Пример #1
0
 public void OnStart()
 {
     zone   = GameObject.GetGameObjectByName("scp_zone").RequireComponent <CZone>();
     rand   = new Random();
     target = null;
     speed  = new Vector3(.3f, .8f, -.5f);
     sound  = gameObject.RequireComponent <CSound>();
     fx     = GameObject.GetGameObjectByName("Camera").RequireComponent <CArtifactFX>();
     sound.PlayIndependentEvent("CREATURE_CLOSE.vente", true, 1);
 }
Пример #2
0
 public void OnStart()
 {
     sound = gameObject.RequireComponent <CSound>();
     fx    = Common.GetStealthPlayerCamera().RequireComponent <CArtifactFX>();
     //sound.PlayIndependentEvent("CREATURE_CLOSE.vente", true, 1);
     Activated          = false;
     currTime           = MaxTime;
     fx.mBlockThreshold = 0.0f;
     fx.mLineThreshold  = 0.0f;
 }
 public void OnStart()
 {
     sound = gameObject.RequireComponent <CSound>();
     fx    = Common.GetStealthPlayerCamera().RequireComponent <CArtifactFX>();
     sound.PlayIndependentEvent("CREATURE_CLOSE.vente", true, 1);
 }