void Warp(C1Bitmap src, C1Bitmap dst, Point start, Point end)
        {
            dst.BeginUpdate();
            dst.Copy(src, false);

            var dist                = Distance(start, end);
            var affectedDist        = dist * 1.5;
            var affectedDistSquared = affectedDist * affectedDist;

            for (int row = 0; row < dst.Height; ++row)
            {
                for (int col = 0; col < dst.Width; ++col)
                {
                    var point = new Point(col, row);
                    if (DistanceSq(start, point) > affectedDistSquared)
                    {
                        continue;
                    }
                    if (DistanceSq(end, point) < 0.25)
                    {
                        dst.SetPixel(col, row, src.GetPixel((int)start.X, (int)start.Y));
                        continue;
                    }
                    var dir = new Point(point.X - end.X, point.Y - end.Y);
                    var t   = IntersectRayCircle(end, dir, start, affectedDist);
                    TryT(-end.X / dir.X, ref t);
                    TryT(-end.Y / dir.Y, ref t);
                    TryT((dst.Width - end.X) / dir.X, ref t);
                    TryT((dst.Height - end.X) / dir.X, ref t);
                    var anchor = new Point(end.X + (point.X - end.X) * t, end.Y + (point.Y - end.Y));
                    var x      = start.X + (anchor.X - start.X) / t;
                    var y      = start.Y + (anchor.Y - start.Y) / t;
                    dst.SetPixel(col, row, src.GetInterpolatedPixel(x, y));
                }
            }
            dst.EndUpdate();
        }