Пример #1
0
        public void When_a_valid_card_is_selected_the_card_will_be_purchased()
        {
            var eventAggregator = new MockEventAggregator();
            var discardPile     = new DiscardPile();
            var deck            = new Deck(7.Coppers(), 3.Estates());
            var player          = new Player(deck, discardPile, new NaivePlayerController());
            var supply          = new Supply(new SupplyPile(1, Treasure.Silver, eventAggregator), new SupplyPile(1, Treasure.Copper, eventAggregator));

            var scope = new TurnScope(player, supply, eventAggregator);

            player.DrawNewHand(scope);
            player.PlayTreasures(player.Hand.Treasures(), scope);
            var buyPhase = new BuyPhase(scope);

            player.BeginBuyPhase(buyPhase);
            eventAggregator.AssertMessageWasSent <PlayerGainedCardEvent>();
        }
Пример #2
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        public void When_no_card_is_available_to_purchase_phase_ends()
        {
            var eventAggregator = new MockEventAggregator();
            var discardPile     = new DiscardPile();
            var deck            = new Deck(7.Coppers(), 3.Estates());
            var player          = new Player(deck, discardPile, new NaivePlayerController());
            var supply          = new Supply(

                new SupplyPile(1, Action.Village, eventAggregator));

            var turnScope = new MockTurnScope {
                TreasuresInHand = player.Hand, Coins = 0, Player = player, Supply = supply, EventAggregator = eventAggregator
            };
            var buyPhase = new BuyPhase(turnScope);

            player.BeginBuyPhase(buyPhase);
            eventAggregator.AssertMessageWasSent <DeclineToPurchaseResponse>();
        }
Пример #3
0
 public void BeginBuyPhase(BuyPhase buyPhase)
 {
 }
Пример #4
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        public void BeginBuyPhase(BuyPhase buyPhase)
        {
            var response = _controller.HandleGameEvent(buyPhase, buyPhase.TurnScope);

            response.Execute();
        }