//Load and Unload public bool LoadContent() { //Texture m_background = m_contentManager.Load <Texture2D>("GUI/MainMenu/background"); m_logo = m_contentManager.Load <Texture2D>("GUI/MainMenu/ScraffyLogo"); m_foreground = m_contentManager.Load <Texture2D>("GUI/MainMenu/foreground-light"); m_cloud1 = m_contentManager.Load <Texture2D>("GUI/MainMenu/cloud1"); m_cloud1Pos = new Vector2(0, 312); m_cloud2 = m_contentManager.Load <Texture2D>("GUI/MainMenu/cloud2"); m_cloud2Pos = new Vector2(774, 359); m_scraffyFrame1 = m_contentManager.Load <Texture2D>("GUI/MainMenu/Scraffy/frame1"); m_scraffyFrame2 = m_contentManager.Load <Texture2D>("GUI/MainMenu/Scraffy/frame2"); m_scraffyFrame3 = m_contentManager.Load <Texture2D>("GUI/MainMenu/Scraffy/frame3"); m_scraffyAnim = ScraffyAnim.Frame1; //Ini Best Score ReadFileContentsAsync("bestScore.txt"); //Ini Button m_playButton.initialized(m_contentManager, "GUI/MainMenu/Button/playButtonTexture", 320, 520, 72, 440, 74, 440, 440, 0); m_scoresButton.initialized(m_contentManager, "GUI/MainMenu/Button/scoresButtonTexture", 320, 520 + 150, 72, 440, 74, 440, 440, 0); m_optionButton.initialized(m_contentManager, "GUI/MainMenu/Button/optionButtonTexture", 320, 520 + 150 * 2, 72, 440, 74, 440, 440, 0); m_creditButton.initialized(m_contentManager, "GUI/MainMenu/Button/creditButtonTexture", 320, 520 + 150 * 3, 72, 440, 74, 440, 440, 0); return(true); }
//Load and Unload public bool LoadContent() { //Texture m_background = m_contentManager.Load <Texture2D>("GUI/GameOver/background"); m_logo = m_contentManager.Load <Texture2D>("GUI/GameOver/gameover"); //Button m_restartButton.initialized(m_contentManager, "GUI/GameOver/Button/restart", 139, 517, 72, 440, 74, 440, 440, 0); m_exitButton.initialized(m_contentManager, "GUI/GameOver/Button/exit", 139, 807, 72, 440, 74, 440, 440, 0); ReadFileContentsAsync("bestScore.txt"); return(true); }