/// <summary> /// 开始更新星魂仓库的每一条数据 /// </summary> /// <param name="item">Item.</param> /// <param name="index">Index.</param> public override void updateItem(GameObject item, int index) { ButtonStoreStarSoul button = item.GetComponent <ButtonStoreStarSoul> (); StarSoul startsol = starSouls[index] as StarSoul; button.UpdateSoul(startsol, intoType, isAutoSelect); }
/***/ public override void initButton(int i) { if (nodeList [i] == null) { nodeList [i] = NGUITools.AddChild(gameObject, startSoulButtonPerfab); } ButtonStoreStarSoul button = nodeList [i].GetComponent <ButtonStoreStarSoul> (); button.fatherWindow = fatherWindow; }