Пример #1
0
    public override void ToByteCode(ByteCodes code)
    {
        base.ToByteCode(code);

        List <byte> byteList = new List <byte>();

        if (parent != null)
        {
            ByteCodeScriptTools.AddCreateGOCode(byteList, parent.name);
        }
        else
        {
            ByteCodeScriptTools.AddCreateGOCode(byteList, "");
        }
        code.Add(byteList.ToArray());

        ToByteCodeInternal(code);
    }
Пример #2
0
    public override void ToByteCode(ByteCodes code)
    {
        if (animTarget == null)
        {
            ViNoDebugger.LogWarning("Animation Target Not Set");
            return;
        }

        SetUpParamTable();

        List <byte> byteList = new List <byte>();

        // Labeling.
        AddNodeCode(byteList);

#if false
// instantiate prefab , if target is in asset.
        if (isTargetInAsset)
        {
            Debug.Log("add load resource :" + animTarget.name);
            // Add CreateObjectNode.ToByteCode...
            ByteCodeScriptTools.AddLoadResourceCode(byteList, animTarget.name);

            GameObject parent = null;
            if (Application.isPlaying)
            {
                parent = ViNoSceneManager.Instance.theSavedPanel;
            }
            else
            {
                ViNoSceneManager sm = GameObject.FindObjectOfType(typeof(ViNoSceneManager)) as ViNoSceneManager;
                parent = sm.theSavedPanel;
            }

            if (parent == null)
            {
                // SceneManager Not Needed user .
                parent = Camera.main.gameObject;
            }

            Debug.Log("AddCreateGOCode :" + parent.name);
            ByteCodeScriptTools.AddCreateGOCode(byteList, parent);
        }
        else
        {
            Debug.Log("target is in scene...");
        }
#endif

        ByteCodeScriptTools.AddTablePairsCode(byteList, paramTbl);
        byte op = OpcodeMessaging.TWEEN;
        switch (animationType)
        {
        case AnimationType.FADE_PANEL:          op = OpcodeMessaging.FADE_PANEL;        break;

        case AnimationType.CROSS_FADE:          op = OpcodeMessaging.CROSS_FADE;        break;
        }
        ByteCodeScriptTools.AddMessagingCode(byteList, animTarget.name, op);

        code.Add(byteList.ToArray());

        ToByteCodeInternal(code);
    }