} // protected bool resetGlobal_NavigationCells() public void LinkTriCollectorToAllBase(ref CBaseTowerCollector managerBaseTower_ref, ref CBaseCoreCollector managerBaseCore_ref, ref CBaseCoreSubCollector managerBaseCoreSub_ref, ref CBaseStartCollector managerBaseStart_ref, ref CBaseBlockCollector managerBaseBlock_ref, CTriCollector triCollector) { managerBaseTower_ref.setTrisallToBase(triCollector.getTris()); managerBaseCore_ref.setTrisallToBase(triCollector.getTris()); managerBaseCoreSub_ref.setTrisallToBase(triCollector.getTris()); managerBaseStart_ref.setTrisallToBase(triCollector.getTris()); managerBaseBlock_ref.setTrisallToBase(triCollector.getTris()); }
protected bool Load_BaseCoreSub_Binary(ref CBaseCoreSubCollector managerBaseCoreSub_ref) { foreach (BaseInfo core in m_stageMap.SubCoreList) { CBASE__ baseCurr = new CBASE__(); baseCurr._v3PositionCenter = core.CenterPos; baseCurr.setIdxType(core.Type); baseCurr._listIdxTris = core.CellIndex; baseCurr._listv3Pnts = core.CoreTriPnt; baseCurr._listv3PntsSrc = core.CoreTriPntSrc; if (baseCurr._listv3PntsSrc.Count > 2) { managerBaseCoreSub_ref.m_listBase__.Add(baseCurr); } } managerBaseCoreSub_ref._SetDrawDebug_Base__All(); return(false); }
} // protected void loadingProcess_Binary //@ Initialize managements. public void Initialize(processResource resources) { if (null == resources) { Debug.Log("ERROR(critical) all gameobjectProcessResource is null."); return; } _modeTool = true; //@ re-link resource all. m_datanavimeshs = resources._navimeshResource; m_unitFactory_ = resources._unitfactory; m_processInput = resources._processInput; m_curvePathUnit_src = resources._curvePathUnit_src; m_curvePathLineDraw_src = resources._curvePathLineDraw_src; m_drawText3D_src = resources._drawText3D_src; m_unitFlying_src = resources._unitFlying_src; m_unitWalking_src = resources._unitWalking_src; m_selectBox_src = resources._selectBox_src; m_combo_src = resources._combo_src; _IdxKeyNavi = m_datanavimeshs.StartNaviMesh; m_speedmove_unitwalking = m_processInput.velocity_unitwalking; m_speedmove_unitflying = m_processInput.velocity_unitflying; //@ Construct m_baseTowerCollector = new CBaseTowerCollector(); m_baseCoreCollector = new CBaseCoreCollector(); m_baseCoresubCollector = new CBaseCoreSubCollector(); m_baseStartCollector = new CBaseStartCollector(); m_baseBlockCollector = new CBaseBlockCollector(); m_toolmoduleNavimesh = new CToolModuleNavimesh(); m_intervalUnitWalking = new IntervalUnitWalking(); //@ Initialize m_processInput.InitProcessInput(this); m_toolmoduleNavimesh.InitNaviMeshTool(); m_baseTowerCollector.InitBaseCollector(); m_baseCoreCollector.InitBaseCollector(); m_baseCoresubCollector.InitBaseCollector(); m_baseStartCollector.InitBaseCollector(); m_baseBlockCollector.InitBaseBlockCollector(m_processInput._blockbasetypes.Length); //@ Initialize all managers bool bResult = false; bResult = resetGlobal(_IdxKeyNavi, m_processInput._loadfrom_geometry); if (false == bResult) { Debug.Log("ERROR. resetGlobal().//"); } //@ Application execute mode, which is naviscene or gamescene processCycle.APPLICATION_MODE_NAVITOOL = true; GameContext gamecontext = GameContext.GetInstance; gamecontext.ShowDebugInfo = false; } // void Initialize