Пример #1
0
 public void ExportCurrentUI()
 {
     CreateTempPrefab();
     if (!CBuildTools.HookFunc(typeof(CBuild_UI), "Custom_ExportCurrentUI", this, UIScenePath, UIName, TempPanelObject))
     {
         CBuildTools.BuildAssetBundle(TempPanelObject, GetBuildRelPath(UIName));
     }
     DestroyTempPrefab();
 }
Пример #2
0
    public static void ExportUIMenu()
    {
        CBuildTools.HookFunc(typeof(CBuild_UI), "Custom_ExportUIMenu");

        CBuild_UI uiBuild = new CBuild_UI();

        if (!uiBuild.CheckUI(true))
        {
            return;
        }

        uiBuild.BeginExport();
        uiBuild.ExportCurrentUI();
        uiBuild.EndExport();
    }
Пример #3
0
 public override void EndExport()
 {
     CBuildTools.HookFunc(typeof(CBuild_UI), "Custom_EndExport", this);
 }