Пример #1
0
        private string GetMeshName(ref PoolObjHandle <ActorRoot> actor)
        {
            ActorMeta actorMeta  = default(ActorMeta);
            ActorMeta actorMeta2 = actorMeta;

            actorMeta2.ConfigId  = actor.handle.TheActorMeta.ConfigId;
            actorMeta2.ActorCamp = actor.handle.TheActorMeta.ActorCamp;
            actorMeta2.PlayerId  = actor.handle.TheActorMeta.PlayerId;
            actorMeta            = actorMeta2;
            ActorStaticData        actorStaticData   = default(ActorStaticData);
            IGameActorDataProvider actorDataProvider = Singleton <ActorDataCenter> .instance.GetActorDataProvider(GameActorDataProviderType.StaticBattleDataProvider);

            actorDataProvider.GetActorStaticData(ref actorMeta, ref actorStaticData);
            if (!string.IsNullOrEmpty(actorStaticData.TheResInfo.ResPath))
            {
                CActorInfo actorInfo = CActorInfo.GetActorInfo(actorStaticData.TheResInfo.ResPath, enResourceType.BattleScene);
                if (actorInfo != null)
                {
                    string artPrefabName = actorInfo.GetArtPrefabName((int)actorMeta.SkinID, -1);
                    if (!string.IsNullOrEmpty(artPrefabName))
                    {
                        return(artPrefabName);
                    }
                }
            }
            return(string.Empty);
        }
Пример #2
0
    private void AddActionsFromSoldier(DictionaryView <string, Action> actions, uint soldierID)
    {
        ResMonsterCfgInfo dataCfgInfoByCurLevelDiff = MonsterDataHelper.GetDataCfgInfoByCurLevelDiff((int)soldierID);

        if (dataCfgInfoByCurLevelDiff == null)
        {
            return;
        }
        string     path      = StringHelper.UTF8BytesToString(ref dataCfgInfoByCurLevelDiff.szCharacterInfo);
        CActorInfo actorInfo = CActorInfo.GetActorInfo(path, enResourceType.BattleScene);

        if (actorInfo == null)
        {
            return;
        }
        this.AddBehaviorTree(actorInfo);
        string artPrefabName = actorInfo.GetArtPrefabName(0, -1);

        if (!this.prefabDict.ContainsKey(artPrefabName))
        {
            this.prefabDict.Add(artPrefabName, false);
        }
        if (dataCfgInfoByCurLevelDiff.SkillIDs != null && dataCfgInfoByCurLevelDiff.SkillIDs.Length > 0)
        {
            for (int i = 0; i < dataCfgInfoByCurLevelDiff.SkillIDs.Length; i++)
            {
                int skillID = dataCfgInfoByCurLevelDiff.SkillIDs[i];
                this.AddActionsFromSkill(actions, skillID);
            }
        }
    }
Пример #3
0
    public void AddPreloadActor(ref List <ActorPreloadTab> list, ref ActorMeta actorMeta, float spawnCnt, int ownerSkinID = 0)
    {
        for (int i = 0; i < list.Count; i++)
        {
            ActorPreloadTab tab = list[i];
            if (tab.theActor.ConfigId != actorMeta.ConfigId)
            {
                continue;
            }
            if (actorMeta.ActorType == ActorTypeDef.Actor_Type_Hero)
            {
                if (this.GetActorMarkID(actorMeta) == tab.MarkID)
                {
                    goto Label_0085;
                }
                continue;
            }
            if ((actorMeta.ActorType == ActorTypeDef.Actor_Type_Monster) && (spawnCnt > 0f))
            {
                tab.spawnCnt += spawnCnt;
                list[i]       = tab;
            }
Label_0085:
            retCnt++;
            return;
        }
        ActorStaticData        actorData         = new ActorStaticData();
        IGameActorDataProvider actorDataProvider = Singleton <ActorDataCenter> .instance.GetActorDataProvider(GameActorDataProviderType.StaticBattleDataProvider);

        actorDataProvider.GetActorStaticData(ref actorMeta, ref actorData);
        ActorServerData data2 = new ActorServerData();

        Singleton <ActorDataCenter> .instance.GetActorDataProvider(GameActorDataProviderType.ServerDataProvider).GetActorServerData(ref actorMeta, ref data2);

        CActorInfo actorInfo = CActorInfo.GetActorInfo(actorData.TheResInfo.ResPath, enResourceType.BattleScene);

        if (actorInfo != null)
        {
            ActorPreloadTab loadInfo = new ActorPreloadTab {
                theActor = actorMeta
            };
            loadInfo.modelPrefab.assetPath    = actorInfo.GetArtPrefabName((ownerSkinID == 0) ? ((int)data2.SkinId) : ownerSkinID, -1);
            loadInfo.modelPrefab.nInstantiate = 1;
            loadInfo.spawnCnt      = spawnCnt;
            loadInfo.MarkID        = this.GetActorMarkID(actorMeta);
            loadInfo.ageActions    = new List <AssetLoadBase>();
            loadInfo.parPrefabs    = new List <AssetLoadBase>();
            loadInfo.mesPrefabs    = new List <AssetLoadBase>();
            loadInfo.spritePrefabs = new List <AssetLoadBase>();
            loadInfo.soundBanks    = new List <AssetLoadBase>();
            loadInfo.behaviorXml   = new List <AssetLoadBase>();
            ActorStaticSkillData skillData = new ActorStaticSkillData();
            for (int j = 0; j < 7; j++)
            {
                actorDataProvider.GetActorStaticSkillData(ref actorMeta, (ActorSkillSlot)j, ref skillData);
                if (skillData.SkillId != 0)
                {
                    this.AnalyseSkill(ref loadInfo, skillData.SkillId);
                    this.AnalysePassiveSkill(ref loadInfo, skillData.PassiveSkillId);
                }
            }
            if (actorMeta.ActorType == ActorTypeDef.Actor_Type_Hero)
            {
                ResTalentHero dataByKey = GameDataMgr.talentHero.GetDataByKey((uint)actorMeta.ConfigId);
                if (dataByKey != null)
                {
                    this.AnalyseHeroTalent(ref loadInfo, dataByKey);
                }
            }
            else if (actorMeta.ActorType == ActorTypeDef.Actor_Type_Monster)
            {
                ActorStaticData data4 = new ActorStaticData();
                Singleton <ActorDataCenter> .instance.GetActorDataProvider(GameActorDataProviderType.StaticBattleDataProvider).GetActorStaticData(ref actorMeta, ref data4);

                int randomPassiveSkillRule = data4.TheBaseAttribute.RandomPassiveSkillRule;
                if ((randomPassiveSkillRule > 0) && !this.randomSkillCheckerSet.ContainsKey(randomPassiveSkillRule))
                {
                    this.randomSkillCheckerSet.Add(randomPassiveSkillRule, true);
                    ResRandomSkillPassiveRule rule = GameDataMgr.randomSkillPassiveDatabin.GetDataByKey(randomPassiveSkillRule);
                    if ((rule.astRandomSkillPassiveID1 != null) && (rule.astRandomSkillPassiveID1.Length > 0))
                    {
                        for (int k = 0; k < rule.astRandomSkillPassiveID1.Length; k++)
                        {
                            this.AnalysePassiveSkill(ref loadInfo, rule.astRandomSkillPassiveID1[k].iParam);
                        }
                    }
                    if ((rule.astRandomSkillPassiveID2 != null) && (rule.astRandomSkillPassiveID2.Length > 0))
                    {
                        for (int m = 0; m < rule.astRandomSkillPassiveID2.Length; m++)
                        {
                            this.AnalysePassiveSkill(ref loadInfo, rule.astRandomSkillPassiveID2[m].iParam);
                        }
                    }
                }
            }
            if (!string.IsNullOrEmpty(actorInfo.deadAgePath))
            {
                AssetLoadBase item = new AssetLoadBase {
                    assetPath = actorInfo.deadAgePath
                };
                loadInfo.ageActions.Add(item);
            }
            if (!string.IsNullOrEmpty(actorInfo.BtResourcePath) && !this.behaviorXmlSet.ContainsKey(actorInfo.BtResourcePath))
            {
                AssetLoadBase base3 = new AssetLoadBase {
                    assetPath = actorInfo.BtResourcePath
                };
                loadInfo.behaviorXml.Add(base3);
                this.behaviorXmlSet.Add(actorInfo.BtResourcePath, true);
            }
            loadInfo.soundBanks = new List <AssetLoadBase>();
            this.AnalyseSoundBanks(ref loadInfo, ref actorInfo, ref data2);
            list.Add(loadInfo);
            if (actorMeta.ActorType == ActorTypeDef.Actor_Type_Hero)
            {
                this.CheckCallMonsterSkill(actorInfo, ref list, ref actorMeta, (int)data2.SkinId);
            }
        }
    }
Пример #4
0
        private void EnterSpawnEye(Action _action, Track _track)
        {
            if (this.bUseSkin)
            {
                string resourceName = SkinResourceHelper.GetResourceName(_action, this.prefabName, this.bUseSkinAdvance);
            }
            else
            {
                string resourceName = this.prefabName;
            }
            VInt3                     vInt           = VInt3.zero;
            VInt3                     forward        = VInt3.forward;
            SkillUseContext           refParamObject = _action.refParams.GetRefParamObject <SkillUseContext>("SkillContext");
            COM_PLAYERCAMP            cOM_PLAYERCAMP = (refParamObject == null || !refParamObject.Originator) ? 0 : refParamObject.Originator.get_handle().TheActorMeta.ActorCamp;
            GameObject                gameObject     = _action.GetGameObject(this.parentId);
            PoolObjHandle <ActorRoot> actorHandle    = _action.GetActorHandle(this.parentId);
            PoolObjHandle <ActorRoot> actorHandle2   = _action.GetActorHandle(this.objectSpaceId);

            if (actorHandle2)
            {
                ActorRoot handle = actorHandle2.get_handle();
                if (this.superTranslation)
                {
                    VInt3 zero = VInt3.zero;
                    _action.refParams.GetRefParam("_BulletPos", ref zero);
                    vInt = IntMath.Transform(zero, handle.forward, handle.location);
                }
                else if (this.modifyTranslation)
                {
                    vInt = IntMath.Transform(this.translation, handle.forward, handle.location);
                }
                if (this.modifyDirection)
                {
                    forward = actorHandle2.get_handle().forward;
                }
            }
            else if (this.bTargetPosition)
            {
                vInt = this.translation + this.targetPosition;
                if (this.modifyDirection && refParamObject != null && refParamObject.Originator)
                {
                    forward = refParamObject.Originator.get_handle().forward;
                }
            }
            else
            {
                if (this.modifyTranslation)
                {
                    vInt = this.translation;
                }
                if (this.modifyDirection && this.direction.x != 0 && this.direction.y != 0)
                {
                    forward = this.direction;
                    forward.NormalizeTo(1000);
                }
            }
            if (this.targetId >= 0)
            {
                _action.ExpandGameObject(this.targetId);
                GameObject gameObject2 = _action.GetGameObject(this.targetId);
                if (this.recreateExisting && gameObject2 != null)
                {
                    if (this.applyActionSpeedToAnimation)
                    {
                        _action.RemoveTempObject(Action.PlaySpeedAffectedType.ePSAT_Anim, gameObject2);
                    }
                    if (this.applyActionSpeedToParticle)
                    {
                        _action.RemoveTempObject(Action.PlaySpeedAffectedType.ePSAT_Fx, gameObject2);
                    }
                    ActorHelper.DetachActorRoot(gameObject2);
                    ActionManager.DestroyGameObject(gameObject2);
                    _action.SetGameObject(this.targetId, null);
                }
                GameObject gameObject3 = null;
                if (!(gameObject2 == null))
                {
                    return;
                }
                ActorStaticData        actorStaticData   = default(ActorStaticData);
                IGameActorDataProvider actorDataProvider = Singleton <ActorDataCenter> .get_instance().GetActorDataProvider(GameActorDataProviderType.StaticBattleDataProvider);

                ActorMeta actorMeta  = default(ActorMeta);
                ActorMeta actorMeta2 = actorMeta;
                actorMeta2.ActorType = ActorTypeDef.Actor_Type_EYE;
                actorMeta2.ActorCamp = cOM_PLAYERCAMP;
                actorMeta2.ConfigId  = this.EyeCfgIdByMonster;
                actorMeta2.EnCId     = this.EyeCfgIdByMonster;
                actorMeta            = actorMeta2;
                actorDataProvider.GetActorStaticData(ref actorMeta, ref actorStaticData);
                CActorInfo exists = null;
                if (!string.IsNullOrEmpty(actorStaticData.TheResInfo.ResPath))
                {
                    CActorInfo actorInfo = CActorInfo.GetActorInfo(actorStaticData.TheResInfo.ResPath, 0);
                    if (actorInfo != null)
                    {
                        exists = (CActorInfo)Object.Instantiate(actorInfo);
                    }
                }
                PoolObjHandle <ActorRoot> poolObjHandle = default(PoolObjHandle <ActorRoot>);
                if (exists)
                {
                    if (refParamObject.Originator && !PathfindingUtility.IsValidTarget(refParamObject.Originator.get_handle(), vInt) && !Singleton <GameFowManager> .get_instance().m_pFieldObj.FindNearestNotBrickFromWorldLocNonFow(ref vInt, refParamObject.Originator.get_handle()))
                    {
                        vInt = refParamObject.Originator.get_handle().location;
                    }
                    poolObjHandle = Singleton <GameObjMgr> .get_instance().SpawnActorEx(null, ref actorMeta, vInt, forward, false, true);

                    if (poolObjHandle)
                    {
                        this.actorRoot = poolObjHandle;
                        gameObject3    = poolObjHandle.get_handle().gameObject;
                        poolObjHandle.get_handle().InitActor();
                        this.CreateEye();
                        poolObjHandle.get_handle().PrepareFight();
                        poolObjHandle.get_handle().StartFight();
                    }
                }
                if (!poolObjHandle)
                {
                    return;
                }
                if (!gameObject3)
                {
                    throw new Exception("Age:SpawnObjectDuration Spawn Exception");
                }
                gameObject3.transform.localScale = Vector3.one;
                if (GameSettings.DynamicParticleLOD)
                {
                    bool flag        = true;
                    int  particleLOD = GameSettings.ParticleLOD;
                    if (refParamObject != null && refParamObject.Originator && refParamObject.Originator.get_handle().TheActorMeta.PlayerId == Singleton <GamePlayerCenter> .GetInstance().GetHostPlayer().PlayerId)
                    {
                        flag = false;
                    }
                    if (!flag && particleLOD > 1)
                    {
                        GameSettings.ParticleLOD = 1;
                    }
                    MonoSingleton <SceneMgr> .GetInstance().m_dynamicLOD = flag;
                }
                this.actorRoot.get_handle().location = vInt;
                this.actorRoot.get_handle().forward  = forward;
                if (this.actorRoot.get_handle().shape != null)
                {
                    this.actorRoot.get_handle().shape.ConditionalUpdateShape();
                }
                if (this.actorRoot.get_handle().TheActorMeta.ActorType == ActorTypeDef.Actor_Type_EYE)
                {
                    this.actorRoot.get_handle().TheActorMeta.ConfigId = this.EyeCfgIdByMonster;
                }
                if (refParamObject != null)
                {
                    refParamObject.EffectPos = this.actorRoot.get_handle().location;
                    if (this.actorRoot.get_handle().TheActorMeta.ActorType == ActorTypeDef.Actor_Type_EYE)
                    {
                        DebugHelper.Assert(this.actorRoot.get_handle().TheActorMeta.ActorCamp == cOM_PLAYERCAMP);
                        this.actorRoot.get_handle().TheActorMeta.ActorCamp = cOM_PLAYERCAMP;
                    }
                }
                SpawnEyeEventParam spawnEyeEventParam = new SpawnEyeEventParam(refParamObject.Originator, vInt);
                Singleton <GameSkillEventSys> .GetInstance().SendEvent <SpawnEyeEventParam>(GameSkillEventDef.Event_SpawnEye, refParamObject.Originator, ref spawnEyeEventParam, GameSkillEventChannel.Channel_HostCtrlActor);
            }
        }
Пример #5
0
        private void EnterSpawnEye(AGE.Action _action, Track _track)
        {
            string prefabName;

            if (this.bUseSkin)
            {
                prefabName = SkinResourceHelper.GetResourceName(_action, this.prefabName, this.bUseSkinAdvance);
            }
            else
            {
                prefabName = this.prefabName;
            }
            VInt3                     zero           = VInt3.zero;
            VInt3                     forward        = VInt3.forward;
            SkillUseContext           refParamObject = _action.refParams.GetRefParamObject <SkillUseContext>("SkillContext");
            COM_PLAYERCAMP            com_playercamp = ((refParamObject == null) || (refParamObject.Originator == 0)) ? COM_PLAYERCAMP.COM_PLAYERCAMP_MID : refParamObject.Originator.handle.TheActorMeta.ActorCamp;
            GameObject                gameObject     = _action.GetGameObject(this.parentId);
            PoolObjHandle <ActorRoot> actorHandle    = _action.GetActorHandle(this.parentId);
            PoolObjHandle <ActorRoot> handle2        = _action.GetActorHandle(this.objectSpaceId);

            if (handle2 != 0)
            {
                ActorRoot handle = handle2.handle;
                if (this.superTranslation)
                {
                    VInt3 num3 = VInt3.zero;
                    _action.refParams.GetRefParam("_BulletPos", ref num3);
                    zero = IntMath.Transform(num3, handle.forward, handle.location);
                }
                else if (this.modifyTranslation)
                {
                    zero = IntMath.Transform(this.translation, handle.forward, handle.location);
                }
                if (this.modifyDirection)
                {
                    forward = handle2.handle.forward;
                }
            }
            else if (this.bTargetPosition)
            {
                zero = this.translation + this.targetPosition;
                if ((this.modifyDirection && (refParamObject != null)) && (refParamObject.Originator != 0))
                {
                    forward = refParamObject.Originator.handle.forward;
                }
            }
            else
            {
                if (this.modifyTranslation)
                {
                    zero = this.translation;
                }
                if ((this.modifyDirection && (this.direction.x != 0)) && (this.direction.y != 0))
                {
                    forward = this.direction;
                    forward.NormalizeTo(0x3e8);
                }
            }
            if (this.targetId >= 0)
            {
                _action.ExpandGameObject(this.targetId);
                GameObject obj3 = _action.GetGameObject(this.targetId);
                if (this.recreateExisting && (obj3 != null))
                {
                    if (this.applyActionSpeedToAnimation)
                    {
                        _action.RemoveTempObject(AGE.Action.PlaySpeedAffectedType.ePSAT_Anim, obj3);
                    }
                    if (this.applyActionSpeedToParticle)
                    {
                        _action.RemoveTempObject(AGE.Action.PlaySpeedAffectedType.ePSAT_Fx, obj3);
                    }
                    ActorHelper.DetachActorRoot(obj3);
                    ActionManager.DestroyGameObject(obj3);
                    _action.SetGameObject(this.targetId, null);
                }
                GameObject obj4 = null;
                if (obj3 == null)
                {
                    ActorStaticData        actorData         = new ActorStaticData();
                    IGameActorDataProvider actorDataProvider = Singleton <ActorDataCenter> .instance.GetActorDataProvider(GameActorDataProviderType.StaticBattleDataProvider);

                    ActorMeta actorMeta = new ActorMeta {
                        ActorType = ActorTypeDef.Actor_Type_EYE,
                        ActorCamp = com_playercamp,
                        ConfigId  = this.EyeCfgIdByMonster,
                        EnCId     = this.EyeCfgIdByMonster
                    };
                    actorDataProvider.GetActorStaticData(ref actorMeta, ref actorData);
                    CActorInfo info = null;
                    if (!string.IsNullOrEmpty(actorData.TheResInfo.ResPath))
                    {
                        CActorInfo actorInfo = CActorInfo.GetActorInfo(actorData.TheResInfo.ResPath, enResourceType.BattleScene);
                        if (actorInfo != null)
                        {
                            info = (CActorInfo)UnityEngine.Object.Instantiate(actorInfo);
                        }
                    }
                    PoolObjHandle <ActorRoot> handle3 = new PoolObjHandle <ActorRoot>();
                    if (info != null)
                    {
                        if ((refParamObject.Originator != 0) && !PathfindingUtility.IsValidTarget(refParamObject.Originator.handle, zero))
                        {
                            zero = refParamObject.Originator.handle.location;
                        }
                        handle3 = Singleton <GameObjMgr> .instance.SpawnActorEx(null, ref actorMeta, zero, forward, false, true);

                        if (handle3 != 0)
                        {
                            this.actorRoot = handle3;
                            obj4           = handle3.handle.gameObject;
                            handle3.handle.InitActor();
                            this.CreateEye();
                            handle3.handle.PrepareFight();
                            handle3.handle.StartFight();
                        }
                    }
                    if (handle3 != 0)
                    {
                        if (obj4 == null)
                        {
                            throw new Exception("Age:SpawnObjectDuration Spawn Exception");
                        }
                        obj4.transform.localScale = Vector3.one;
                        if (GameSettings.DynamicParticleLOD)
                        {
                            bool flag        = true;
                            int  particleLOD = GameSettings.ParticleLOD;
                            if (((refParamObject != null) && (refParamObject.Originator != 0)) && (refParamObject.Originator.handle.TheActorMeta.PlayerId == Singleton <GamePlayerCenter> .GetInstance().GetHostPlayer().PlayerId))
                            {
                                flag = false;
                            }
                            if (!flag && (particleLOD > 1))
                            {
                                GameSettings.ParticleLOD = 1;
                            }
                            MonoSingleton <SceneMgr> .GetInstance().m_dynamicLOD = flag;
                        }
                        this.actorRoot.handle.location = zero;
                        this.actorRoot.handle.forward  = forward;
                        if (this.actorRoot.handle.shape != null)
                        {
                            this.actorRoot.handle.shape.ConditionalUpdateShape();
                        }
                        if (this.actorRoot.handle.TheActorMeta.ActorType == ActorTypeDef.Actor_Type_EYE)
                        {
                            this.actorRoot.handle.TheActorMeta.ConfigId = this.EyeCfgIdByMonster;
                        }
                        if (refParamObject != null)
                        {
                            refParamObject.EffectPos = this.actorRoot.handle.location;
                            if (this.actorRoot.handle.TheActorMeta.ActorType == ActorTypeDef.Actor_Type_EYE)
                            {
                                DebugHelper.Assert(this.actorRoot.handle.TheActorMeta.ActorCamp == com_playercamp);
                                this.actorRoot.handle.TheActorMeta.ActorCamp = com_playercamp;
                            }
                        }
                    }
                }
            }
        }
Пример #6
0
    public void AddPreloadActor(ref List <ActorPreloadTab> list, ref ActorMeta actorMeta, float spawnCnt, int ownerSkinID = 0)
    {
        ActorStaticData        inStaticData      = default(ActorStaticData);
        IGameActorDataProvider actorDataProvider = Singleton <ActorDataCenter> .instance.GetActorDataProvider(GameActorDataProviderType.StaticBattleDataProvider);

        actorDataProvider.GetActorStaticData(ref actorMeta, ref inStaticData);
        ActorServerData        actorServerData    = default(ActorServerData);
        IGameActorDataProvider actorDataProvider2 = Singleton <ActorDataCenter> .instance.GetActorDataProvider(GameActorDataProviderType.ServerDataProvider);

        actorDataProvider2.GetActorServerData(ref actorMeta, ref actorServerData);
        CActorInfo actorInfo = CActorInfo.GetActorInfo(inStaticData.TheResInfo.ResPath, enResourceType.BattleScene);

        if (actorInfo == null)
        {
            return;
        }
        for (int i = 0; i < list.get_Count(); i++)
        {
            ActorPreloadTab actorPreloadTab = list.get_Item(i);
            if (actorPreloadTab.theActor.ActorType == actorMeta.ActorType && actorPreloadTab.theActor.ConfigId == actorMeta.ConfigId)
            {
                if (actorMeta.ActorType == ActorTypeDef.Actor_Type_Hero || actorMeta.ActorType == ActorTypeDef.Actor_Type_Call)
                {
                    int actorMarkID = this.GetActorMarkID(actorMeta);
                    if (actorMarkID != actorPreloadTab.MarkID)
                    {
                        goto IL_13B;
                    }
                    uint skillID = 0u;
                    if (actorDataProvider2.GetActorServerCommonSkillData(ref actorMeta, out skillID))
                    {
                        this.AnalyseSkill(ref actorPreloadTab, (int)skillID);
                    }
                }
                else if (actorMeta.ActorType == ActorTypeDef.Actor_Type_Monster && spawnCnt > 0f)
                {
                    actorPreloadTab.spawnCnt += spawnCnt;
                    list.set_Item(i, actorPreloadTab);
                }
                LoaderHelper.retCnt++;
                return;
            }
            IL_13B :;
        }
        ActorPreloadTab actorPreloadTab2 = new ActorPreloadTab();

        actorPreloadTab2.theActor = actorMeta;
        actorPreloadTab2.modelPrefab.assetPath    = actorInfo.GetArtPrefabName((ownerSkinID != 0) ? ownerSkinID : ((int)actorServerData.SkinId), -1);
        actorPreloadTab2.modelPrefab.nInstantiate = 1;
        actorPreloadTab2.spawnCnt   = spawnCnt;
        actorPreloadTab2.MarkID     = this.GetActorMarkID(actorMeta);
        actorPreloadTab2.ageActions = new List <AssetLoadBase>();
        actorPreloadTab2.parPrefabs = new List <AssetLoadBase>();
        actorPreloadTab2.mesPrefabs = new List <AssetLoadBase>();
        if (actorServerData.SkinId != 0u)
        {
            actorInfo.PreLoadAdvanceSkin(actorPreloadTab2.mesPrefabs, actorServerData.SkinId, -1);
        }
        actorPreloadTab2.spritePrefabs = new List <AssetLoadBase>();
        actorPreloadTab2.soundBanks    = new List <AssetLoadBase>();
        actorPreloadTab2.behaviorXml   = new List <AssetLoadBase>();
        ActorStaticSkillData actorStaticSkillData = default(ActorStaticSkillData);

        for (int j = 0; j < 8; j++)
        {
            actorDataProvider.GetActorStaticSkillData(ref actorMeta, (ActorSkillSlot)j, ref actorStaticSkillData);
            this.AnalyseSkill(ref actorPreloadTab2, actorStaticSkillData.SkillId);
            this.AnalysePassiveSkill(ref actorPreloadTab2, actorStaticSkillData.PassiveSkillId);
        }
        if (actorMeta.ActorType == ActorTypeDef.Actor_Type_Hero || actorMeta.ActorType == ActorTypeDef.Actor_Type_Call)
        {
            int skillID2;
            int skillID3;
            int skillID4;
            int passiveSkillID;
            this.GetMapSkills(out skillID2, out skillID3, out skillID4, out passiveSkillID);
            this.AnalyseSkill(ref actorPreloadTab2, skillID2);
            this.AnalyseSkill(ref actorPreloadTab2, skillID3);
            this.AnalyseSkill(ref actorPreloadTab2, skillID4);
            this.AnalysePassiveSkill(ref actorPreloadTab2, passiveSkillID);
            uint skillID5 = 0u;
            if (actorDataProvider2.GetActorServerCommonSkillData(ref actorMeta, out skillID5))
            {
                this.AnalyseSkill(ref actorPreloadTab2, (int)skillID5);
            }
            this.AnalyseHeroBornAndReviveAge(ref actorPreloadTab2, actorMeta.ConfigId);
            ResHeroCfgInfo dataByKey = GameDataMgr.heroDatabin.GetDataByKey((uint)actorMeta.ConfigId);
            if (dataByKey != null)
            {
                this.AnalysePassiveSkill(ref actorPreloadTab2, dataByKey.iPassiveID1);
                this.AnalysePassiveSkill(ref actorPreloadTab2, dataByKey.iPassiveID2);
            }
        }
        else if (actorMeta.ActorType == ActorTypeDef.Actor_Type_Monster)
        {
            ActorStaticData        actorStaticData    = default(ActorStaticData);
            IGameActorDataProvider actorDataProvider3 = Singleton <ActorDataCenter> .instance.GetActorDataProvider(GameActorDataProviderType.StaticBattleDataProvider);

            actorDataProvider3.GetActorStaticData(ref actorMeta, ref actorStaticData);
            int randomPassiveSkillRule = actorStaticData.TheBaseAttribute.RandomPassiveSkillRule;
            if (randomPassiveSkillRule > 0 && !this.randomSkillCheckerSet.ContainsKey(randomPassiveSkillRule))
            {
                this.randomSkillCheckerSet.Add(randomPassiveSkillRule, true);
                ResRandomSkillPassiveRule dataByKey2 = GameDataMgr.randomSkillPassiveDatabin.GetDataByKey((long)randomPassiveSkillRule);
                if (dataByKey2.astRandomSkillPassiveID1 != null && dataByKey2.astRandomSkillPassiveID1.Length > 0)
                {
                    for (int k = 0; k < dataByKey2.astRandomSkillPassiveID1.Length; k++)
                    {
                        this.AnalysePassiveSkill(ref actorPreloadTab2, dataByKey2.astRandomSkillPassiveID1[k].iParam);
                    }
                }
                if (dataByKey2.astRandomSkillPassiveID2 != null && dataByKey2.astRandomSkillPassiveID2.Length > 0)
                {
                    for (int l = 0; l < dataByKey2.astRandomSkillPassiveID2.Length; l++)
                    {
                        this.AnalysePassiveSkill(ref actorPreloadTab2, dataByKey2.astRandomSkillPassiveID2[l].iParam);
                    }
                }
            }
            ResMonsterCfgInfo dataCfgInfoByCurLevelDiff = MonsterDataHelper.GetDataCfgInfoByCurLevelDiff(actorMeta.ConfigId);
            if (dataCfgInfoByCurLevelDiff != null && dataCfgInfoByCurLevelDiff.iBufDropID != 0 && dataCfgInfoByCurLevelDiff.iBufDropRate > 0)
            {
                ShenFuSystem.PreLoadShenfuResource(dataCfgInfoByCurLevelDiff.iBufDropID, ref actorPreloadTab2, this);
            }
            if (actorStaticData.TheMonsterOnlyInfo.SoldierType == 8 && dataCfgInfoByCurLevelDiff != null)
            {
                ListView <Assets.Scripts.GameLogic.SoldierWave> listView = new ListView <Assets.Scripts.GameLogic.SoldierWave>();
                int iKillByCamp1ChangeSoldierWave = dataCfgInfoByCurLevelDiff.iKillByCamp1ChangeSoldierWave;
                int iKillByCamp2ChangeSoldierWave = dataCfgInfoByCurLevelDiff.iKillByCamp2ChangeSoldierWave;
                listView.AddRange(SoldierRegion.GetWavesForPreLoad(iKillByCamp1ChangeSoldierWave));
                listView.AddRange(SoldierRegion.GetWavesForPreLoad(iKillByCamp2ChangeSoldierWave));
                for (int m = 0; m < listView.Count; m++)
                {
                    Assets.Scripts.GameLogic.SoldierWave soldierWave = listView[m];
                    if (soldierWave != null && soldierWave.WaveInfo != null && soldierWave.WaveInfo.astNormalSoldierInfo != null && soldierWave.WaveInfo.astNormalSoldierInfo.Length > 0)
                    {
                        for (int n = 0; n < soldierWave.WaveInfo.astNormalSoldierInfo.Length; n++)
                        {
                            ResSoldierTypeInfo resSoldierTypeInfo = soldierWave.WaveInfo.astNormalSoldierInfo[n];
                            if (resSoldierTypeInfo.dwSoldierID == 0u)
                            {
                                break;
                            }
                            ActorMeta actorMeta2 = default(ActorMeta);
                            ActorMeta actorMeta3 = actorMeta2;
                            actorMeta3.ActorType = ActorTypeDef.Actor_Type_Monster;
                            actorMeta3.ConfigId  = (int)resSoldierTypeInfo.dwSoldierID;
                            actorMeta2           = actorMeta3;
                            this.AddPreloadActor(ref list, ref actorMeta2, resSoldierTypeInfo.dwSoldierNum * 2f, 0);
                        }
                    }
                }
            }
        }
        if (!string.IsNullOrEmpty(actorInfo.deadAgePath))
        {
            actorPreloadTab2.ageActions.Add(new AssetLoadBase
            {
                assetPath = actorInfo.deadAgePath
            });
        }
        if (!string.IsNullOrEmpty(actorInfo.BtResourcePath) && !this.behaviorXmlSet.ContainsKey(actorInfo.BtResourcePath))
        {
            actorPreloadTab2.behaviorXml.Add(new AssetLoadBase
            {
                assetPath = actorInfo.BtResourcePath
            });
            this.behaviorXmlSet.Add(actorInfo.BtResourcePath, true);
        }
        actorPreloadTab2.soundBanks = new List <AssetLoadBase>();
        this.AnalyseSoundBanks(ref actorPreloadTab2, ref actorInfo, ref actorServerData);
        list.Add(actorPreloadTab2);
        if (actorMeta.ActorType == ActorTypeDef.Actor_Type_Hero)
        {
            this.CheckCallMonsterSkill(actorInfo, ref list, ref actorMeta, (int)actorServerData.SkinId);
        }
        else if (actorMeta.ActorType == ActorTypeDef.Actor_Type_Organ)
        {
            this.CheckOrganSoldierWave(ref list, ref actorMeta, inStaticData);
        }
    }