public override void Update() { if (this.m_target != null) { CBehaviorFollowBehind mTransitionAcceleration = this; mTransitionAcceleration.m_transitionAcceleration = mTransitionAcceleration.m_transitionAcceleration + Time.deltaTime * 0f; Mathf.Clamp(this.m_transitionAcceleration, 0f, 1f); Vector3 mTarget = this.m_target.transform.position - this.m_cameraTransform.position; float mFollowRadius = mTarget.magnitude - this.m_followRadius; mTarget.Normalize(); float single = Mathf.Min(this.m_followRate * this.m_transitionAcceleration * Time.deltaTime, 0.75f); Vector3 vector3 = (mTarget + (mTarget * mFollowRadius)) * 0.2f; Vector3 mTarget1 = this.m_target.transform.position; float mFollowHeight = mTarget1.y + this.m_followHeight; single = Mathf.Min(this.m_followHeightRate * this.m_transitionAcceleration * Time.deltaTime, 0.75f); float single1 = vector3.y; Vector3 mCameraTransform = this.m_cameraTransform.position; vector3.y = single1 + (mFollowHeight - mCameraTransform.y) * single; Transform transforms = this.m_cameraTransform; transforms.position = transforms.position + vector3; Vector3 mCameraTransform1 = this.m_cameraTransform.forward * -1f; this.m_cameraTransform.position = this.m_cameraTransform.position + mCameraTransform1; Quaternion quaternion = Quaternion.LookRotation(this.m_target.transform.position - this.m_cameraTransform.position); this.m_cameraTransform.rotation = Quaternion.Slerp(this.m_cameraTransform.rotation, quaternion, Time.deltaTime * this.m_transitionAcceleration * this.m_lookAtRate * 1f); } }
private void Start() { if (this.m_pinTarget == null) { this.m_pinTarget = GameObject.FindGameObjectWithTag("FalgGreen"); } this.m_behaviorType = CGolfCamera.CAMERA_BEHAVIOR.CAMERA_NO_BEHAVIOR; this.m_behaviorStatic = new CBehaviorStatic(base.transform); this.m_behaviorStaticCutPin = new CBehaviorStaticCutPin(base.transform); this.m_behaviorFollowBehind = new CBehaviorFollowBehind(base.transform); this.m_behaviorFollowFront = new CBehaviorFollowFront(base.transform); this.m_behavior45Degrees = new CBehavior45Degrees(base.transform); this.m_behavior45DegreesZoom = new CBehavior45DegreesZoom(base.transform); this.m_behaviorStaticDownrange = new CBehaviorStaticDownrange(base.transform); this.m_behaviorFollowFrontPin = new CBehaviorFollowFrontPin(base.transform); this.m_behaviorDynamic = new CBehaviorDynamic(base.transform); this.SetCameraBehavior(CGolfCamera.CAMERA_BEHAVIOR.CAMERA_STATIC_USER_PERSPECTIVE); }