Пример #1
0
        public virtual CAD.LoadType ToCADXMLOutput()
        {
            CAD.LoadType loadout = new CAD.LoadType();
            loadout._id = UtilityHelpers.MakeUdmID();
            if (Geometry != null)
                loadout.Geometry = Geometry.ToCADXMLOutput();

            return loadout;
        }
Пример #2
0
 public override CAD.LoadType ToCADXMLOutput()
 {
     CAD.LoadType loadout = base.ToCADXMLOutput();
     loadout.Pressure       = new CAD.PressureType();
     loadout.Pressure._id   = Pressure_id;
     loadout.Pressure.Units = Units;
     loadout.Pressure.Value = Value;
     return(loadout);
 }
Пример #3
0
        public virtual CAD.LoadType ToCADXMLOutput()
        {
            CAD.LoadType loadout = new CAD.LoadType();
            loadout._id = UtilityHelpers.MakeUdmID();
            if (Geometry != null)
            {
                loadout.Geometry = Geometry.ToCADXMLOutput();
            }

            return(loadout);
        }
Пример #4
0
 public override CAD.LoadType ToCADXMLOutput()
 {
     CAD.LoadType loadout = base.ToCADXMLOutput();
     loadout.Acceleration       = new CAD.AccelerationType();
     loadout.Acceleration._id   = Acceleration_id;
     loadout.Acceleration.Units = Units;
     loadout.Acceleration.x     = X;
     loadout.Acceleration.y     = Y;
     loadout.Acceleration.z     = Z;
     return(loadout);
 }
Пример #5
0
 public override CAD.LoadType ToCADXMLOutput()
 {
     CAD.LoadType loadout = base.ToCADXMLOutput();
     loadout.ForceMoment              = new CAD.ForceMomentType();
     loadout.ForceMoment._id          = UtilityHelpers.MakeUdmID();
     loadout.ForceMoment.Force        = new CAD.ForceType();
     loadout.ForceMoment.Force._id    = Force_id;
     loadout.ForceMoment.Force.Units  = ForceUnit;
     loadout.ForceMoment.Force.x      = Force_X;
     loadout.ForceMoment.Force.y      = Force_Y;
     loadout.ForceMoment.Force.z      = Force_Z;
     loadout.ForceMoment.Moment       = new CAD.MomentType();
     loadout.ForceMoment.Moment._id   = Moment_id;
     loadout.ForceMoment.Moment.Units = MomentUnit;
     loadout.ForceMoment.Moment.x     = Moment_X;
     loadout.ForceMoment.Moment.y     = Moment_Y;
     loadout.ForceMoment.Moment.z     = Moment_Z;
     return(loadout);
 }