            {
                do
                {
                    CCDesc.HitManager hitManager1 = this;
                    hitManager1.bufferSize = hitManager1.bufferSize + 8;
                }while (this.filledCount > this.bufferSize);
                if (this.filledCount <= 1)
                {
                    this.buffer = new CCDesc.Hit[this.bufferSize];
                }
                else
                {
                    CCDesc.Hit[] hitArray = this.buffer;
                    this.buffer = new CCDesc.Hit[this.bufferSize];
                    Array.Copy(hitArray, this.buffer, this.filledCount - 1);
                }
            }
            this.buffer[num2] = evnt;
            return(true);
        }
Пример #2
0
 private void OnControllerColliderHit(ControllerColliderHit hit)
 {
     CCDesc.HitManager hits = this.Hits;
     if (!object.ReferenceEquals(hits, null))
     {
         hits.Push(hit);
     }
 }
Пример #3
0
 private void DoSetup()
 {
     if (!this.didSetup && Application.isPlaying)
     {
         this.didSetup = true;
         (this.ccdesc = base.GetComponent <CCDesc>()).AssignedHitManager = this.hitManager = new CCDesc.HitManager();
     }
 }
Пример #4
0
 public void Clear()
 {
     while (this.filledCount > 0)
     {
         CCDesc.HitManager hitManager = this;
         int num  = hitManager.filledCount - 1;
         int num1 = num;
         hitManager.filledCount = num;
         CCDesc.Hit hit = new CCDesc.Hit();
         this.buffer[num1] = hit;
     }
 }
Пример #5
0
 private void OnDestroy()
 {
     if (this.didSetup && !object.ReferenceEquals(this.hitManager, null))
     {
         CCDesc.HitManager hitManager = this.hitManager;
         this.hitManager = null;
         if (this.ccdesc != null)
         {
             this.ccdesc.AssignedHitManager = null;
         }
         hitManager.Dispose();
     }
 }
Пример #6
0
 private void DoSetup()
 {
     if (!this.didSetup)
     {
         if (!Application.isPlaying)
         {
             return;
         }
         this.didSetup = true;
         CCDesc component = base.GetComponent <CCDesc>();
         CCDesc cCDesc    = component;
         this.ccdesc = component;
         CCDesc.HitManager hitManager  = new CCDesc.HitManager();
         CCDesc.HitManager hitManager1 = hitManager;
         this.hitManager           = hitManager;
         cCDesc.AssignedHitManager = hitManager1;
     }
 }
Пример #7
0
 private void OnDestroy()
 {
     if (this.didSetup && !object.ReferenceEquals(this.hitManager, null))
     {
         CCDesc.HitManager hitManager = this.hitManager;
         this.hitManager = null;
         if (this.ccdesc)
         {
             this.ccdesc.AssignedHitManager = null;
         }
         hitManager.Dispose();
     }
 }
Пример #8
0
 private void DoSetup()
 {
     if (!this.didSetup)
     {
         if (!Application.isPlaying)
         {
             return;
         }
         this.didSetup = true;
         CCDesc component = base.GetComponent<CCDesc>();
         CCDesc cCDesc = component;
         this.ccdesc = component;
         CCDesc.HitManager hitManager = new CCDesc.HitManager();
         CCDesc.HitManager hitManager1 = hitManager;
         this.hitManager = hitManager;
         cCDesc.AssignedHitManager = hitManager1;
     }
 }