Пример #1
0
        partial void ButtonRestart_TouchUpInside(UIButton sender)
        {
            LabelWinner.Text = "";
            //ButtonOne.TitleLabel.Text = "";
            ButtonOne.Enabled = true;
            ButtonOne.SetTitle("", UIControlState.Normal);
            string btnOne = ButtonOne.Title(UIControlState.Normal);

            //  ButtonTwo.TitleLabel.Text = "";
            ButtonTwo.Enabled = true;
            ButtonTwo.SetTitle("", UIControlState.Normal);
            string btnTwo = ButtonTwo.Title(UIControlState.Normal);

            // ButtonTwo.SetTitle("", UIControlState.Normal);
            // ButtonThree.TitleLabel.Text = "";
            ButtonThree.Enabled = true;
            ButtonThree.SetTitle("", UIControlState.Normal);
            string btnThree = ButtonThree.Title(UIControlState.Normal);

            //  ButtonThree.SetTitle("", UIControlState.Normal);

            // ButtonFour.TitleLabel.Text = "";
            ButtonFour.Enabled = true;
            ButtonFour.SetTitle("", UIControlState.Normal);
            string btnFour = ButtonFour.Title(UIControlState.Normal);

            // ButtonFour.SetTitle("", UIControlState.Normal);

            // ButtonFive.TitleLabel.Text = "";

            ButtonFive.SetTitle("", UIControlState.Normal);
            ButtonFive.Enabled = true;
            string btnFive = ButtonFive.Title(UIControlState.Normal);

            // ButtonSix.TitleLabel.Text = "";
            ButtonSix.Enabled = true;
            ButtonSix.SetTitle("", UIControlState.Normal);
            string btnSix = ButtonSix.Title(UIControlState.Normal);


            // ButtonSeven.TitleLabel.Text = "";
            ButtonSeven.Enabled = true;
            ButtonSeven.SetTitle("", UIControlState.Normal);
            string btnSeven = ButtonSeven.Title(UIControlState.Normal);

            //  ButtonEight.TitleLabel.Text = "";
            ButtonEight.Enabled = true;
            ButtonEight.SetTitle("", UIControlState.Normal);
            string btnEight = ButtonEight.Title(UIControlState.Normal);

            //  ButtonNine.TitleLabel.Text = "";
            ButtonNine.Enabled = true;
            ButtonNine.SetTitle("", UIControlState.Normal);
            string btnNine = ButtonNine.Title(UIControlState.Normal);

            counter = 0;
        }
Пример #2
0
    // This is the main function called every time the story changes. It does a few things:
    // Destroys all the old content and choices.
    // Continues over all the lines of text, then displays all the choices. If there are no choices, the story is finished!
    void RefreshView()
    {
        // Remove all the UI on screen
        //RemoveChildren();

        // Read all the content until we can't continue any more
        while (story.canContinue)
        {
            // Continue gets the next line of the story
            string text = story.Continue();
            // This removes any white space from the text.
            text = text.Trim();
            // Display the text on screen!
            CreateContentView(text);
        }

        // Display all the choices, if there are any!
        if (story.currentChoices.Count > 0)
        {
            if (story.currentChoices.Count == 1)
            {
                Choice choice = story.currentChoices[0];
                Button button = CreateChoiceView(choice.text.Trim(), 1);
                // Tell the button what to do when we press it
                button.onClick.AddListener(delegate {
                    OnClickChoiceButton(choice);
                });
            }
            else if (story.currentChoices.Count == 2)
            {
                for (int i = 0; i < story.currentChoices.Count; i++)
                {
                    Choice choice = story.currentChoices[i];
                    Button button = CreateChoiceView(choice.text.Trim(), 2);
                    // Tell the button what to do when we press it
                    button.onClick.AddListener(delegate {
                        OnClickChoiceButton(choice);
                    });
                }
            }
        }
        // If we've read all the content and there's no choices, the story is finished!
        else
        {
            ButtonTwo.SetActive(false);
            ButtonOne.gameObject.SetActive(true);
            Button button = CreateChoiceView("Exit", 1);
            // Tell the button what to do when we press it
            button.onClick.AddListener(delegate {
                TextLogObj.SetActive(false);
            });
        }
    }
Пример #3
0
 public override void ViewDidLoad()
 {
     base.ViewDidLoad();
     ButtonOne.SetTitle("", UIControlState.Normal);
     ButtonTwo.SetTitle("", UIControlState.Normal);
     ButtonThree.SetTitle("", UIControlState.Normal);
     ButtonFour.SetTitle("", UIControlState.Normal);
     ButtonFive.SetTitle("", UIControlState.Normal);
     ButtonSix.SetTitle("", UIControlState.Normal);
     ButtonSeven.SetTitle("", UIControlState.Normal);
     ButtonEight.SetTitle("", UIControlState.Normal);
     ButtonNine.SetTitle("", UIControlState.Normal);
     LabelWinner.Text = "";
     // Perform any additional setup after loading the view, typically from a nib.
 }
Пример #4
0
    // Creates a button showing the choice text
    Button CreateChoiceView(string text, int choices)
    {
        if (choices == 1)
        {
            ButtonTwo.SetActive(false);
            ButtonOne.gameObject.SetActive(true);
            // Gets the text from the button prefab
            Button choice = ButtonOne.GetComponentInChildren <Button>();

            // Make the button expand to fit the text
            // HorizontalLayoutGroup layoutGroup = ButtonOne.GetComponent<HorizontalLayoutGroup>();
            //layoutGroup.childForceExpandHeight = false;

            return(ButtonOne);
        }
        else if (choices == 2)
        {
            ButtonOne.gameObject.SetActive(false);
            ButtonTwo.SetActive(true);

            Button[] choice = ButtonTwo.GetComponentsInChildren <Button>();
            Debug.Log(choice[0] + " " + choice[1]);
            // Gets the text from the button prefab
            for (int i = 0; i < 2; i++)
            {
                Transform       buttonChild = choice[i].gameObject.transform.GetChild(0);
                TextMeshProUGUI choiceText  = buttonChild.GetComponent <TextMeshProUGUI>();

                choiceText.text = text;

                // Make the button expand to fit the text
                //HorizontalLayoutGroup layoutGroup = choice[i].GetComponent<HorizontalLayoutGroup>();
                //layoutGroup.childForceExpandHeight = false;

                return(choice[i]);
            }
        }

        return(null);
    }
Пример #5
0
        partial void ButtonTwo_TouchUpInside(UIButton sender)
        {
            if (counter == 0)
            {
                ButtonTwo.SetTitle("X", UIControlState.Normal);
                ButtonTwo.SetTitleColor(UIColor.Black, UIControlState.Normal);
                LabelTurn.Text = "Turn X";
                counter++;
            }
            else if (counter == 1)
            {
                ButtonTwo.SetTitle("O", UIControlState.Normal);
                ButtonTwo.SetTitleColor(UIColor.Black, UIControlState.Normal);
                LabelTurn.Text = "Turn O";
                counter--;
            }

            ButtonTwo.Enabled = false;


            checkit();
        }
 public void UpdateUi()
 {
     TextQuestion.text    = oobject.text;
     imagecontaner.sprite = oobject.Bckground;
     if (oobject.Answers.Length > 0)
     {
         ButtonOne.SetActive(true);
         TextAnswerOne.text = oobject.Answers[0].TitelForAnswer;
         if (oobject.Answers.Length == 2)
         {
             ButtonTwo.SetActive(true);
             TextAnswerTwo.text = oobject.Answers[1].TitelForAnswer;
         }
         else
         {
             ButtonTwo.SetActive(false);
         }
     }
     else
     {
         ButtonOne.SetActive(false);
         ButtonTwo.SetActive(false);
     }
 }
        void ReleaseDesignerOutlets()
        {
            if (ViewLabel != null)
            {
                ViewLabel.Dispose();
                ViewLabel = null;
            }

            if (ButtonZero != null)
            {
                ButtonZero.Dispose();
                ButtonZero = null;
            }

            if (ButtonOne != null)
            {
                ButtonOne.Dispose();
                ButtonOne = null;
            }

            if (ButtonTwo != null)
            {
                ButtonTwo.Dispose();
                ButtonTwo = null;
            }

            if (ButtonThree != null)
            {
                ButtonThree.Dispose();
                ButtonThree = null;
            }

            if (ButtonFour != null)
            {
                ButtonFour.Dispose();
                ButtonFour = null;
            }

            if (ButtonFive != null)
            {
                ButtonFive.Dispose();
                ButtonFive = null;
            }

            if (ButtonSix != null)
            {
                ButtonSix.Dispose();
                ButtonSix = null;
            }

            if (ButtonSeven != null)
            {
                ButtonSeven.Dispose();
                ButtonSeven = null;
            }

            if (ButtonEight != null)
            {
                ButtonEight.Dispose();
                ButtonEight = null;
            }

            if (ButtonNine != null)
            {
                ButtonNine.Dispose();
                ButtonNine = null;
            }

            if (ButtonPlus != null)
            {
                ButtonPlus.Dispose();
                ButtonPlus = null;
            }

            if (ButtonMinus != null)
            {
                ButtonMinus.Dispose();
                ButtonMinus = null;
            }

            if (ButtonMultiply != null)
            {
                ButtonMultiply.Dispose();
                ButtonMultiply = null;
            }

            if (ButtonDivide != null)
            {
                ButtonDivide.Dispose();
                ButtonDivide = null;
            }

            if (ButtonEquals != null)
            {
                ButtonEquals.Dispose();
                ButtonEquals = null;
            }

            if (ButtonClear != null)
            {
                ButtonClear.Dispose();
                ButtonClear = null;
            }
        }
Пример #8
0
        void ReleaseDesignerOutlets()
        {
            if (ButtonEight != null)
            {
                ButtonEight.Dispose();
                ButtonEight = null;
            }

            if (ButtonFive != null)
            {
                ButtonFive.Dispose();
                ButtonFive = null;
            }

            if (ButtonFour != null)
            {
                ButtonFour.Dispose();
                ButtonFour = null;
            }

            if (ButtonNine != null)
            {
                ButtonNine.Dispose();
                ButtonNine = null;
            }

            if (ButtonOne != null)
            {
                ButtonOne.Dispose();
                ButtonOne = null;
            }

            if (ButtonRestart != null)
            {
                ButtonRestart.Dispose();
                ButtonRestart = null;
            }

            if (ButtonSeven != null)
            {
                ButtonSeven.Dispose();
                ButtonSeven = null;
            }

            if (ButtonSix != null)
            {
                ButtonSix.Dispose();
                ButtonSix = null;
            }

            if (ButtonThree != null)
            {
                ButtonThree.Dispose();
                ButtonThree = null;
            }

            if (ButtonTwo != null)
            {
                ButtonTwo.Dispose();
                ButtonTwo = null;
            }

            if (LabelTurn != null)
            {
                LabelTurn.Dispose();
                LabelTurn = null;
            }

            if (LabelWinner != null)
            {
                LabelWinner.Dispose();
                LabelWinner = null;
            }
        }
Пример #9
0
        public void checkit()
        {
            //Check if tie
            if (!ButtonOne.Title(UIControlState.Normal).Equals("") && !ButtonTwo.Title(UIControlState.Normal).Equals("") && !ButtonThree.Title(UIControlState.Normal).Equals("") &&
                !ButtonFour.Title(UIControlState.Normal).Equals("") && !ButtonFive.Title(UIControlState.Normal).Equals("") && !ButtonSix.Title(UIControlState.Normal).Equals("") &&
                !ButtonSeven.Title(UIControlState.Normal).Equals("") && !ButtonEight.Title(UIControlState.Normal).Equals("") && !ButtonNine.Title(UIControlState.Normal).Equals(""))
            {
                LabelWinner.Text = "Tie";
            }

            //Check diagonal for X
            if (!ButtonOne.Title(UIControlState.Normal).Equals("") || !ButtonFive.Title(UIControlState.Normal).Equals("") || !ButtonNine.Title(UIControlState.Normal).Equals(""))
            {
                if (ButtonOne.Title(UIControlState.Normal).Equals("X") && ButtonFive.Title(UIControlState.Normal).Equals("X") && ButtonNine.Title(UIControlState.Normal).Equals("X"))
                {
                    LabelWinner.Text    = "Player X wins";
                    ButtonOne.Enabled   = false;
                    ButtonTwo.Enabled   = false;
                    ButtonThree.Enabled = false;
                    ButtonFour.Enabled  = false;
                    ButtonFive.Enabled  = false;
                    ButtonSix.Enabled   = false;
                    ButtonSeven.Enabled = false;
                    ButtonEight.Enabled = false;
                    ButtonNine.Enabled  = false;
                }
            }
            if (!ButtonThree.Title(UIControlState.Normal).Equals("") || !ButtonFive.Title(UIControlState.Normal).Equals("") || !ButtonSeven.Title(UIControlState.Normal).Equals(""))
            {
                if (ButtonThree.Title(UIControlState.Normal).Equals("X") && ButtonFive.Title(UIControlState.Normal).Equals("X") && ButtonSeven.Title(UIControlState.Normal).Equals("X"))
                {
                    LabelWinner.Text    = "Player X wins";
                    ButtonOne.Enabled   = false;
                    ButtonTwo.Enabled   = false;
                    ButtonThree.Enabled = false;
                    ButtonFour.Enabled  = false;
                    ButtonFive.Enabled  = false;
                    ButtonSix.Enabled   = false;
                    ButtonSeven.Enabled = false;
                    ButtonEight.Enabled = false;
                    ButtonNine.Enabled  = false;
                }
            }
            //Check rows for X
            if (!ButtonOne.Title(UIControlState.Normal).Equals("") || !ButtonTwo.Title(UIControlState.Normal).Equals("") || !ButtonThree.Title(UIControlState.Normal).Equals(""))
            {
                if (ButtonOne.Title(UIControlState.Normal).Equals("X") && ButtonTwo.Title(UIControlState.Normal).Equals("X") && ButtonThree.Title(UIControlState.Normal).Equals("X"))
                {
                    LabelWinner.Text    = "Player X wins";
                    ButtonOne.Enabled   = false;
                    ButtonTwo.Enabled   = false;
                    ButtonThree.Enabled = false;
                    ButtonFour.Enabled  = false;
                    ButtonFive.Enabled  = false;
                    ButtonSix.Enabled   = false;
                    ButtonSeven.Enabled = false;
                    ButtonEight.Enabled = false;
                    ButtonNine.Enabled  = false;
                }
            }
            if (!ButtonFour.Title(UIControlState.Normal).Equals("") || !ButtonFive.Title(UIControlState.Normal).Equals("") || !ButtonSix.Title(UIControlState.Normal).Equals(""))
            {
                if (ButtonFour.Title(UIControlState.Normal).Equals("X") && ButtonFive.Title(UIControlState.Normal).Equals("X") && ButtonSix.Title(UIControlState.Normal).Equals("X"))
                {
                    LabelWinner.Text    = "Player X wins";
                    ButtonOne.Enabled   = false;
                    ButtonTwo.Enabled   = false;
                    ButtonThree.Enabled = false;
                    ButtonFour.Enabled  = false;
                    ButtonFive.Enabled  = false;
                    ButtonSix.Enabled   = false;
                    ButtonSeven.Enabled = false;
                    ButtonEight.Enabled = false;
                    ButtonNine.Enabled  = false;
                }
            }
            if (!ButtonSeven.Title(UIControlState.Normal).Equals("") || !ButtonEight.Title(UIControlState.Normal).Equals("") || !ButtonNine.Title(UIControlState.Normal).Equals(""))
            {
                if (ButtonSeven.Title(UIControlState.Normal).Equals("X") && ButtonEight.Title(UIControlState.Normal).Equals("X") && ButtonNine.Title(UIControlState.Normal).Equals("X"))
                {
                    LabelWinner.Text    = "Player X wins";
                    ButtonOne.Enabled   = false;
                    ButtonTwo.Enabled   = false;
                    ButtonThree.Enabled = false;
                    ButtonFour.Enabled  = false;
                    ButtonFive.Enabled  = false;
                    ButtonSix.Enabled   = false;
                    ButtonSeven.Enabled = false;
                    ButtonEight.Enabled = false;
                    ButtonNine.Enabled  = false;
                }
            }
            //Check columns for X
            if (!ButtonOne.Title(UIControlState.Normal).Equals("") || !ButtonFour.Title(UIControlState.Normal).Equals("") || !ButtonSeven.Title(UIControlState.Normal).Equals(""))
            {
                if (ButtonOne.Title(UIControlState.Normal).Equals("X") && ButtonFour.Title(UIControlState.Normal).Equals("X") && ButtonSeven.Title(UIControlState.Normal).Equals("X"))
                {
                    LabelWinner.Text    = "Player X wins";
                    ButtonOne.Enabled   = false;
                    ButtonTwo.Enabled   = false;
                    ButtonThree.Enabled = false;
                    ButtonFour.Enabled  = false;
                    ButtonFive.Enabled  = false;
                    ButtonSix.Enabled   = false;
                    ButtonSeven.Enabled = false;
                    ButtonEight.Enabled = false;
                    ButtonNine.Enabled  = false;
                }
            }
            if (!ButtonTwo.Title(UIControlState.Normal).Equals("") || !ButtonFive.Title(UIControlState.Normal).Equals("") || !ButtonEight.Title(UIControlState.Normal).Equals(""))
            {
                if (ButtonTwo.Title(UIControlState.Normal).Equals("X") && ButtonFive.Title(UIControlState.Normal).Equals("X") && ButtonEight.Title(UIControlState.Normal).Equals("X"))
                {
                    LabelWinner.Text    = "Player X wins";
                    ButtonOne.Enabled   = false;
                    ButtonTwo.Enabled   = false;
                    ButtonThree.Enabled = false;
                    ButtonFour.Enabled  = false;
                    ButtonFive.Enabled  = false;
                    ButtonSix.Enabled   = false;
                    ButtonSeven.Enabled = false;
                    ButtonEight.Enabled = false;
                    ButtonNine.Enabled  = false;
                }
            }
            if (!ButtonThree.Title(UIControlState.Normal).Equals("") || !ButtonSix.Title(UIControlState.Normal).Equals("") || !ButtonNine.Title(UIControlState.Normal).Equals(""))
            {
                if (ButtonThree.Title(UIControlState.Normal).Equals("X") && ButtonSix.Title(UIControlState.Normal).Equals("X") && ButtonNine.Title(UIControlState.Normal).Equals("X"))
                {
                    LabelWinner.Text    = "Player X wins";
                    ButtonOne.Enabled   = false;
                    ButtonTwo.Enabled   = false;
                    ButtonThree.Enabled = false;
                    ButtonFour.Enabled  = false;
                    ButtonFive.Enabled  = false;
                    ButtonSix.Enabled   = false;
                    ButtonSeven.Enabled = false;
                    ButtonEight.Enabled = false;
                    ButtonNine.Enabled  = false;
                }
            }
            //Check diagonal for O
            if (!ButtonOne.Title(UIControlState.Normal).Equals("") || !ButtonFive.Title(UIControlState.Normal).Equals("") || !ButtonNine.Title(UIControlState.Normal).Equals(""))
            {
                if (ButtonOne.Title(UIControlState.Normal).Equals("O") && ButtonFive.Title(UIControlState.Normal).Equals("O") && ButtonNine.Title(UIControlState.Normal).Equals("O"))
                {
                    LabelWinner.Text    = "Player O wins";
                    ButtonOne.Enabled   = false;
                    ButtonTwo.Enabled   = false;
                    ButtonThree.Enabled = false;
                    ButtonFour.Enabled  = false;
                    ButtonFive.Enabled  = false;
                    ButtonSix.Enabled   = false;
                    ButtonSeven.Enabled = false;
                    ButtonEight.Enabled = false;
                    ButtonNine.Enabled  = false;
                }
            }
            if (!ButtonThree.Title(UIControlState.Normal).Equals("") || !ButtonFive.Title(UIControlState.Normal).Equals("") || !ButtonSeven.Title(UIControlState.Normal).Equals(""))
            {
                if (ButtonThree.Title(UIControlState.Normal).Equals("O") && ButtonFive.Title(UIControlState.Normal).Equals("O") && ButtonSeven.Title(UIControlState.Normal).Equals("O"))
                {
                    LabelWinner.Text    = "Player O wins";
                    ButtonOne.Enabled   = false;
                    ButtonTwo.Enabled   = false;
                    ButtonThree.Enabled = false;
                    ButtonFour.Enabled  = false;
                    ButtonFive.Enabled  = false;
                    ButtonSix.Enabled   = false;
                    ButtonSeven.Enabled = false;
                    ButtonEight.Enabled = false;
                    ButtonNine.Enabled  = false;
                }
            }
            //Check rows for O
            if (!ButtonOne.Title(UIControlState.Normal).Equals("") || !ButtonTwo.Title(UIControlState.Normal).Equals("") || !ButtonThree.Title(UIControlState.Normal).Equals(""))
            {
                if (ButtonOne.Title(UIControlState.Normal).Equals("O") && ButtonTwo.Title(UIControlState.Normal).Equals("O") && ButtonThree.Title(UIControlState.Normal).Equals("O"))
                {
                    LabelWinner.Text    = "Player O wins";
                    ButtonOne.Enabled   = false;
                    ButtonTwo.Enabled   = false;
                    ButtonThree.Enabled = false;
                    ButtonFour.Enabled  = false;
                    ButtonFive.Enabled  = false;
                    ButtonSix.Enabled   = false;
                    ButtonSeven.Enabled = false;
                    ButtonEight.Enabled = false;
                    ButtonNine.Enabled  = false;
                }
            }
            if (!ButtonFour.Title(UIControlState.Normal).Equals("") || !ButtonFive.Title(UIControlState.Normal).Equals("") || !ButtonSix.Title(UIControlState.Normal).Equals(""))
            {
                if (ButtonFour.Title(UIControlState.Normal).Equals("O") && ButtonFive.Title(UIControlState.Normal).Equals("O") && ButtonSix.Title(UIControlState.Normal).Equals("O"))
                {
                    LabelWinner.Text    = "Player O wins";
                    ButtonOne.Enabled   = false;
                    ButtonTwo.Enabled   = false;
                    ButtonThree.Enabled = false;
                    ButtonFour.Enabled  = false;
                    ButtonFive.Enabled  = false;
                    ButtonSix.Enabled   = false;
                    ButtonSeven.Enabled = false;
                    ButtonEight.Enabled = false;
                    ButtonNine.Enabled  = false;
                }
            }
            if (!ButtonSeven.Title(UIControlState.Normal).Equals("") || !ButtonEight.Title(UIControlState.Normal).Equals("") || !ButtonNine.Title(UIControlState.Normal).Equals(""))
            {
                if (ButtonSeven.Title(UIControlState.Normal).Equals("O") && ButtonEight.Title(UIControlState.Normal).Equals("O") && ButtonNine.Title(UIControlState.Normal).Equals("O"))
                {
                    LabelWinner.Text    = "Player O wins";
                    ButtonOne.Enabled   = false;
                    ButtonTwo.Enabled   = false;
                    ButtonThree.Enabled = false;
                    ButtonFour.Enabled  = false;
                    ButtonFive.Enabled  = false;
                    ButtonSix.Enabled   = false;
                    ButtonSeven.Enabled = false;
                    ButtonEight.Enabled = false;
                    ButtonNine.Enabled  = false;
                }
            }
            //Check columns for O
            if (!ButtonOne.Title(UIControlState.Normal).Equals("") || !ButtonFour.Title(UIControlState.Normal).Equals("") || !ButtonSeven.Title(UIControlState.Normal).Equals(""))
            {
                if (ButtonOne.Title(UIControlState.Normal).Equals("O") && ButtonFour.Title(UIControlState.Normal).Equals("O") && ButtonSeven.Title(UIControlState.Normal).Equals("O"))
                {
                    LabelWinner.Text    = "Player O wins";
                    ButtonOne.Enabled   = false;
                    ButtonTwo.Enabled   = false;
                    ButtonThree.Enabled = false;
                    ButtonFour.Enabled  = false;
                    ButtonFive.Enabled  = false;
                    ButtonSix.Enabled   = false;
                    ButtonSeven.Enabled = false;
                    ButtonEight.Enabled = false;
                    ButtonNine.Enabled  = false;
                }
            }
            if (!ButtonTwo.Title(UIControlState.Normal).Equals("") || !ButtonFive.Title(UIControlState.Normal).Equals("") || !ButtonEight.Title(UIControlState.Normal).Equals(""))
            {
                if (ButtonTwo.Title(UIControlState.Normal).Equals("O") && ButtonFive.Title(UIControlState.Normal).Equals("O") && ButtonEight.Title(UIControlState.Normal).Equals("O"))
                {
                    LabelWinner.Text    = "Player O wins";
                    ButtonOne.Enabled   = false;
                    ButtonTwo.Enabled   = false;
                    ButtonThree.Enabled = false;
                    ButtonFour.Enabled  = false;
                    ButtonFive.Enabled  = false;
                    ButtonSix.Enabled   = false;
                    ButtonSeven.Enabled = false;
                    ButtonEight.Enabled = false;
                    ButtonNine.Enabled  = false;
                }
            }
            if (!ButtonThree.Title(UIControlState.Normal).Equals("") || !ButtonSix.Title(UIControlState.Normal).Equals("") || !ButtonNine.Title(UIControlState.Normal).Equals(""))
            {
                if (ButtonThree.Title(UIControlState.Normal).Equals("O") && ButtonSix.Title(UIControlState.Normal).Equals("O") && ButtonNine.Title(UIControlState.Normal).Equals("O"))
                {
                    LabelWinner.Text    = "Player O wins";
                    ButtonOne.Enabled   = false;
                    ButtonTwo.Enabled   = false;
                    ButtonThree.Enabled = false;
                    ButtonFour.Enabled  = false;
                    ButtonFive.Enabled  = false;
                    ButtonSix.Enabled   = false;
                    ButtonSeven.Enabled = false;
                    ButtonEight.Enabled = false;
                    ButtonNine.Enabled  = false;
                }
            }
        }