public CVariable CreateVariable(CArray in_array, string type) { var var = CreateVariable(type); in_array.AddVariable(var); return(var); }
public CHandle CreateHandle(CArray in_array, string type, string handle, string varname = "") { var var = CreateHandle(type, handle, varname); in_array.AddVariable(var); return(var); }
public CPtr CreatePtr(CArray in_array, CR2WExportWrapper to_chunk, string varname = "") { var var = CreatePtr("", to_chunk, varname); in_array.AddVariable(var); return(var); }
public CVector CreateVector(CArray in_array, string varname = "") { var var = CreateVector("", varname); in_array.AddVariable(var); return(var); }
public CPtr CreatePtr(CArray in_array, CR2WChunk to_chunk, string varname = "") { var ptr = CreatePtr("", to_chunk, varname); in_array.AddVariable(ptr); return(ptr); }
public CSoft CreateSoft(CArray in_array, string type, string handle, string varname = "") { var soft = CreateSoft(type, handle, varname); in_array.AddVariable(soft); return(soft); }
public override void Read(BinaryReader file, uint size) { base.Read(file, size); var cnt = file.ReadInt32(); for (int i = 0; i < cnt; i++) { CArray group = new CArray(cr2w) { Name = "Group - " + i }; CInt16 lod1 = new CInt16(cr2w) { Name = "Lod1" }; lod1.val = file.ReadInt16(); group.AddVariable(lod1); CInt16 lod2 = new CInt16(cr2w) { Name = "Lod2" }; lod2.val = file.ReadInt16(); group.AddVariable(lod2); CInt16 lod3 = new CInt16(cr2w) { Name = "Lod3" }; lod3.val = file.ReadInt16(); group.AddVariable(lod3); CInt32 res = new CInt32(cr2w) { Name = "Resolution" }; res.val = file.ReadInt32(); group.AddVariable(res); groups.AddVariable(group); } var maxres = file.ReadInt32(); }
public void Load(string filename) { using (StreamReader r = new StreamReader(filename)) { string json = r.ReadToEnd(); ReadCSkeleton skeleton = JsonConvert.DeserializeObject <ReadCSkeleton>(json); byte[] data; //data = File.ReadAllBytes(@"D:\w3.modding\animation\template.w2rig"); data = new byte[] { 0x43, 0x52, 0x32, 0x57, 0xA3, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xD4, 0x03, 0x7E, 0x27, 0xDF, 0xE1, 0x03, 0x48, 0xC9, 0x12, 0x00, 0xF3, 0x07, 0x00, 0x00, 0xF3, 0x07, 0x00, 0x00, 0xAF, 0xE7, 0x43, 0x5A, 0x06, 0x00, 0x00, 0x00, 0xA0, 0x00, 0x00, 0x00, 0xF8, 0x03, 0x00, 0x00, 0x9B, 0x95, 0xBE, 0x25, 0x98, 0x04, 0x00, 0x00, 0x63, 0x00, 0x00, 0x00, 0x53, 0x1D, 0xB7, 0x6B, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xB0, 0x07, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x55, 0x4B, 0xBB, 0xEC, 0xC0, 0x07, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0xE6, 0x44, 0x44, 0x4B, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 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0xB6, 0x02, 0x00, 0x00, 0xB9, 0xBC, 0xBE, 0xBA, 0xBF, 0x02, 0x00, 0x00, 0x08, 0x84, 0xAD, 0xDD, 0xC9, 0x02, 0x00, 0x00, 0xD1, 0xA5, 0x23, 0x7D, 0xD2, 0x02, 0x00, 0x00, 0x68, 0x2B, 0x21, 0x57, 0xDB, 0x02, 0x00, 0x00, 0xA3, 0x9A, 0x28, 0xC9, 0xE4, 0x02, 0x00, 0x00, 0x3A, 0x20, 0x26, 0xA3, 0xED, 0x02, 0x00, 0x00, 0xCD, 0x55, 0x75, 0xEC, 0xF5, 0x02, 0x00, 0x00, 0x36, 0xD0, 0x77, 0x12, 0xFD, 0x02, 0x00, 0x00, 0x9F, 0x4A, 0x7A, 0x38, 0x05, 0x03, 0x00, 0x00, 0x07, 0x21, 0xFA, 0x1A, 0x0E, 0x03, 0x00, 0x00, 0xCC, 0xB1, 0xF2, 0xA8, 0x17, 0x03, 0x00, 0x00, 0x35, 0x2C, 0xF5, 0xCE, 0x20, 0x03, 0x00, 0x00, 0xC3, 0x5A, 0x68, 0xBE, 0x34, 0x03, 0x00, 0x00, 0xC8, 0x88, 0x77, 0xE7, 0x49, 0x03, 0x00, 0x00, 0xC2, 0x29, 0xBC, 0xF3, 0x5D, 0x03, 0x00, 0x00, 0x99, 0x21, 0x83, 0xC3, 0x70, 0x03, 0x00, 0x00, 0x1E, 0x14, 0x9D, 0x0A, 0x7D, 0x03, 0x00, 0x00, 0x6D, 0xE8, 0x69, 0xE3, 0x91, 0x03, 0x00, 0x00, 0xB2, 0xAD, 0x7F, 0xE1, 0xA6, 0x03, 0x00, 0x00, 0xF8, 0x21, 0x90, 0x38, 0xBA, 0x03, 0x00, 0x00, 0xA7, 0x0F, 0xB6, 0x12, 0xCD, 0x03, 0x00, 0x00, 0xE4, 0x1B, 0x18, 0x6E, 0xDA, 0x03, 0x00, 0x00, 0x7E, 0x22, 0x4E, 0x6E, 0xE8, 0x03, 0x00, 0x00, 0xA4, 0xBB, 0xE3, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x1B, 0x00, 0x00, 0x00, 0xD8, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3E, 0x65, 0xB5, 0xDE, 0x00, 0x02, 0x00, 0x03, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x61, 0x00, 0x62, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }; using (MemoryStream ms = new MemoryStream(data)) using (BinaryReader br = new BinaryReader(ms)) { W2RigFile = new CR2WFile(); w2rigFile.Read(br); CSkeleton skel = W2RigFile.Chunks[0].data as CSkeleton; CArray <SSkeletonBone> bonesorig = skel.Bones; for (int i = 0; i < skeleton.names.Count; i++) { SSkeletonBone newBone = new SSkeletonBone(W2RigFile, bonesorig, ""); newBone.Name = new StringAnsi(w2rigFile, newBone, "name").SetValue(skeleton.names[i] + "\0") as StringAnsi; newBone.NameAsCName = new CName(W2RigFile, newBone, "nameAsCName").SetValue(skeleton.names[i]) as CName; bonesorig.AddVariable(newBone); skel.ParentIndices.AddVariable(new CInt16(W2RigFile, skel.ParentIndices, "").SetValue(skeleton.parentIdx[i])); } using (var stream = new MemoryStream()) { using (var bw = new BinaryWriter(stream)) { for (int i = 0; i < skeleton.nbBones; i++) { bw.Write(skeleton.positions[i].X); bw.Write(skeleton.positions[i].Y); bw.Write(skeleton.positions[i].Z); bw.Write(1f); // the w component bw.Write(-skeleton.rotations[i].X); bw.Write(-skeleton.rotations[i].Y); bw.Write(-skeleton.rotations[i].Z); bw.Write(skeleton.rotations[i].W); bw.Write(skeleton.scales[i].X); bw.Write(skeleton.scales[i].Y); bw.Write(skeleton.scales[i].Z); bw.Write(1f); // the w component } } W2RigFile.Chunks[0].unknownBytes.SetValue(stream.ToArray()); //saveToFile(); } } } }
public override void Read(BinaryReader file, uint size) { base.Read(file, size); var cnt = file.ReadVLQInt32(); for (int i = 0; i < cnt; i++) { //This is actually a byte-byte pair but no idea why or how anyone would edit this var mapping = new CUInt16(cr2w); mapping.Read(file, size); unicodemapping.AddVariable(mapping); } linedist.Read(file, size); maxglyphheight.Read(file, size); kerning.Read(file, size); var num = file.ReadVLQInt32(); for (int i = 0; i < num; i++) { CArray glyph = new CArray(cr2w) { Name = "Glyph - " + i }; // UVs CFloat uv00 = new CFloat(cr2w) { Name = "UV[0][0]" }; uv00.Read(file, size); glyph.AddVariable(uv00); CFloat uv01 = new CFloat(cr2w) { Name = "UV[0][1]" }; uv01.Read(file, size); glyph.AddVariable(uv01); CFloat uv10 = new CFloat(cr2w) { Name = "UV[1][0]" }; uv10.Read(file, size); glyph.AddVariable(uv10); CFloat uv11 = new CFloat(cr2w) { Name = "UV[1][1]" }; uv11.Read(file, size); glyph.AddVariable(uv11); CInt32 textureindex = new CInt32(cr2w) { Name = "Texture index" }; textureindex.Read(file, size); glyph.AddVariable(textureindex); CInt32 width = new CInt32(cr2w) { Name = "Width" }; width.Read(file, size); glyph.AddVariable(width); CInt32 height = new CInt32(cr2w) { Name = "Height" }; height.Read(file, size); glyph.AddVariable(height); CInt32 advance_x = new CInt32(cr2w) { Name = "Advance X" }; advance_x.Read(file, size); glyph.AddVariable(advance_x); CInt32 bearing_x = new CInt32(cr2w) { Name = "Bearing X" }; bearing_x.Read(file, size); glyph.AddVariable(bearing_x); CInt32 bearing_y = new CInt32(cr2w) { Name = "Bearing Y" }; bearing_y.Read(file, size); glyph.AddVariable(bearing_y); glyphs.AddVariable(glyph); } }