static void Main(string[] args) { RedisContext.InitRedisContext("localhost,allowAdmin=true", Assembly.GetAssembly(typeof(Program))); ControllerFactory.InitController(Assembly.GetAssembly(typeof(Program))); ControllerBase.InitGameUserType <GameUser>(); WebSocketServerWrappe.Init(ConfigurationManager.AppSettings["ip"], int.Parse(ConfigurationManager.AppSettings["port"])); WebSocketServerWrappe.OnErrorMessage = (message, exption) => { LogManager.Log.Error(message, exption); A9999DataErrorResponse.Builder response = A9999DataErrorResponse.CreateBuilder(); response.ErrorCode = 9999; response.ErrorInfo = "服务器繁忙!"; return(response.Build().ToByteArray()); }; WebSocketServerWrappe.OnRevice = (message) => { LogManager.Log.Debug("收到消息:" + message); }; WebSocketServerWrappe.OnSend = (message) => { LogManager.Log.Debug("发送消息:" + ByteUtil.ByteToHex(message)); }; WebSocketServerWrappe.OnOpen = (message) => { LogManager.Log.Debug("收到连接:" + message); }; WebSocketServerWrappe.OnClose = (message, user) => { LogManager.Log.Debug("客户端断开:" + message); if (user != null) { CsMjGameRoom room = CsGameRoomManager.GetRoomByUserId(user.Uid); if (room != null) { A9998ClientCloseResponse.Builder response = A9998ClientCloseResponse.CreateBuilder(); response.Uid = user.Uid; var responseArray = response.Build().ToByteArray(); foreach (var row in room.Players) { WebSocketServerWrappe.SendPackgeWithUser(row.PlayerUser.Uid, 9998, responseArray); } } } }; WebSocketServerWrappe.DesKey = "f1u2c3k4"; WebSocketServerWrappe.DesIv = "N1Q2J3C4"; WebSocketServerWrappe.SignKey = "3f261d4f2f8941eafffffcf7507f021b"; MQServer.RunMQ((object o) => { SerializerUtil.JavaScriptJosnDeserialize <AddUserRoomCard>(o.ToString()).Process(); }); LogManager.Log.Info("服务器启动成功端口9001"); Console.ReadKey(); }