// Use this for initialization void Start() { CAVE2.AddCameraController(this); if (mainCamera == null) { mainCamera = GetComponentInChildren <Camera>(); } #if USING_GETREAL3D if (mainCamera.GetComponent <getRealCameraUpdater>()) { mainCamera.GetComponent <getRealCameraUpdater>().enabled = true; } else { mainCamera.gameObject.AddComponent <getRealCameraUpdater>(); } #endif if (setCameraEyeLayerMasks) { leftEyeLayer = 1 << LayerMask.NameToLayer(leftEyeLayerName); rightEyeLayer = 1 << LayerMask.NameToLayer(rightEyeLayerName); cameraLayer = mainCamera.cullingMask; } wandNav = GetComponentInParent <CAVE2WandNavigator>(); }
// Use this for initialization void Start() { navController = GetComponentInParent <CAVE2WandNavigator>(); slider.value = SpeedToSliderPosition(navController.globalSpeedMod); float sliderVal = Mathf.Pow(10, (slider.value - 4)); // Omegalib scale label.text = "Navigation Speed: " + sliderVal + "x"; }
// Use this for initialization void Start() { navController = GetComponentInParent <CAVE2WandNavigator>(); if (navController.horizontalMovementMode == CAVE2WandNavigator.HorizonalMovementMode.Strafe) { strafeButton.isOn = true; } else if (navController.horizontalMovementMode == CAVE2WandNavigator.HorizonalMovementMode.Turn) { rotateButton.isOn = true; } }
// Use this for initialization void Start() { navController = GetComponentInParent <CAVE2WandNavigator>(); if (navController.navMode == CAVE2WandNavigator.NavigationMode.Walk) { walkButton.isOn = true; } else if (navController.navMode == CAVE2WandNavigator.NavigationMode.Drive) { driveButton.isOn = true; } else if (navController.navMode == CAVE2WandNavigator.NavigationMode.Freefly) { freeflyButton.isOn = true; } }
// Use this for initialization void Start() { navController = GetComponentInParent <CAVE2WandNavigator>(); float navSpeed = navController.globalSpeedMod; }
// Use this for initialization void Start() { navController = GetComponentInParent <CAVE2WandNavigator>(); }