Пример #1
0
        /// <summary>
        /// 发送本地客户端帧信息
        /// </summary>
        protected void SendClientFrame(object sender, ElapsedEventArgs e)
        {
            if (client.ServerCon.clientId < 0)
            {
                return;
            }
            ProtocolBase protocol = new ByteProtocol();

            protocol.push((byte)MessageType.Frame);
            protocol.push((byte)client.ServerCon.clientId);

            foreach (var bt in sendKey.GetBytes())
            {
                protocol.push(bt);
            }



            protocol.push((byte)joySticks.Count);
            // Debug.LogError("len"+joySticks.Count);
            foreach (var joy in joySticks)
            {
                //  Debug.LogError("key"+joy.Key);
                protocol.push((byte)joy.Key);
                protocol.push(joy.Value.direction);
            }

            client.Send(protocol.GetByteStream());
        }
Пример #2
0
        protected void SendStepAll(object sender, ElapsedEventArgs e)
        {
            if (ClientPool.ActiveCount <= 0)
            {
                if (FrameList.Count > 0)
                {
                    ServerLog.LogServer("所有客户端退出游戏 战斗结束!!!", 1);
                    FrameList.Clear();
                }
                return;
            }

            if (FrameList.Count == 0)
            {
                ServerLog.LogServer("玩家进入服务器 战斗开始!!!", 1);
            }
            ServerLog.LogServer("0[" + FrameList.Count + "]", 1);

            byte[][]     temp     = StepMessage;
            int          length   = temp.Length;
            ProtocolBase protocol = new ByteProtocol();

            protocol.push((byte)MessageType.Frame);
            protocol.push((byte)length);
            //ServerLog.LogServer("获取[" + FrameList.Count + "]", 1);
            for (int i = 0; i < length; i++)
            {
                protocol.push(temp[i] != null);
                protocol.push(temp[i]);
            }
            if (FrameList.Count == 0)
            {
                protocol.push((byte)MessageType.RandomSeed);
                Random rand = new Random();
                protocol.push(rand.Next(10000));
            }
            protocol.push((byte)MessageType.end);
            ServerLog.LogServer("生成帧信息[" + length + "]", 1);
            byte[] temp2 = protocol.GetByteStream();

            FrameList.Add(temp2);

            ClientPool.Foreach((con) => { SendToClient(con.clientId, temp2);
                                          if (!con.ActiveCheck())
                                          {
                                              ServerLog.LogClient("客户端断线 中止连接:" + ClientPool[con.clientId].socket.LocalEndPoint + "ClientID:" + con.clientId, 0, con.clientId);

                                              con.socket.Close();
                                              ClientPool.Recover(con.clientId);
                                          }
                               });

            ServerLog.LogServer("帧同步[" + FrameList.Count + "]", 2);
            //StepMessage = new byte[ClientPool.Count][];
            //for (int i = 0; i < StepMessage.Length; i++)
            //{
            //    StepMessage[i] = new byte[framSize];
            //}
        }
Пример #3
0
        protected void SendPingToClient(byte clientId)
        {
            ProtocolBase protocol = new ByteProtocol();

            protocol.push((byte)MessageType.Ping);
            protocol.push((byte)MessageType.end);
            this.SendToClient(clientId, protocol.GetByteStream());
        }
Пример #4
0
        protected void SendIninInfo(byte clientId)
        {
            ProtocolBase protocol = new ByteProtocol();

            protocol.push((byte)MessageType.Init);
            protocol.push(clientId);
            protocol.push((byte)MessageType.end);
            SendToClient(clientId, protocol.GetByteStream());
            ServerLog.LogClient("客户端连接成功:" + ClientPool[clientId].socket.LocalEndPoint + "ClientID:" + clientId, 0, clientId);
        }