Пример #1
0
    public void Update()
    {
        for (int i = 0; i < effectdic.Count; i++)
        {
            CActionEffect ae = effectdic[i];
            if (ae == null)
            {
                effectdic.RemoveAt(i);
                break;
            }
            ae.Update();
        }

        OnUpdate();

        //防止同一帧执行StopEvent和DoEvent
        if (isDoEvent)
        {
            isDoEvent = false;
            return;
        }
        if (bornTime > 0 && this.config.EndTime > 0 && !GameTimer.Within(bornTime, this.config.EndTime))
        {
            StopEvent();
            Dispose();
        }
    }