Пример #1
0
    // Update is called once per frame
    void Update()
    {
        if (simulatorMode)
        {
#if USING_GETREAL3D
            if (Camera.main != null && Camera.main.GetComponent <getRealCameraUpdater>())
            {
                Camera.main.GetComponent <getRealCameraUpdater>().applyHeadPosition     = false;
                Camera.main.GetComponent <getRealCameraUpdater>().applyHeadRotation     = false;
                Camera.main.GetComponent <getRealCameraUpdater>().applyCameraProjection = false;
            }
#endif

            keyboardEventEmulation    = true;
            wandMousePointerEmulation = true;
            mocapEmulation            = true;

            if (Input.GetKeyDown(toggleWandModeKey))
            {
                wandModeToggled = !wandModeToggled;
            }

            if (wandModeToggled)
            {
                wandEmulationMode = toggleWandEmulationMode;
            }
            else
            {
                wandEmulationMode = defaultWandEmulationMode;
            }
            mouseDeltaPos = Input.mousePosition - mouseLastPos;
            mouseLastPos  = Input.mousePosition;
        }

        wand1.UpdateState(Wand1, Wand1Mocap);
        wand2.UpdateState(Wand2, Wand2Mocap);

        float vertical   = Input.GetAxis(wandSimulatorAnalogUD) * axisSensitivity;
        float horizontal = Input.GetAxis(wandSimulatorAnalogLR) * axisSensitivity;
        float forward    = 0 * axisSensitivity;

        // Horizontal2, Vertical 2 are not a standard Input axis
        // catch exception to prevent console spamming if not set
        try
        {
            lookHorizontal = Input.GetAxis("Horizontal2") * axisSensitivity;
            lookVertical   = Input.GetAxis("Vertical2") * axisSensitivity;
        }
        catch
        {
        }

        uint flags = 0;

                #if USING_GETREAL3D
        // If using Omicron, make sure button events don't conflict
        if (!simulatorMode)
        {
            vertical       = -getReal3D.Input.GetAxis("Forward") * axisSensitivity;
            horizontal     = getReal3D.Input.GetAxis("Yaw") * axisSensitivity;
            lookHorizontal = getReal3D.Input.GetAxis("Strafe") * axisSensitivity;
            lookVertical   = getReal3D.Input.GetAxis("Pitch") * axisSensitivity;

            float DPadUD = getReal3D.Input.GetAxis("DPadUD");
            float DPadLR = getReal3D.Input.GetAxis("DPadLR");
            if (DPadUD > 0)
            {
                flags += (int)EventBase.Flags.ButtonUp;
            }
            else if (DPadUD < 0)
            {
                flags += (int)EventBase.Flags.ButtonDown;
            }
            if (DPadLR > 0)
            {
                flags += (int)EventBase.Flags.ButtonLeft;
            }
            else if (DPadLR < 0)
            {
                flags += (int)EventBase.Flags.ButtonRight;
            }

            // Wand Button 1 (Triangle/Y)
            if (getReal3D.Input.GetButton("Jump"))
            {
                flags += (int)EventBase.Flags.Button1;
            }
            // F -> Wand Button 2 (Circle/B)
            if (getReal3D.Input.GetButton("Reset"))
            {
                flags += (int)EventBase.Flags.Button2;
            }
            // R -> Wand Button 3 (Cross/A)
            if (getReal3D.Input.GetButton("ChangeWand"))
            {
                flags += (int)EventBase.Flags.Button3;
            }
            // Wand Button 4 (Square/X)
            if (getReal3D.Input.GetButton("WandButton"))
            {
                flags += (int)EventBase.Flags.Button4;
            }
            // Wand Button 8 (R1/RB)
            if (getReal3D.Input.GetButton("NavSpeed"))
            {
                flags += (int)EventBase.Flags.Button8;
            }
            // Wand Button 5 (L1/LB)
            if (getReal3D.Input.GetButton("WandLook"))
            {
                flags += (int)EventBase.Flags.Button5;
            }
            // Wand Button 6 (L3)
            if (getReal3D.Input.GetButton("L3"))
            {
                flags += (int)EventBase.Flags.Button6;
            }
            // Wand Button 7 (L2)
            if (getReal3D.Input.GetButton("LT"))
            {
                flags += (int)EventBase.Flags.Button7;
            }
            // Wand Button 8 (R2)
            if (getReal3D.Input.GetButton("RT"))
            {
                flags += (int)EventBase.Flags.Button8;
            }
            // Wand Button 9 (R3)
            if (getReal3D.Input.GetButton("R3"))
            {
                flags += (int)EventBase.Flags.Button9;
            }
            // Wand Button SP1 (Back)
            if (getReal3D.Input.GetButton("Back"))
            {
                flags += (int)EventBase.Flags.SpecialButton1;
            }
            // Wand Button SP2 (Start)
            if (getReal3D.Input.GetButton("Start"))
            {
                flags += (int)EventBase.Flags.SpecialButton2;
            }
        }
                #endif

        Vector2 wandAnalog  = new Vector2(horizontal, vertical);
        Vector2 wandAnalog2 = new Vector2(lookHorizontal, lookVertical);
        Vector2 wandAnalog3 = new Vector2(forward, 0);

        if (mouseHeadLook)
        {
            Vector3 mouseDiff = Input.mousePosition - lastMousePosition;
            if (!mouseUsingGUI)
            {
                headEmulatedRotation += new Vector3(-mouseDiff.y, mouseDiff.x, 0) * emulatedRotationSpeed;
            }
            lastMousePosition = Input.mousePosition;
            mouseUsingGUI     = false;
        }
        if (keyboardEventEmulation)
        {
            if (WASDkeys == TrackerEmulated.CAVE)
            {
                if (WASDkeyMode == TrackerEmulationMode.Translate)
                {
                    wandAnalog  = new Vector2(horizontal, vertical);
                    wandAnalog2 = new Vector2(lookHorizontal, lookVertical);
                    wandAnalog3 = new Vector2(forward, 0);
                }
                else if (WASDkeyMode == TrackerEmulationMode.Rotate)
                {
                    wandAnalog  = new Vector2(0, vertical);
                    wandAnalog2 = new Vector2(horizontal, lookVertical);
                    wandAnalog3 = new Vector2(forward, 0);
                }
            }
            else if (WASDkeys == TrackerEmulated.Head)
            {
                if (WASDkeyMode == TrackerEmulationMode.Translate)
                {
                    headEmulatedPosition += new Vector3(horizontal, 0, vertical) * Time.deltaTime;
                }
                else if (WASDkeyMode == TrackerEmulationMode.Rotate)
                {
                    headEmulatedRotation += new Vector3(vertical, horizontal, 0);
                }
            }

            headEmulatedRotation += new Vector3(lookVertical, 0, 0) * emulatedRotationSpeed;

            // Arrow keys -> DPad
            if (Input.GetKey(wandSimulatorDPadUp))
            {
                flags += (int)EventBase.Flags.ButtonUp;
            }
            if (Input.GetKey(wandSimulatorDPadDown))
            {
                flags += (int)EventBase.Flags.ButtonDown;
            }
            if (Input.GetKey(wandSimulatorDPadLeft))
            {
                flags += (int)EventBase.Flags.ButtonLeft;
            }
            if (Input.GetKey(wandSimulatorDPadRight))
            {
                flags += (int)EventBase.Flags.ButtonRight;
            }

            // F -> Wand Button 2 (Circle)
            if (Input.GetKey(KeyCode.F) || Input.GetButton(wandSimulatorButton2))
            {
                flags += (int)EventBase.Flags.Button2;
            }
            // R -> Wand Button 3 (Cross)
            if (Input.GetKey(KeyCode.R) || Input.GetButton(wandSimulatorButton3))
            {
                flags += (int)EventBase.Flags.Button3;
            }

            // Wand (L2 Trigger)
            if (Input.GetKey(wandSimulatorButton7))
            {
                flags += (int)EventBase.Flags.Button7;
            }

            // Wand (L1 Trigger)
            if (Input.GetKey(wandSimulatorButton5))
            {
                flags += (int)EventBase.Flags.Button5;
            }

            // Wand (L3 Trigger)
            if (Input.GetButton(wandSimulatorButton6))
            {
                flags += (int)EventBase.Flags.Button6;
            }

            float headForward  = 0;
            float headStrafe   = 0;
            float headVertical = 0;

            float speed = emulatedTranslateSpeed;
            if (IJKLkeyMode == TrackerEmulationMode.Translate)
            {
                speed = emulatedTranslateSpeed;
            }
            else if (IJKLkeyMode == TrackerEmulationMode.Rotate)
            {
                speed = emulatedRotationSpeed;
            }

            if (Input.GetKey(KeyCode.I))
            {
                headForward += speed * Time.deltaTime;
            }
            else if (Input.GetKey(KeyCode.K))
            {
                headForward -= speed * Time.deltaTime;
            }
            if (Input.GetKey(KeyCode.J))
            {
                headStrafe -= speed * Time.deltaTime;
            }
            else if (Input.GetKey(KeyCode.L))
            {
                headStrafe += speed * Time.deltaTime;
            }
            if (Input.GetKey(KeyCode.U))
            {
                headVertical += speed * Time.deltaTime;
            }
            else if (Input.GetKey(KeyCode.O))
            {
                headVertical -= speed * Time.deltaTime;
            }

            if (IJKLkeys == TrackerEmulated.Head)
            {
                if (IJKLkeyMode == TrackerEmulationMode.Translate)
                {
                    headEmulatedPosition += new Vector3(headStrafe, headVertical, headForward);
                }
                else if (IJKLkeyMode == TrackerEmulationMode.Rotate)
                {
                    headEmulatedRotation += new Vector3(headForward, headStrafe, headVertical);
                }
            }
            else if (IJKLkeys == TrackerEmulated.Wand)
            {
                if (IJKLkeyMode == TrackerEmulationMode.Translate)
                {
                    wandEmulatedPosition += new Vector3(headStrafe, headVertical, headForward);
                }
                else if (IJKLkeyMode == TrackerEmulationMode.Rotate)
                {
                    wandEmulatedRotation += new Vector3(headForward, headStrafe, headVertical);
                }
            }
        }

        if (!CAVE2Manager.UsingOmicronServer() || (CAVE2Manager.UsingOmicronServer() && CAVE2Manager.UsingGetReal3D()) || (keyboardEventEmulation && Input.anyKey))
        {
            wand1.UpdateController(flags, wandAnalog, wandAnalog2, wandAnalog3);
        }

        if (mocapEmulation)
        {
            Vector3 lookAround = new Vector3(-wand1.GetAxis(Axis.RightAnalogStickUD), wand1.GetAxis(Axis.RightAnalogStickLR), 0);
            headEmulatedRotation += lookAround * emulatedRotationSpeed;

            // Update emulated positions/rotations
            head1.Update(headEmulatedPosition, Quaternion.Euler(headEmulatedRotation));

            if (lockWandToHeadTransform)
            {
                wand1.UpdateMocap(headEmulatedPosition, Quaternion.Euler(headEmulatedRotation));
            }
            else
            {
                wand1.UpdateMocap(wandEmulatedPosition, Quaternion.Euler(wandEmulatedRotation));
            }

            if (cameraController != null)
            {
                cameraController.transform.localPosition    = headEmulatedPosition;
                cameraController.transform.localEulerAngles = headEmulatedRotation;
            }
            else
            {
                Debug.LogWarning("CAVE2Manager: No CameraController found. May not display properly in CAVE2!");
            }
        }
        else
        {
                        #if USING_GETREAL3D
            head1.Update(getReal3D.Input.head.position, getReal3D.Input.head.rotation);
            wand1.UpdateMocap(getReal3D.Input.wand.position, getReal3D.Input.wand.rotation);
                        #endif
        }
    }
Пример #2
0
    public void UpdateState(int sourceID, int mocapID)
    {
        // Just in case we want to change controllers at runtime
        this.sourceID = sourceID;
        this.mocapID  = mocapID;

        // Set buttons held if down on the last frame
        // Set buttons as idle if up on the last frame
        // We only check if frame time if input is coming from an external async
        // source like an Omicron oinputserver
        if (Time.frameCount - lastUpdateEventFrame > 1 || !CAVE2Manager.UsingOmicronServer() || (CAVE2Manager.UsingOmicronServer() && CAVE2Manager.UsingGetReal3D()))
        {
            for (int i = 0; i < 16; i++)
            {
                ButtonState buttonState = GetButtonState(i);

                if (buttonState == ButtonState.Down)
                {
                    UpdateButton(i, (int)ButtonState.Held);
                }
                else if (buttonState == ButtonState.Up)
                {
                    UpdateButton(i, (int)ButtonState.Idle);
                }
            }
        }
    }
Пример #3
0
 public static bool UsingGetReal3D()
 {
     return(CAVE2Manager.UsingGetReal3D());
 }