public void OnStart() { zone = GameObject.GetGameObjectByName("scp_zone").RequireComponent <CZone>(); rand = new Random(); target = null; speed = new Vector3(.3f, .8f, -.5f); sound = gameObject.RequireComponent <CSound>(); fx = GameObject.GetGameObjectByName("Camera").RequireComponent <CArtifactFX>(); sound.PlayIndependentEvent("CREATURE_CLOSE.vente", true, 1); }
public void OnStart() { sound = gameObject.RequireComponent <CSound>(); fx = Common.GetStealthPlayerCamera().RequireComponent <CArtifactFX>(); //sound.PlayIndependentEvent("CREATURE_CLOSE.vente", true, 1); Activated = false; currTime = MaxTime; fx.mBlockThreshold = 0.0f; fx.mLineThreshold = 0.0f; }
public void OnStart() { sound = gameObject.RequireComponent <CSound>(); fx = Common.GetStealthPlayerCamera().RequireComponent <CArtifactFX>(); sound.PlayIndependentEvent("CREATURE_CLOSE.vente", true, 1); }